Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
Sorry for such a noob question guys, but, I was wondering, how long is one frame of animation in real time, or how many frames are in a five second...
Thread by: alienscience Subscribe
Views: 48,044
alienscience 13-12-2006|02:49 AM
Replies: 4
Views: 48,044
hey, can anybody please help me by telling from the scratch how can i convert maya file (.mb) file into an mp4 video file? Would i be needing to...
Thread by: fabeha Subscribe
Views: 44,229
wilson109 19-02-2019|12:05 PM
Replies: 8
Views: 44,229
Hi everyone, When I'm animating I prefer at the beginning to just see my key poses as opposed to the spline interpolation between them. I can do...
Thread by: sjtaylor84 Subscribe
Views: 34,459
scraigpetty 12-04-2019|01:06 AM
Replies: 4
Views: 34,459
How do i unparent my objects? I am done with the parenting but they are always together.
Thread by: fabeha Subscribe
Views: 33,685
fabeha 08-08-2012|09:31 AM
Replies: 3
Views: 33,685
Hi guys, I was wondering if anyone knows why when I try and parent joints to controls (usually just circular curves or cubes) the bone disappears and...
Thread by: bendingiscool Subscribe
Views: 29,795
uniqlady 26-07-2014|06:57 PM
Replies: 13
Views: 29,795
Hey I been using Maya for a while now, but have never really gone into the animation side of it, not to keen on rigging, setting up weights and all...
Thread by: diggersworld Subscribe
Views: 27,832
diggersworld
by mirek03
15-08-2007|08:03 PM
Replies: 16
Views: 27,832
Hi all, Can I first say that i'm very new to the world of Maya so please forgive me if I come across stupid as i'm still learning. Ive been...
Thread by: chompyrud Subscribe
Views: 24,506
xeagle
by xeagle
17-04-2015|08:03 PM
Replies: 15
Views: 24,506
Hello, I have a rigged character that is able to be controlled correctly if manipulating the Ctrl Effector directly in the viewport. Doing this...
Thread by: Bcurless Subscribe
Views: 21,758
Bcurless 10-01-2020|08:38 PM
Replies: 0
Views: 21,758
Hi, I want hide a skeleton without hiding the objects parented to it. basically is it possible to hide an object without hiding its child?
Thread by: bozo1 Subscribe
Views: 20,823
redcore
by redcore
25-10-2004|01:30 PM
Replies: 3
Views: 20,823
I suddenly found out that I need a few more frames at the very beginning of my animation. How can I add some frames before frame? Indeed, how can I...
Thread by: petanque Subscribe
Views: 18,989
petanque 09-01-2003|03:58 PM
Replies: 3
Views: 18,989
Having an odd problem with my tangent handles in the graph editor. I'm trying to animate the shoulders on that character thats in my walk cycle post,...
Thread by: kal Subscribe
Views: 18,915
kal 14-01-2003|02:21 AM
Replies: 11
Views: 18,915
Hi there! I'm trying to export an animation from maya for use in Unity. I have a skinned mesh that also utilizes blend shapes. I bake the animation...
Thread by: inannamute Subscribe
Views: 18,721
ziggie
by ziggie
03-03-2017|03:24 PM
Replies: 5
Views: 18,721
Hello everyone, I need some help with my motion path animation. When a car is following a motion path and at the beggining the car wheels...
Thread by: zoran111 Subscribe
Views: 18,423
zoran111 12-07-2020|04:23 PM
Replies: 0
Views: 18,423
Hi all ! I'm trying to create my animated logo. In it, the film tape is going from the first "a" to the second drawing the "K" of the name AKA. ...
Thread by: AKAprod Subscribe
Views: 17,997
AKAprod 24-08-2012|03:05 PM
Replies: 16
Views: 17,997
I've created a blend shape and would like to animate it in a timeline Problem is I can't key (animate) the position of the slider in the blend...
Thread by: Waldo3D Subscribe
Views: 17,413
heaversm 20-08-2012|08:24 PM
Replies: 5
Views: 17,413
Hello I just made my first walk cycle and now I want to animate my character walking forward.How do I do that.When I animate global control for...
Thread by: skobot22 Subscribe
Views: 16,939
skobot22
by jsprogg
02-02-2012|07:40 AM
Replies: 2
Views: 16,939
Hey guys, I was wondering if there was a way to "mask" out (parts of) a mesh with another mesh. For instance we have a green mesh and a red...
Thread by: raivion Subscribe
Views: 16,296
metalmustaine 27-04-2013|10:25 AM
Replies: 9
Views: 16,296
I've added IK handle to my ankle, ball and toe and then I created a curve for the controller, I parented ik handle to my curve(curve as a parent) and...
Thread by: Ffah1521 Subscribe
Views: 15,730
Ffah1521 16-09-2019|08:59 AM
Replies: 0
Views: 15,730
Adding imperfections to your camera movement helps with realism. So in this video, I'm going to show you have to add subtle imperfections to your...
Thread by: joshoantonio Subscribe
Views: 14,423
joshoantonio 12-05-2019|08:09 PM
Replies: 0
Views: 14,423
Hey guys, I'm gonna give a little backdrop to my issue to get the best response possible, so I apologize in advance if I seem a little long-winded. ...
Thread by: Kaiem Subscribe
Views: 13,446
Kaiem
by Jay
23-09-2011|05:04 PM
Replies: 7
Views: 13,446
Okay, i made a simply animation for a task, one of the vfx studio here, to get an internship. I made a animation, ball jumping onto circle. Now, how...
Thread by: Maximiliano Subscribe
Views: 13,420
stwert
by stwert
26-03-2012|04:38 PM
Replies: 4
Views: 13,420
Hey all. So im having a few troubles trying to export rigs/animations as an FBX from Maya and was hoping someone would be able to help please. So...
Thread by: hpan92 Subscribe
Views: 13,322
wilson109 19-02-2019|12:41 PM
Replies: 1
Views: 13,322
Hi, im trying to animate a foot and i want to manipulate the movment curve in the graph editor but its not showing a curve like it should. The...
Thread by: WilliamDaniels Subscribe
Views: 13,033
Sprinkle 09-02-2018|09:46 AM
Replies: 1
Views: 13,033
Making tank threads and have looked at many posts and tutorials but cant get motion path to work right. Used a nurb circle to create the motion path...
Thread by: Mr Roboto Subscribe
Views: 13,025
Mr Roboto 12-05-2011|12:27 AM
Replies: 12
Views: 13,025
Hey guys! So I have been rigging a character and I noticed when I'm moving my parent joint the rest of the joints keep the original orientation,...
Thread by: Nesphito Subscribe
Views: 12,970
Nesphito 14-05-2013|11:54 AM
Replies: 1
Views: 12,970
Showing threads 1 to 25 of 1390
Currently Active Users 12 ( 0 members & 12 guests)
Threads in Forum : Animation
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off