Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
It's your friendly neighborhood Russbo back again with more questions than answers here, folks! :D In the following shot I've rendered I have a...
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Russell
by Russell
17-05-2003|02:25 AM
Replies: 2
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I know booleans can be a source of frustration for many, including me, so maybe someone can offer advice or an alternative. I want to create a word,...
Thread by: mrmacca Subscribe
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mrmacca
by mrmacca
16-01-2003|08:43 PM
Replies: 2
Views: 1,398
Hey guys, I'm new to Maya and I'm trying to learn the WRX tutorial. However, I have a problem importing images into the planes. When I import the...
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dezinetech 24-09-2003|11:16 PM
Replies: 6
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hey everyone.. i'm no model professional, but i think i'm doing something wrong whenever i model an object. After modeling for a few hours, i...
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strytus 07-09-2005|06:01 PM
Replies: 4
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Greets, Maybe I am missing something obvious, but what is the best workflow for taking a grouped set of objects and aligning the group along a...
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boccaccio 11-09-2006|06:14 AM
Replies: 1
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Hi, I have a problem with the attaching of two NURBS. One has got SpansUV: 10, 4. The other one has got SpansUV: 10, 20. Both of them match...
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mayero2008 25-03-2008|11:11 PM
Replies: 4
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Hi to all, I dont understand how to show the original objects after a boolean operation. Please help me. Thanks G.
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Sirenesoong 10-12-2007|04:25 PM
Replies: 3
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:confused: :confused: :confused: :confused: :confused: :confused: I am at the mercy of any one who will answer this plea. I am in need of...
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drhzrd 24-07-2008|04:56 AM
Replies: 5
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Converted this object from polygon to subD and cannot figure out why it keeps peeling at the corners.. I've combined the seperate polygon objects to...
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MorituriMax 07-09-2004|01:21 AM
Replies: 6
Views: 1,408
Hello! Modelling a room right now: i did that walls from a loft of the edge-curves. the loft is linear. but when i trim the window out the...
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train_ucl 21-01-2004|06:47 PM
Replies: 1
Views: 1,410
Hi i have a really bad problem: I'm just modeling the comic dog and had to covert the nurbs to poly thats no problem but if i want to union them...
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Red_Roxxor 02-12-2007|12:24 AM
Replies: 3
Views: 1,411
I just got Maya 8.0, and now I'm having problems with extruding faces. When I try to extrude a group of faces together, Maya puts the pivot point at...
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dynacorp 16-10-2006|10:56 PM
Replies: 5
Views: 1,413
Would anyone happen to have any wireframe pics of an eye socket (kinda close up if possible). Would prefer a cartoony sorta one as i'm trying to do...
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schmick
by M
27-01-2003|10:04 PM
Replies: 1
Views: 1,415
Well , I was modeling a human figure, using extrudes for arms and legs. Now the problem is, that while modeling the hand, I turned the "Keep Faces...
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nspiratn 20-09-2003|05:02 PM
Replies: 8
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Hi Is there any way to export and import normal maps within Maya....because i don't use other software for sculpting heavy details....i am doing...
Thread by: Nirmal_c Subscribe
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akirah
by akirah
19-01-2008|01:31 AM
Replies: 5
Views: 1,415
Im experimenting with polygon modelling and i dont mind telling you that im finding it a struggle to say the least. I have made many mistakes because...
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lemon
by David
19-11-2004|02:54 AM
Replies: 1
Views: 1,416
I'm doing the Spitfire tutorial and I'm at a point where I seperated the wing from the body by deleting faces. The geometry is still whole. Now I...
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TheToonGoon 22-03-2009|04:13 AM
Replies: 5
Views: 1,416
Hi guyes. How i can set the image plane fr cordinate perspective. for example how i can set blow image for modeling....
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einollahia 04-06-2007|01:11 AM
Replies: 4
Views: 1,417
Hi. How do you get a clean connect via attach surfaces I've tried a few options but it generally just sends out a very weird thing to the other...
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mht
by mht
29-01-2009|11:44 PM
Replies: 0
Views: 1,417
lets say i have two curves. one is in edit point mode, and i want to move the point on the edge of this curve so that it touches the other curve. ...
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vhylynx
by vhylynx
15-07-2003|12:59 AM
Replies: 7
Views: 1,419
Hello i work with maya 4 1 i have make a half human face with subdivisions But when imake duplicate or copy the all head is ok but there is a...
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stamos 08-07-2003|11:33 AM
Replies: 1
Views: 1,420
Hi, Here is a rough, very rough unfinish head. Not so sure, how I should make the nose. And should I use crease to make the baggy eyes? And I...
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Views: 1,422
Kevin
by Kevin
22-10-2002|08:13 AM
Replies: 3
Views: 1,422
this question might be useless, but i'll try anyway. i have a model of a car, fairly detail one. i'm trying to figure out a way to use paint...
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powrsac 05-02-2005|12:12 AM
Replies: 1
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is there a way to turn on backface cull for subdiv objects?
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whisky28 17-09-2005|02:15 AM
Replies: 3
Views: 1,423
I seem to be getting streaks in a weapon model I'm making, during rendering. The streaks are on the blade which is very sharp. What can I do to fix...
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Views: 1,424
mclimer
by mclimer
20-02-2004|12:46 AM
Replies: 6
Views: 1,424
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