Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi there. I have encountered a problem while modeling for sub D's. at a sertain pont when i merge serveral vertexes maya wont convert my model to...
Thread by: Razzie Subscribe
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Razzie
by Razzie
09-01-2007|03:58 PM
Replies: 3
Views: 1,099
Sorry to asl what might seem such a stupid question but I am an Extreme Newbie and don't really know much. I've recently finished Kurts cool...
Thread by: brentlydavis Subscribe
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brentlydavis 12-09-2004|05:14 AM
Replies: 3
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I was trying to extrude this edge and then conver to subD's. What causes this to do this and how can I stop it?
Thread by: slatamilian Subscribe
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slatamilian 15-05-2005|12:44 AM
Replies: 2
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hi there! do you guys and girls know about any script that would allow me to create a "bridge" between two polys? i gotta create things like this...
Thread by: vertiis Subscribe
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vertiis 11-08-2003|01:06 AM
Replies: 3
Views: 1,092
Hiyas! I really hope, you can help me out on this one. I'm tryin' for a few hours now to do the Dragon Head-Tutorial. It's really great, and I...
Thread by: Blues_Guy Subscribe
Views: 1,092
Blues_Guy 22-03-2004|10:49 PM
Replies: 4
Views: 1,092
Hi there I'm modeling a human character that is wearing some glasses. I created the glass with the Refraction Option enabled in the Rentrace...
Thread by: salsero Subscribe
Views: 1,092
salsero
by salsero
06-12-2004|12:14 PM
Replies: 2
Views: 1,092
I've been thinking about trying Zbrush on my next project but I'm a little concerned about the render time. Question: Does a displacement map...
Thread by: Velusion Subscribe
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Velusion 04-06-2005|01:01 AM
Replies: 2
Views: 1,092
Hi, I'm modeling a subdivs head which I have the edge loops layed out good in the polygonal cage and it's geometry is uniformly spaced but when...
Thread by: Ligthray Subscribe
Views: 1,089
Ligthray 05-02-2006|09:28 PM
Replies: 1
Views: 1,089
when extrude face inward it get rough after smoothing i want i clear and not to much round
Thread by: AhsanQureshi Subscribe
Views: 1,084
DreAzDK
by DreAzDK
24-10-2007|10:43 PM
Replies: 1
Views: 1,084
when i smooth
Thread by: AhsanQureshi Subscribe
Views: 1,084
AhsanQureshi 15-10-2007|06:23 AM
Replies: 2
Views: 1,084
i'm trying to make my first surface using birail but when i've selected all the curves it i can't see a surface even though outliner is telling me...
Thread by: ckyuk Subscribe
Views: 1,083
ckyuk
by ckyuk
03-08-2003|08:39 PM
Replies: 5
Views: 1,083
Hi ...i've been working with Maya 8.0 and very recently with Maya 2008 and ...after i installed Maya 2008 i now have a big problem ...the modeling...
Thread by: nonender Subscribe
Views: 1,082
nonender 13-07-2008|07:11 PM
Replies: 4
Views: 1,082
please help me.. pretty please i enclosed two images.. in the first image when i start attaching patches of nurbs together, and all the isoparms are...
Thread by: strytus Subscribe
Views: 1,081
strytus
by strytus
18-03-2003|05:01 PM
Replies: 2
Views: 1,081
Hi I have a puzzle which I cannot figure out. I have created a "Plate" which is made up of a few extrudes. The Plate has to have an Arc cut...
Thread by: MacNimation Subscribe
Views: 1,080
MacNimation 09-09-2007|04:12 PM
Replies: 2
Views: 1,080
Hi! How do I achieve in mirror modeling parts that are place exactly at the mid. For example a hole in a speaker???
Thread by: BadG3r Subscribe
Views: 1,079
deezeed
by deezeed
11-03-2007|10:27 AM
Replies: 4
Views: 1,079
ello all. quick question - is it possible to delete individual items from the history - say you have 3 or 4 extrudes in a row and you want to get...
Thread by: cb8rwh Subscribe
Views: 1,077
cb8rwh
by shoaib
18-04-2003|12:04 AM
Replies: 5
Views: 1,077
I have read somewhere that it's possible to convert Sub-d's back to Nurbs. I need to know how to do this. The article I read didn't say how, and I've...
Thread by: Twin_Omega Subscribe
Views: 1,074
Twin_Omega 02-06-2005|07:45 PM
Replies: 1
Views: 1,074
Hey all. I know this is probably not where I should be posting this question or asking at all. I need references for a pig. Sort of, kind of a...
Thread by: cavalt Subscribe
Views: 1,073
cavalt
by cavalt
13-11-2003|02:59 PM
Replies: 4
Views: 1,073
I'm in the mood for modeling a spacedoc or space station or something in that fashion. Have been for the last year, but you know... I have a totlly...
Thread by: DukerX Subscribe
Views: 1,071
DukerX
by t1ck135
01-12-2005|09:13 AM
Replies: 1
Views: 1,071
Hello, I would like to know what to do so that when you click a poligon you select the joint to which it is attached instead of selecting the...
Thread by: DragonicZero Subscribe
Views: 1,071
DragonicZero 13-12-2006|01:50 PM
Replies: 3
Views: 1,071
In the tutorial of Michael Mckinley(Game Character), I got the picture from www.3d.sk, but the problem is how to set up the image plan?
Thread by: siawyuan Subscribe
Views: 1,068
strarup
by strarup
01-04-2004|05:45 PM
Replies: 2
Views: 1,068
Hello, I have been following the Chopper Tut on maya the AH-64D and the first part he uses proxy smooth he has no trouble in setting the...
Thread by: Flame Subscribe
Views: 1,068
Flame
by Flame
04-08-2004|02:34 AM
Replies: 1
Views: 1,068
hey. I'm doing the Ninja toturial, and wanted to improve the generel shape of the head in Zbrush. but, when I export my head from zbrush to a obj...
Thread by: masn45 Subscribe
Views: 1,066
masn45
by masn45
30-05-2005|07:49 PM
Replies: 0
Views: 1,066
Hi guys, I've setup 4 curves, 2 of them closed and 2 path curves so i can make a car's side mirror with NURBs and then convert it back to...
Thread by: f50 Subscribe
Views: 1,064
f50
by f50
11-07-2004|06:50 PM
Replies: 2
Views: 1,064
Anyone know how to scale a selection of edges with an 'empty face' about its local selection axis? I've got 4 border edges in a model that I want...
Thread by: lisa_ching Subscribe
Views: 1,063
lisa_ching
by Falott
19-08-2005|09:32 PM
Replies: 2
Views: 1,063
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