Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Here's a few snips of a work in progress. I've got most of it minus the hood, ready for mirrior, I think, besides lights and a few more pulls here...
Thread by: metalartguy74 Subscribe
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metalartguy74 07-10-2012|05:18 AM
Replies: 6
Views: 3,042
I appear to have accidentally deleted the little toolbox located in the area of this redbox... The one that allows you to edit the location of your...
Thread by: Connor Lee Subscribe
Views: 2,974
stwert
by stwert
10-10-2012|12:05 AM
Replies: 2
Views: 2,974
Hi I must be wording this incorrectly but I can't find out if - there is a Quick way to Preview a .ma file? I should probably render a quick...
Thread by: danielchappelle Subscribe
Views: 10,146
danielchappelle 09-10-2012|07:26 PM
Replies: 8
Views: 10,146
Hey I use select edge loop tool a lot - it is great to just double click on an edge and Maya selects the whole loop. But sometimes I'd like to...
Thread by: danielchappelle Subscribe
Views: 18,077
danielchappelle 15-10-2012|03:53 PM
Replies: 6
Views: 18,077
Hey guys! currently I am modeling a character and I started out by modeling half of the character and using a subdiv proxy while I edited it. ...
Thread by: Nesphito Subscribe
Views: 17,846
Nesphito
by Jay
26-12-2012|01:03 PM
Replies: 6
Views: 17,846
I have removed the content of this thread...the reply to the original question posed is below, and offers some valuable information pertaining to...
Thread by: GeoBox Subscribe
Views: 1,998
GeoBox
by ctbram
22-12-2012|01:05 AM
Replies: 1
Views: 1,998
Hi I'm extruding along a curve and would like to have a concistency at each span. Can I scale my circles first then place them along the curve and...
Thread by: Sircharles Subscribe
Views: 2,495
Sircharles 15-12-2012|02:55 PM
Replies: 6
Views: 2,495
Hey Maya-friends and Pros :) I am currently stuck with a problem in Maya. I need to deform a group of different groups. I have a...
Thread by: Philcc Subscribe
Views: 5,739
Philcc
by Philcc
26-12-2012|01:10 AM
Replies: 24
Views: 5,739
Well this isn't that hard and you simply go in with trim dynamic or smooth out the edges. I avoid the ears always since they are trouble spots and...
Thread by: CollinBishop Subscribe
Views: 1,365
CollinBishop 08-12-2012|03:27 AM
Replies: 1
Views: 1,365
Looking for high quality creature models for exciting new project. Contact me for detaills anton.blake@creature-rigs.com
Thread by: mr pix. Subscribe
Views: 2,157
mr pix.
by mr pix.
21-11-2012|11:43 AM
Replies: 2
Views: 2,157
Hello. I am currently constructing a video game project, and I would like to know how to make a Portal/Teleporter using Fluids? I found this...
Thread by: JustMcCollum Subscribe
Views: 3,454
JustMcCollum 14-11-2012|05:03 PM
Replies: 3
Views: 3,454
:help:Hi, I'm making my first attempt at modelling a human in Maya using box modelling. But I must have done something wrong because my model's gone...
Thread by: Omar0020 Subscribe
Views: 1,615
Omar0020
by ctbram
27-10-2012|09:21 PM
Replies: 2
Views: 1,615
Hey guys, You've all always been a huge help! SO! be it very rarely, but at times, at school, ill be working on something, I close it and when I...
Thread by: Seantheartist Subscribe
Views: 1,818
Seantheartist
by Gen
06-11-2012|05:47 PM
Replies: 1
Views: 1,818
How to center imported obj? I have a dxf model that when I import is very large and off the grid. I have scaled it down and freeze transforms,...
Thread by: danielchappelle Subscribe
Views: 9,078
danielchappelle 17-09-2012|08:46 PM
Replies: 4
Views: 9,078
http://p13.freep.cn/p.aspx?u=v20_p13_photo_1209151711338375_0.jpg http://p13.freep.cn/p.aspx?u=v20_p13_photo_1209151713174541_0.jpg This is how...
Thread by: wdlwel Subscribe
Views: 2,213
wdlwel
by wdlwel
15-09-2012|09:16 AM
Replies: 0
Views: 2,213
Is there a plug in that makes maya bevels similar to max? I started working in an animation company and will be needing beveled edges most of the...
Thread by: goggles Subscribe
Views: 17,564
goggles 31-10-2012|02:30 AM
Replies: 37
Views: 17,564
Hi there, I am trying to model a bathtub in Maya but it is proving quite a challenge! I can't seem to find much information about it on the web...
Thread by: blacky47 Subscribe
Views: 4,201
blacky47
by ckyuk
24-11-2012|12:07 AM
Replies: 6
Views: 4,201
Why are my normals pointing out at perpendicular angles? And originating from nothing? It's affecting how the border edge extrudes. Is there anything...
Thread by: Hypernova Subscribe
Views: 2,052
Hypernova 18-10-2012|03:22 PM
Replies: 2
Views: 2,052
Greetings fellow modellers! First post here so not sure if this thread is at the right place. Anyways... I got a problem. I'm supposed to model...
Thread by: Wurrzappa Subscribe
Views: 2,065
metalartguy74 09-10-2012|07:54 PM
Replies: 5
Views: 2,065
nudge selection of vertices? maya - can you move vertices a step at a time? like in illustrator,it is a simple matter of using arrow keys. I...
Thread by: danielchappelle Subscribe
Views: 3,362
danielchappelle 13-10-2012|03:29 PM
Replies: 2
Views: 3,362
Here's another go at a 70 firebird. I'm sure I have way to many edges but using poly's it was the only way I could get the shape I needed. I'm on the...
Thread by: metalartguy74 Subscribe
Views: 6,093
metalartguy74 21-10-2012|02:42 PM
Replies: 23
Views: 6,093
I've got a modelling question that will ultimately be scripted, so I can't do any eyeballing or control vertex tweaking. I want a face to be...
Thread by: stwert Subscribe
Views: 8,466
stwert
by stwert
14-10-2012|08:27 PM
Replies: 2
Views: 8,466
I exported a group of objects from Max 2012 and imported them in to maya. i checked my uv maps and all the pieces had their uvs in place. somehow,...
Thread by: goggles Subscribe
Views: 2,553
goggles 15-10-2012|02:24 AM
Replies: 1
Views: 2,553
Hi All, I'm having a problem with Maya in terms of clean modelling. I've attached some images showing the problems. Basically the intention is to...
Thread by: Sgt_BigZ Subscribe
Views: 7,908
Sgt_BigZ
by ctbram
13-10-2012|01:47 PM
Replies: 18
Views: 7,908
This is unfinished. I posted a texturing question in the beginners section. I want to add a cracked dirt/sand look to the ground and something to the...
Thread by: metalartguy74 Subscribe
Views: 1,961
metalartguy74 12-10-2012|03:35 PM
Replies: 0
Views: 1,961
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