Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Fish animatic, just experimenting
Thread by: Kurt Subscribe
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Kurt 20-12-2002|04:39 AM
Replies: 5
Views: 1,985
me zombie gurl walk can you guys see this. wow this place rules. now i can show off some animation. how big is this site? who do we thank. ...
Thread by: raul Subscribe
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raul
by raul
21-12-2002|07:17 PM
Replies: 2
Views: 1,305
Sorry deleted the first thread by mistake. Well the 1st scene is pretty much done, might add a bit more off setting to the arms, but over all im...
Thread by: Kurt Subscribe
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Kurt 22-12-2002|09:17 PM
Replies: 11
Views: 2,005
small but cute. this place rules. does the codex work. its under 2.
Thread by: raul Subscribe
Views: 1,524
raul
by raul
23-12-2002|04:31 AM
Replies: 8
Views: 1,524
How do I use motion capture in Maya. Does it accept BVH files? Do I need a plugin?
Thread by: Rodi Subscribe
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Rodi 26-12-2002|01:08 PM
Replies: 1
Views: 1,221
hello guys. i have a problem here with blendshape and set driven key.... fig1 shows the arm rotated in the Y axis at 90degrees...i added a...
Thread by: pitbull Subscribe
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pitbull
by pitbull
27-12-2002|01:02 PM
Replies: 7
Views: 2,648
Ok guy's remind me when you see me how much I hate tring to animate a nice loose walk. MAN!!! you use clamped keys on the feet he jugges a bit, use...
Thread by: Kurt Subscribe
Views: 2,917
Kurt
by Kurt
29-12-2002|04:24 PM
Replies: 9
Views: 2,917
I have been trying to get a movie going in a Maya animation, but can't get it to work. I take my digital camera, shoot a film, hook it up to my...
Thread by: Darkware Subscribe
Views: 3,555
Darkware 30-12-2002|01:11 AM
Replies: 6
Views: 3,555
I have absolutely no idea how to go about animating this. I'd appreciate if anyone can point me in the right direction. ...
Thread by: schmick Subscribe
Views: 1,954
schmick
by ragecgi
31-12-2002|10:41 PM
Replies: 9
Views: 1,954
Ok Im ready for my last 2 scenes of my demo, and im just wondering what would be the best way to go about keeping his hand/s on the sword as he pulls...
Thread by: Kurt Subscribe
Views: 1,256
Kurt
by Kurt
03-01-2003|10:00 PM
Replies: 2
Views: 1,256
Once again I need help :) My problem this time is how to add frames to an animation so that it runs slower. My situation is that I have an...
Thread by: iasion Subscribe
Views: 2,475
iasion
by iasion
06-01-2003|04:00 PM
Replies: 4
Views: 2,475
I suddenly found out that I need a few more frames at the very beginning of my animation. How can I add some frames before frame? Indeed, how can I...
Thread by: petanque Subscribe
Views: 18,989
petanque 09-01-2003|03:58 PM
Replies: 3
Views: 18,989
Hi all, See the tut section for link to great tut re blendshapes for deformation with blendshapes and skeletons. Here is a little example of...
Thread by: Jim Subscribe
Views: 2,812
Jim
by pitbull
09-01-2003|04:28 PM
Replies: 7
Views: 2,812
Hi everybody. My question is, how to render sequence without the Batch Render, viewing the progress in render view. Another question, how to...
Thread by: skidd Subscribe
Views: 4,936
skidd
by skidd
11-01-2003|01:14 PM
Replies: 3
Views: 4,936
Having an odd problem with my tangent handles in the graph editor. I'm trying to animate the shoulders on that character thats in my walk cycle post,...
Thread by: kal Subscribe
Views: 18,915
kal 14-01-2003|02:21 AM
Replies: 11
Views: 18,915
Hi, I've been trying to do some character rigging, and everything is going great, EXCEPT : When I try to apply any transformations to my root...
Thread by: nspiratn Subscribe
Views: 3,045
nspiratn 14-01-2003|08:24 PM
Replies: 6
Views: 3,045
Hi, I just realised that when I delete all the history in a scene, my cluster deformers also go away. Is there a work around to this other than...
Thread by: nspiratn Subscribe
Views: 1,796
nspiratn 15-01-2003|07:34 PM
Replies: 2
Views: 1,796
finally got around to attempting a proper realistic walk (though still havnt done the arms yet) - comments/critique if you have the time :)
Thread by: kal Subscribe
Views: 2,127
kal 17-01-2003|12:27 AM
Replies: 8
Views: 2,127
Does Maya allow you to animate with "stand-in" geometry? Suppose you have a large scene with tons of detailed geometry, could you display a...
Thread by: dkouts Subscribe
Views: 2,821
dkouts
by ragecgi
17-01-2003|03:49 PM
Replies: 3
Views: 2,821
Hi, I have a broom that moves around in my scene. I need to put a lattice on it and have the lattice move in conjunction with the broom. Right...
Thread by: grunze Subscribe
Views: 1,391
grunze
by Kurt
18-01-2003|10:10 PM
Replies: 1
Views: 1,391
Hi, I have a broom that moves around in my scene. I need to put a lattice on it and have the lattice move in conjunction with the broom. Right...
Thread by: grunze Subscribe
Views: 1,676
grunze
by Saiyan
19-01-2003|05:18 PM
Replies: 5
Views: 1,676
Hi guys, i'm doing a shark project at uni and was wondering if anyone had any suggestions to my dilema. Basically i have finished my shark model. I...
Thread by: quyeno Subscribe
Views: 1,845
quyeno
by Kurt
20-01-2003|06:09 PM
Replies: 5
Views: 1,845
Quickie question really, if you have created a blend shape and you find you have moved points erroneously in the morph target can you use component...
Thread by: gazzamataz Subscribe
Views: 1,180
gazzamataz 21-01-2003|11:46 AM
Replies: 0
Views: 1,180
Iam new to maya and only been playing with it for a couple of months. I have been trying to animate a rotating light like on emergency vechicles. Any...
Thread by: Charlie Subscribe
Views: 1,669
Charlie
by kbrown
21-01-2003|12:29 PM
Replies: 2
Views: 1,669
Ha couldn't resist it... I haven't finished this character fully just wanted to test out my new animation controls... Still gotta get my mind around...
Thread by: gazzamataz Subscribe
Views: 6,068
gazzamataz 22-01-2003|09:29 AM
Replies: 26
Views: 6,068
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