Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thread by: grunze Subscribe
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Debugging per particle expressions is pain in the butt when you have lot's of stuff affecting things. I figured if I just could export the data out...
Thread by: kbrown Subscribe
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kbrown
by kbrown
01-02-2003|12:57 AM
Replies: 2
Views: 1,436
I would like to go further into rigging my characters and gain a solid MEL education mostly for animation (so I can build my own animation tools to...
Thread by: tgx Subscribe
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tgx 30-01-2003|05:02 PM
Replies: 5
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Of all the forums up here, this one seems to get very little traffic. Either everyone here is very comfortable with MEL and expressions or no one's...
Thread by: dannyngan Subscribe
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dannyngan 29-01-2003|10:21 PM
Replies: 40
Views: 13,381
K-man got me kinda tweaked on finding a good text editor for MEL because Jext doesn't specifically support MEL and I came across EditPlus. They have...
Thread by: NitroLiq Subscribe
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NitroLiq 24-01-2003|09:00 PM
Replies: 4
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To get this section rolling again, I wrote this SIMPLE script just now... It just performs the initial first steps of starting the process of...
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ragecgi
by ragecgi
24-01-2003|03:34 AM
Replies: 7
Views: 5,686
Hello! Well I've tought about it and I've decided... Since I got into Programming with Computers at first, and now that I like Maya so much,...
Thread by: Emo Subscribe
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Emo
by Emo
19-01-2003|09:57 AM
Replies: 7
Views: 2,845
say hello to our new mel script moderator :)
Thread by: David Subscribe
Views: 4,679
David
by ragecgi
17-01-2003|04:43 AM
Replies: 17
Views: 4,679
Due to the fact that Windows Movie Maker cannot play 15 individual images from my HD per second (trying to do a real cartoon), I have turned to Maya....
Thread by: Darkware Subscribe
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Darkware 16-01-2003|12:24 AM
Replies: 10
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Happy New Year all! I was wondering if there's a way of setting start and end times on a runtime expression. I mean, since a runtime expression is...
Thread by: Calvin Subscribe
Views: 3,204
Calvin
by Calvin
15-01-2003|01:26 AM
Replies: 2
Views: 3,204
Is there a way to tell maya which expression gets executed first? My Stormy Ocean project is full of expressions and one of them contains some...
Thread by: kbrown Subscribe
Views: 3,050
kbrown 14-01-2003|10:59 PM
Replies: 6
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Is there a way to determine an object's material via MEL? Even better, is there a way to find the material that is assigned to a specific face? I...
Thread by: dannyngan Subscribe
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dannyngan 14-01-2003|03:58 AM
Replies: 11
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I'm playing around with different approaches to simulating seas and whatnot and have been perusing this tutorial. Everything is apparently setup...
Thread by: NitroLiq Subscribe
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NitroLiq 08-01-2003|01:32 PM
Replies: 4
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Check out this thread where I explain the script in detail:) http://forum.simplymaya.com/showthread.php?s=&postid=25759#post25759 ENJOY!!!
Thread by: ragecgi Subscribe
Views: 2,478
ragecgi
by ragecgi
07-01-2003|02:21 PM
Replies: 6
Views: 2,478
Here's a script that I wrote to generate custom NURBS shapes for use as animation controls: http://www.dannyngan.com/mel_dannyhelper.htm I've...
Thread by: dannyngan Subscribe
Views: 2,720
dannyngan
by kal
05-01-2003|06:12 PM
Replies: 3
Views: 2,720
Cwaist is all the bones gouped so its pivot is in the orgin rfoot and lfoot are my control foot bones. and im tring to gey the waist to say...
Thread by: crgowo Subscribe
Views: 3,463
crgowo
by crgowo
08-12-2002|05:30 PM
Replies: 4
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what id like a script to do is to aid me in setting keys for animation. a box will come up which is the actual scripted plugin, and whatever object...
Thread by: Nem Subscribe
Views: 11,775
Nem
by Nem
25-11-2002|06:57 PM
Replies: 35
Views: 11,775
1)how do i maid water. i mean like an sea with waves?
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smood
by 3djoe
15-11-2002|08:34 PM
Replies: 1
Views: 2,285
sup sup fellous and thanx in advanced to all that reply and take the time to read this. im animating a character, i grouped the pelvis joint to...
Thread by: wolv275 Subscribe
Views: 3,529
wolv275 11-11-2002|09:06 AM
Replies: 8
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I need a way to get the width and height of an existing file texture node in pixels using MEL. Anyone? ;) This is a part of a bigger script. I'll...
Thread by: kbrown Subscribe
Views: 3,465
undo
by undo
10-11-2002|11:08 PM
Replies: 4
Views: 3,465
I'm writing a node where I've got a MFnData::kMesh attribute as input (called inputMesh). My trouble is I can't seem to get a DAG path to this input...
Thread by: playmesumch00ns Subscribe
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playmesumch00ns 05-11-2002|04:49 PM
Replies: 2
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How can I use the command "move x y z" in an expression? I created an boolean attribute "active" and in the expression editor I roughly wrote this...
Thread by: Markuz Subscribe
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Markuz
by Markuz
22-10-2002|08:03 PM
Replies: 9
Views: 5,426
1. create cylinder, name it "Coin" 2. scale so it's like a coin 3. Choose Window>Animation Editors>Expression Editor Now, in this window, we can...
Thread by: Darkware Subscribe
Views: 8,583
Darkware
by kbrown
10-10-2002|07:01 AM
Replies: 14
Views: 8,583
Hi all, Thanks for the attribute collect script it looks promising. I get this message when I run the script and get the window for the...
Thread by: Jim Subscribe
Views: 2,649
Jim
by Jim
29-09-2002|01:06 PM
Replies: 0
Views: 2,649
Hi all, I saw the post re sliders and reference to the 'attribCol.mel' script. I tried finding on AW site but could not. Would somone mind...
Thread by: Jim Subscribe
Views: 2,598
Darkon
by Darkon
28-09-2002|06:26 PM
Replies: 1
Views: 2,598
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