Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I got this Create Tube Mel Script, was following the install info, that is it goes into the script folder, problem is, a got a ton of subscript...
Thread by: ezysk Subscribe
Views: 3,127
Darkon
by Darkon
18-09-2002|11:14 PM
Replies: 2
Views: 3,127
I downloaded the "Tree Generator Mel". Its a free plugin... link below. http://www.treegenerator.mailru.com/ It Installed Ok, I'm very impressed...
Thread by: Garry1953 Subscribe
Views: 5,815
Kevin
by Kevin
24-09-2002|03:44 PM
Replies: 4
Views: 5,815
Hi all, I saw the post re sliders and reference to the 'attribCol.mel' script. I tried finding on AW site but could not. Would somone mind...
Thread by: Jim Subscribe
Views: 2,575
Darkon
by Darkon
28-09-2002|06:26 PM
Replies: 1
Views: 2,575
Hi all, Thanks for the attribute collect script it looks promising. I get this message when I run the script and get the window for the...
Thread by: Jim Subscribe
Views: 2,619
Jim
by Jim
29-09-2002|01:06 PM
Replies: 0
Views: 2,619
1. create cylinder, name it "Coin" 2. scale so it's like a coin 3. Choose Window>Animation Editors>Expression Editor Now, in this window, we can...
Thread by: Darkware Subscribe
Views: 8,507
Darkware
by kbrown
10-10-2002|07:01 AM
Replies: 14
Views: 8,507
How can I use the command "move x y z" in an expression? I created an boolean attribute "active" and in the expression editor I roughly wrote this...
Thread by: Markuz Subscribe
Views: 5,371
Markuz
by Markuz
22-10-2002|08:03 PM
Replies: 9
Views: 5,371
I'm writing a node where I've got a MFnData::kMesh attribute as input (called inputMesh). My trouble is I can't seem to get a DAG path to this input...
Thread by: playmesumch00ns Subscribe
Views: 3,729
playmesumch00ns 05-11-2002|04:49 PM
Replies: 2
Views: 3,729
I need a way to get the width and height of an existing file texture node in pixels using MEL. Anyone? ;) This is a part of a bigger script. I'll...
Thread by: kbrown Subscribe
Views: 3,411
undo
by undo
10-11-2002|11:08 PM
Replies: 4
Views: 3,411
sup sup fellous and thanx in advanced to all that reply and take the time to read this. im animating a character, i grouped the pelvis joint to...
Thread by: wolv275 Subscribe
Views: 3,485
wolv275 11-11-2002|09:06 AM
Replies: 8
Views: 3,485
1)how do i maid water. i mean like an sea with waves?
Thread by: smood Subscribe
Views: 2,244
smood
by 3djoe
15-11-2002|08:34 PM
Replies: 1
Views: 2,244
what id like a script to do is to aid me in setting keys for animation. a box will come up which is the actual scripted plugin, and whatever object...
Thread by: Nem Subscribe
Views: 11,616
Nem
by Nem
25-11-2002|06:57 PM
Replies: 35
Views: 11,616
Cwaist is all the bones gouped so its pivot is in the orgin rfoot and lfoot are my control foot bones. and im tring to gey the waist to say...
Thread by: crgowo Subscribe
Views: 3,410
crgowo
by crgowo
08-12-2002|05:30 PM
Replies: 4
Views: 3,410
Here's a script that I wrote to generate custom NURBS shapes for use as animation controls: http://www.dannyngan.com/mel_dannyhelper.htm I've...
Thread by: dannyngan Subscribe
Views: 2,679
dannyngan
by kal
05-01-2003|06:12 PM
Replies: 3
Views: 2,679
Check out this thread where I explain the script in detail:) http://forum.simplymaya.com/showthread.php?s=&postid=25759#post25759 ENJOY!!!
Thread by: ragecgi Subscribe
Views: 2,429
ragecgi
by ragecgi
07-01-2003|02:21 PM
Replies: 6
Views: 2,429
I'm playing around with different approaches to simulating seas and whatnot and have been perusing this tutorial. Everything is apparently setup...
Thread by: NitroLiq Subscribe
Views: 5,480
NitroLiq 08-01-2003|01:32 PM
Replies: 4
Views: 5,480
Is there a way to determine an object's material via MEL? Even better, is there a way to find the material that is assigned to a specific face? I...
Thread by: dannyngan Subscribe
Views: 20,957
dannyngan 14-01-2003|03:58 AM
Replies: 11
Views: 20,957
Is there a way to tell maya which expression gets executed first? My Stormy Ocean project is full of expressions and one of them contains some...
Thread by: kbrown Subscribe
Views: 2,997
kbrown 14-01-2003|10:59 PM
Replies: 6
Views: 2,997
Happy New Year all! I was wondering if there's a way of setting start and end times on a runtime expression. I mean, since a runtime expression is...
Thread by: Calvin Subscribe
Views: 3,145
Calvin
by Calvin
15-01-2003|01:26 AM
Replies: 2
Views: 3,145
Due to the fact that Windows Movie Maker cannot play 15 individual images from my HD per second (trying to do a real cartoon), I have turned to Maya....
Thread by: Darkware Subscribe
Views: 5,912
Darkware 16-01-2003|12:24 AM
Replies: 10
Views: 5,912
say hello to our new mel script moderator :)
Thread by: David Subscribe
Views: 4,552
David
by ragecgi
17-01-2003|04:43 AM
Replies: 17
Views: 4,552
Hello! Well I've tought about it and I've decided... Since I got into Programming with Computers at first, and now that I like Maya so much,...
Thread by: Emo Subscribe
Views: 2,787
Emo
by Emo
19-01-2003|09:57 AM
Replies: 7
Views: 2,787
To get this section rolling again, I wrote this SIMPLE script just now... It just performs the initial first steps of starting the process of...
Thread by: ragecgi Subscribe
Views: 5,620
ragecgi
by ragecgi
24-01-2003|03:34 AM
Replies: 7
Views: 5,620
K-man got me kinda tweaked on finding a good text editor for MEL because Jext doesn't specifically support MEL and I came across EditPlus. They have...
Thread by: NitroLiq Subscribe
Views: 3,568
NitroLiq 24-01-2003|09:00 PM
Replies: 4
Views: 3,568
Of all the forums up here, this one seems to get very little traffic. Either everyone here is very comfortable with MEL and expressions or no one's...
Thread by: dannyngan Subscribe
Views: 13,215
dannyngan 29-01-2003|10:21 PM
Replies: 40
Views: 13,215
I would like to go further into rigging my characters and gain a solid MEL education mostly for animation (so I can build my own animation tools to...
Thread by: tgx Subscribe
Views: 3,251
tgx 30-01-2003|05:02 PM
Replies: 5
Views: 3,251
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