Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
How can I use the command "move x y z" in an expression? I created an boolean attribute "active" and in the expression editor I roughly wrote this...
Thread by: Markuz Subscribe
Views: 5,445
Markuz
by Markuz
22-10-2002|08:03 PM
Replies: 9
Views: 5,445
sup sup fellous and thanx in advanced to all that reply and take the time to read this. im animating a character, i grouped the pelvis joint to...
Thread by: wolv275 Subscribe
Views: 3,540
wolv275 11-11-2002|09:06 AM
Replies: 8
Views: 3,540
1. create cylinder, name it "Coin" 2. scale so it's like a coin 3. Choose Window>Animation Editors>Expression Editor Now, in this window, we can...
Thread by: Darkware Subscribe
Views: 8,605
Darkware
by kbrown
10-10-2002|07:01 AM
Replies: 14
Views: 8,605
I got this Create Tube Mel Script, was following the install info, that is it goes into the script folder, problem is, a got a ton of subscript...
Thread by: ezysk Subscribe
Views: 3,184
Darkon
by Darkon
18-09-2002|11:14 PM
Replies: 2
Views: 3,184
Hi all, I saw the post re sliders and reference to the 'attribCol.mel' script. I tried finding on AW site but could not. Would somone mind...
Thread by: Jim Subscribe
Views: 2,612
Darkon
by Darkon
28-09-2002|06:26 PM
Replies: 1
Views: 2,612
Hi all, Thanks for the attribute collect script it looks promising. I get this message when I run the script and get the window for the...
Thread by: Jim Subscribe
Views: 2,660
Jim
by Jim
29-09-2002|01:06 PM
Replies: 0
Views: 2,660
what id like a script to do is to aid me in setting keys for animation. a box will come up which is the actual scripted plugin, and whatever object...
Thread by: Nem Subscribe
Views: 11,813
Nem
by Nem
25-11-2002|06:57 PM
Replies: 35
Views: 11,813
1)how do i maid water. i mean like an sea with waves?
Thread by: smood Subscribe
Views: 2,289
smood
by 3djoe
15-11-2002|08:34 PM
Replies: 1
Views: 2,289
I'm writing a node where I've got a MFnData::kMesh attribute as input (called inputMesh). My trouble is I can't seem to get a DAG path to this input...
Thread by: playmesumch00ns Subscribe
Views: 3,776
playmesumch00ns 05-11-2002|04:49 PM
Replies: 2
Views: 3,776
I need a way to get the width and height of an existing file texture node in pixels using MEL. Anyone? ;) This is a part of a bigger script. I'll...
Thread by: kbrown Subscribe
Views: 3,479
undo
by undo
10-11-2002|11:08 PM
Replies: 4
Views: 3,479
Cwaist is all the bones gouped so its pivot is in the orgin rfoot and lfoot are my control foot bones. and im tring to gey the waist to say...
Thread by: crgowo Subscribe
Views: 3,475
crgowo
by crgowo
08-12-2002|05:30 PM
Replies: 4
Views: 3,475
Of all the forums up here, this one seems to get very little traffic. Either everyone here is very comfortable with MEL and expressions or no one's...
Thread by: dannyngan Subscribe
Views: 13,450
dannyngan 29-01-2003|10:21 PM
Replies: 40
Views: 13,450
Here's a script that I wrote to generate custom NURBS shapes for use as animation controls: http://www.dannyngan.com/mel_dannyhelper.htm I've...
Thread by: dannyngan Subscribe
Views: 2,728
dannyngan
by kal
05-01-2003|06:12 PM
Replies: 3
Views: 2,728
To get this section rolling again, I wrote this SIMPLE script just now... It just performs the initial first steps of starting the process of...
Thread by: ragecgi Subscribe
Views: 5,706
ragecgi
by ragecgi
24-01-2003|03:34 AM
Replies: 7
Views: 5,706
Check out this thread where I explain the script in detail:) http://forum.simplymaya.com/showthread.php?s=&postid=25759#post25759 ENJOY!!!
Thread by: ragecgi Subscribe
Views: 2,484
ragecgi
by ragecgi
07-01-2003|02:21 PM
Replies: 6
Views: 2,484
I'm playing around with different approaches to simulating seas and whatnot and have been perusing this tutorial. Everything is apparently setup...
Thread by: NitroLiq Subscribe
Views: 5,543
NitroLiq 08-01-2003|01:32 PM
Replies: 4
Views: 5,543
Is there a way to determine an object's material via MEL? Even better, is there a way to find the material that is assigned to a specific face? I...
Thread by: dannyngan Subscribe
Views: 21,122
dannyngan 14-01-2003|03:58 AM
Replies: 11
Views: 21,122
Is there a way to tell maya which expression gets executed first? My Stormy Ocean project is full of expressions and one of them contains some...
Thread by: kbrown Subscribe
Views: 3,053
kbrown 14-01-2003|10:59 PM
Replies: 6
Views: 3,053
Hello! Well I've tought about it and I've decided... Since I got into Programming with Computers at first, and now that I like Maya so much,...
Thread by: Emo Subscribe
Views: 2,852
Emo
by Emo
19-01-2003|09:57 AM
Replies: 7
Views: 2,852
Happy New Year all! I was wondering if there's a way of setting start and end times on a runtime expression. I mean, since a runtime expression is...
Thread by: Calvin Subscribe
Views: 3,219
Calvin
by Calvin
15-01-2003|01:26 AM
Replies: 2
Views: 3,219
Due to the fact that Windows Movie Maker cannot play 15 individual images from my HD per second (trying to do a real cartoon), I have turned to Maya....
Thread by: Darkware Subscribe
Views: 6,020
Darkware 16-01-2003|12:24 AM
Replies: 10
Views: 6,020
say hello to our new mel script moderator :)
Thread by: David Subscribe
Views: 4,703
David
by ragecgi
17-01-2003|04:43 AM
Replies: 17
Views: 4,703
K-man got me kinda tweaked on finding a good text editor for MEL because Jext doesn't specifically support MEL and I came across EditPlus. They have...
Thread by: NitroLiq Subscribe
Views: 3,619
NitroLiq 24-01-2003|09:00 PM
Replies: 4
Views: 3,619
I would like to go further into rigging my characters and gain a solid MEL education mostly for animation (so I can build my own animation tools to...
Thread by: tgx Subscribe
Views: 3,311
tgx 30-01-2003|05:02 PM
Replies: 5
Views: 3,311
Hey everyone, could you help me with a script that copy/paste Transform attributes into the Offset Parent Matrix on selected object, and finally sets...
Thread by: skalape Subscribe
Views: 2,456
skalape
by skalape
30-06-2023|06:14 AM
Replies: 0
Views: 2,456
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