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Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
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Deleting Keys
I deleted all my keys ( I think) but still there is movement. I can't find what's wrong! Thanks Mário.
Thread by: said
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Views: 2,403
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said
30-04-2003|07:24 PM
Replies:
12
Views: 2,403
Need help with animation
ok, i am trying to animate a motor. I want the piston to move up and down the cylinder when the crankshaft rotates. I can get it to do this motion...
Thread by: Forum_snowboarder33
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Views: 1,624
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Forum_snowboarder33
29-04-2003|11:23 PM
Replies:
5
Views: 1,624
Fixing skin problems?
Hi, What is the best method for fixing poor skinning results, other than going back to the skinning itself, maybe some sort of deformer???
Thread by: ade90054
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Views: 1,741
by
mtmckinley
29-04-2003|04:47 PM
Replies:
4
Views: 1,741
My 10secondclub animation entry for April
Hey guys, I thought I'd share what I've been doing for the past month in animation. This is what I mainly want to do, hopefully I'll be...
Thread by: GCastro
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Views: 1,262
by
mtmckinley
29-04-2003|04:43 PM
Replies:
1
Views: 1,262
Set Driven Key?
Hello all, Does anybody know how to see the keys that SetDriven key creates in the graph editor?
Thread by: ade90054
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Views: 3,061
by
Jim
29-04-2003|12:48 PM
Replies:
2
Views: 3,061
nurbs patches~animate
someone please help.... I 've made a clean (no seam) nurbs model and trying to animate ... made skeleton and painted wights on it but when i...
Thread by: anil
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Views: 1,336
by
mtmckinley
27-04-2003|01:29 AM
Replies:
2
Views: 1,336
RigProblem
Okay, here's the problem I'm having I hope that the way I did this is clear; it's the only way I could think of giving you a B 4 and after of the...
Thread by: abie1
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Views: 2,679
by
abie1
25-04-2003|05:26 AM
Replies:
9
Views: 2,679
I need some help
All I want to know is can I bind a skeleton after fully animating it or not? Also, I need to Model a T-Rex by Monday, does anyone know where there is...
Thread by: abie1
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Views: 2,090
by
abie1
25-04-2003|04:10 AM
Replies:
8
Views: 2,090
rig like this ?
hey guys does anyone know of any tutorials teach you to rig like this ? or does mike's cover all this stuff ? cya mumbo
Thread by: mumbojumbo_13
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Views: 1,636
by
kal
20-04-2003|02:11 AM
Replies:
6
Views: 1,636
IK
I've been playing with IK joints and stuff in maya, but as far as I know, it has it's limits... As for now, there is a very spesific task I have...
Thread by: DukerX
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Views: 2,937
by
Kurt
20-04-2003|01:56 AM
Replies:
2
Views: 2,937
realistic shock absorber spring
:rolleyes: hi there, i just want to make a simple spring (not the dynamic's spring but a geometry modeled spring) that will be use as a...
Thread by: olivermagno
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Views: 2,066
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Joselu I.B.
19-04-2003|08:11 PM
Replies:
6
Views: 2,066
Jerky animation, from two many KEYs
Could someone who knows about animation, teach me a way to clean up this video? The problem comes from this: I made the animation, then changed it...
Thread by: Vectorman
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Views: 2,369
by
dannyngan
15-04-2003|11:25 PM
Replies:
5
Views: 2,369
animation
ok heres what i have created..nothing flash...but i need to know how to .. A) make the ripples smaller (i used a turbulence field) B) make it...
Thread by: VAMP1Re
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Views: 1,909
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Perfectly_normal
11-04-2003|05:46 AM
Replies:
8
Views: 1,909
Skeleton Probs
The size of the joints seems to be quite large and i have no idea on how to make them smaller, the scale tool doesn't have an effect on them. Any...
Thread by: schmick
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Views: 1,722
by
schmick
10-04-2003|06:08 AM
Replies:
5
Views: 1,722
How do I fix unwanted deformations when bending fingers?
Image 1: The hand I designed using Subdivisions with the help of the free hand tutorial here at SM. Thanks a lot for that tut Kevin! Image 2: In...
Thread by: Darkware
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Views: 2,568
by
Darkware
10-04-2003|02:03 AM
Replies:
7
Views: 2,568
SplineIK!!!
Hey guys, could someone try to solve this problem, i've built a simple test rig with an IK leg and a Spline IK back, the problem is I cant seem to...
Thread by: ade90054
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Views: 2,346
by
ade90054
09-04-2003|10:00 AM
Replies:
3
Views: 2,346
Moved:
I get a problem with particle collision.
Thread by: flyman
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Questions about rigging an arm..
I've been trying to rig my characters arm for over a month and the results have been awful. When I rotate the elbow inward I get a lot of...
Thread by: none
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Views: 2,478
by
mtmckinley
04-04-2003|06:12 PM
Replies:
3
Views: 2,478
Copying cluster deformers on smooth skinned objects?????
Hi there, I have set up a cluster to deform an area around the elbow on my character by scaling the cluster (bulging around joint). I then, by...
Thread by: Jim
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Views: 2,658
by
kbrown
02-04-2003|11:13 PM
Replies:
2
Views: 2,658
drum pedal project
hello everyone, I"m am about 6 months into maya now and am working on an idea for a double bass pedal for some drums. I have finished modeling...
Thread by: bigbadbob
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Views: 2,625
by
bigbadbob
01-04-2003|08:49 PM
Replies:
5
Views: 2,625
How do u animate car?
Hi guys, i am wondering how u are u suppose to animate a car, i know nothing about animating as i only know a little on modeling too, so i would like...
Thread by: mr2turbosw20
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Views: 2,046
by
mr2turbosw20
28-03-2003|09:27 PM
Replies:
4
Views: 2,046
Rigid Binding -> Flexor problems
Hey everyone, i'm starting my first animation, something small and i'm having some problems. I've created a character and it has a rigid...
Thread by: strytus
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Views: 2,447
by
olivermagno
27-03-2003|01:22 AM
Replies:
4
Views: 2,447
Animating IK on/off
A guy showed me once how to turn off an IK handle so you canswitch between IK and FK in an animation but I can't remember how, and now, I need to do...
Thread by: Calvin
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Views: 2,352
by
Jim
24-03-2003|12:31 PM
Replies:
5
Views: 2,352
playblast....Bird jumping.
Hi, here is a playblast of a bird character of mine doing a simple jump from one place to another. Keen for critz on weight and general...
Thread by: Jim
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Views: 2,142
by
Jim
23-03-2003|09:54 AM
Replies:
3
Views: 2,142
Forearm and upperarm joint deformation?????
Hi, Just keen to know how other people setup skeletons/deformers to achieve realistic skin deformation around the forearm and upperarm when the...
Thread by: Jim
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Views: 2,075
by
Jim
22-03-2003|08:42 AM
Replies:
2
Views: 2,075
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