Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'd like to do these three sections in the model I'm working on, can someone make it simpler or give me a pointer or three..lol. I'll probably try an...
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CollinBishop 31-12-2013|09:04 PM
Replies: 6
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hello. when i mirror geometry, UVs don't flip. they stay blue, but are not reversed. how can i reverse them? i need it for normal/displacement...
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mickhah
by mickhah
31-12-2013|12:41 PM
Replies: 10
Views: 10,222
I opened up an old project I was working on months ago and the image planes won't display. Script editor says unable to show image plane.. Is their...
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Views: 2,657
cj74
by cj74
30-12-2013|10:13 PM
Replies: 2
Views: 2,657
I'm trying to get two vertices to match along an axis but, I don't know how to view and change their world positions. How do you view them? ...
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Views: 3,394
Kirahl
by Gen
30-12-2013|09:11 PM
Replies: 5
Views: 3,394
Hi, I'm currently working on a game and need to use Maya 7, can't find were to download it. Please help me! Thank you so...
Thread by: Marianacarril Subscribe
Views: 1,273
Marianacarril 30-12-2013|07:58 PM
Replies: 2
Views: 1,273
I have a small project I'm working on at the moment. It's a house that me and my wife are building and I wanted to model and texture it in Maya...
Thread by: sampson01 Subscribe
Views: 1,887
CollinBishop 30-12-2013|03:49 AM
Replies: 4
Views: 1,887
How do I take a sphere, for instance, and generate geometry based on its wireframe? How do I control the thickness of the "wires"? Thanks. :)
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Views: 4,895
maya4todd
by mickhah
28-12-2013|11:10 AM
Replies: 5
Views: 4,895
Hey guys Im very very new to Maya and am trying to do a shatter effect on a poly model I made. I successfully shattered a primitive sphere, but when...
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Views: 7,697
soundmartell 26-12-2013|01:21 PM
Replies: 5
Views: 7,697
Does anyone of you know plug-ing or script that would convert OBJ sequence to blendshapes instead of importing them as separated meshes with keyed...
Thread by: GeorgiStamenov Subscribe
Views: 7,481
GeorgiStamenov 26-12-2013|04:26 AM
Replies: 12
Views: 7,481
Hi all, I was searching for threads regarding texture resolution. I found tons of them: now i am more confused as before!!:furious: I have in...
Thread by: lecra Subscribe
Views: 7,496
CollinBishop 24-12-2013|06:30 PM
Replies: 2
Views: 7,496
Hi, First of all, wish to thank all of you fellow users helping me out learning Maya, you are a very helpful folk. Now the question: I make quick...
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Views: 4,368
CollinBishop 24-12-2013|12:21 AM
Replies: 8
Views: 4,368
hello all i am trying to reverse the normals on something i will be covering with a mesh but whenever i do so the faces expand ...right before this...
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Views: 1,899
nichathan 23-12-2013|07:25 PM
Replies: 3
Views: 1,899
Hi there, i have a problem - i dont know, what computer to buy for working on maya! I'm fifteen and have been working with a friend of my mums...
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Views: 2,206
trollhunter 23-12-2013|01:01 PM
Replies: 4
Views: 2,206
hello. i have made a displacement and normal maps for a model, but they don't work as they should. firstly, the displacement map:...
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Views: 3,696
mickhah
by mickhah
23-12-2013|12:36 PM
Replies: 4
Views: 3,696
Hey, Im not quite sure where to put this thread or question. basically Im trying to make a rocket fire from a plane. Ive spent two days animating...
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Views: 3,459
v5dj 23-12-2013|12:18 PM
Replies: 1
Views: 3,459
Beans - YouTube
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David 22-12-2013|11:04 AM
Replies: 7
Views: 2,453
Hey guys! From what I've been taught recently, is that you need to have no triangles in your mesh but how do you do that with a cylinder? Do I...
Thread by: johnsonmax Subscribe
Views: 3,795
johnsonmax 22-12-2013|02:24 AM
Replies: 5
Views: 3,795
I am sorry if I'm asking a way too much questions. I have a character already animated and bind skinned. What I need to do is to convert the...
Thread by: GeorgiStamenov Subscribe
Views: 5,266
CollinBishop 20-12-2013|11:36 PM
Replies: 2
Views: 5,266
Is there way to delete uv's from the texture editor and start fresh again? The thing is I map out my uv and then I added/combine the head to mesh:...
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Views: 2,736
CollinBishop 20-12-2013|11:27 PM
Replies: 4
Views: 2,736
There used to be a setting in the preferences menu that allowed you to change the mouse type to 1 or 2 button mice but it seems to have gone in new...
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Views: 2,007
elephantinc 17-12-2013|06:11 PM
Replies: 0
Views: 2,007
Hi Guys After some really good help from Genny, I have now got my chain modelled and the start of some animation on it, however if you watch the...
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Views: 1,679
trikeman 16-12-2013|03:21 PM
Replies: 0
Views: 1,679
Hi guys, Since few days I am struggling with finding proper app or plug-in that I can use to motion capture either with footage (i don't have...
Thread by: GeorgiStamenov Subscribe
Views: 3,994
GeorgiStamenov 16-12-2013|09:40 AM
Replies: 8
Views: 3,994
hey, I cannot for the life of me figure out why this is happening ,I rigged and skinned a character DT(digitaltutors) way and im getting weird...
Thread by: eternalsoul2012 Subscribe
Views: 2,074
eternalsoul2012
by Jay
14-12-2013|08:54 PM
Replies: 2
Views: 2,074
Hi guys I was going to post the message below, but can't seem to attach a Maya .mb scene file, is there anyway I can attach an .mb file? Would...
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Views: 3,102
trikeman 14-12-2013|02:20 PM
Replies: 7
Views: 3,102
Hi, I'm trying to find a solution to the mess I got myself in which is as follows: I finished mapping the UV's of a really complicated model...
Thread by: mrbassman Subscribe
Views: 21,921
mrbassman 13-12-2013|05:58 PM
Replies: 6
Views: 21,921
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