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Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
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-0 on arm rotations
hi everyone. im still trying to set up an arm for my character following the maya handbook. When i move the end effector and then change the ik...
Thread by: nigejuice
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Views: 1,367
by
ronviers
23-02-2008|10:21 AM
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1
Views: 1,367
'Download' for 'Bruno Head' re facial animation example!
Hi all, Here is the file 'Bruno Head' (Zip 'Bruno'and Rar as well inside to make smaller download size) re previous thread entitled: 'facial...
Thread by: Jim
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Views: 3,915
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Jim
20-10-2002|05:38 AM
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0
Views: 3,915
'Growing Ribbons'?
We've all probably seen them, but I want to know how to make them. I am wondering if there's an easy way to make sort of a curvy tube that...
Thread by: Cole_Composer
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Views: 1,508
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Cole_Composer
24-10-2005|03:31 PM
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0
Views: 1,508
'Rigid' joints?
Hi there, Currently in the process of creating a rig but the joints on the arms aren't behaving exactly how I want them. ...
Thread by: UKTomm
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Views: 3,777
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UKTomm
08-04-2013|07:05 PM
Replies:
6
Views: 3,777
// Error: Handle must be valid and use rotate plane solver?
What would this message mean when trying to Pole Vector constrain a sphere to an IK handle? Stretch?
Thread by: stretchandgrim
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Views: 5,592
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stretchandgrim
20-05-2009|11:30 AM
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0
Views: 5,592
"Melvin" character
Hi guys. I'm rigging a character, and things aren't looking good. I wonder if anybody could tell me where I could find Melvin's skeleton. I have...
Thread by: Edmart
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Views: 1,576
by
Edmart
10-10-2003|10:24 AM
Replies:
2
Views: 1,576
"No valid panels in the garment"
Help please, I have a jacket paneled and ready for stitching but when it comes to stitching any of the seams together i get this error "No valid...
Thread by: Shader
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Views: 1,425
by
Shader
24-10-2005|03:01 PM
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0
Views: 1,425
"Normal" joint rotation limits?
Does anyone have "normal" joint rotation limits that they give to a human arm using IK? I have set some that I think should work but I get strange...
Thread by: contrast
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Views: 1,827
by
contrast
13-11-2003|11:34 PM
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0
Views: 1,827
"Orient Joint Options" questions
Hello everyone! I came to Hong Kong, I like 3D, but my English is not good, and now I am using Google Translate! Please forgive me! I'm having...
Thread by: lizo123
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Views: 2,679
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lizo123
20-03-2014|04:13 PM
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0
Views: 2,679
"Play forward" too fast (I am Superbeginner)
Hi, today its my first day on Maya and I have done my first Animation. I have a simple question, which is I am sure very easy for you. So sorry...
Thread by: LucyBerlin
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Views: 5,303
by
LucyBerlin
29-11-2015|02:56 PM
Replies:
2
Views: 5,303
"splitting" a bone/joint
Hi, I've built a rig for a hand, but I realized that one of my joint/bones is too long. I'd like to split it into 2 joints/bones occupying the...
Thread by: heynewt
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Views: 6,023
by
heynewt
14-09-2005|12:14 AM
Replies:
1
Views: 6,023
"Those Eyyyyeeees! OH MY GOD... THOSE EYES!!!" ;)
Okay, I'm so not ready to animate this but I have a question anyway re: how to animate beady little round eyes. This is what I had in mind but I...
Thread by: Russell
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Views: 2,867
by
ArtBlack
03-10-2004|09:45 AM
Replies:
9
Views: 2,867
2 different joint types in an IK skeleton setup?
can somebody please explain the use/meaning of the 2 different joint types in an IK skeleton setup? In an IK joint chain, there are 2 ‘joints’:...
Thread by: lori_hunter
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Views: 4,444
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lori_hunter
08-03-2005|06:15 AM
Replies:
5
Views: 4,444
2 if statements in 1
How can I do this through nodes or an expression? This is for a rig. If "x" is equal to or greater then y and if "z" is equal to or greater then...
Thread by: oiver55
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Views: 2,539
by
stwert
24-09-2014|04:02 PM
Replies:
1
Views: 2,539
2 Joint groups for same object
Ok, so i have finished my joint-setup, and im happy with it. Now i noticed there's no way that i can move this. as you can see in my images this is...
Thread by: Skalman
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Views: 2,928
by
Skalman
13-08-2014|12:05 AM
Replies:
1
Views: 2,928
2D animations in maya
I'm trying to put a 2D animation in 3D enviroments, but it doesn't seem too work as i thought (actually it doesn't work at all. Do you have any...
Thread by: madgatez
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Views: 3,721
by
stwert
29-11-2010|04:14 AM
Replies:
1
Views: 3,721
30fps???? play every frame???
Ok i'm in some need of help. I've created two animations so far that required some lip sync. Basically ive made the setup in maya for "play every...
Thread by: strytus
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Views: 3,403
by
strytus
10-02-2004|11:42 PM
Replies:
2
Views: 3,403
3D Animations and Animated Backgrounds
We are building out our catalog of 3D animations for news media. If you need a royalty-free 3D animation or 3D/CGI still image please our site...
Thread by: VideoProV
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Views: 1,903
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VideoProV
12-08-2010|03:20 PM
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0
Views: 1,903
3ds Max Interactive VR
Autodesk 3ds Max is one of the industry’s leading visualisation platforms, and capable of producing simply stunning photorealistic imagery and...
Thread by: Nasser2022
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Views: 7,058
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Nasser2022
28-04-2022|11:05 AM
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0
Views: 7,058
6 leg worm animation
I modeled this guy (see attached) recently and I would like to animata a simple run cycle. Any ideas on how to animate a 6 leg character? Thanks!
Thread by: Lookey
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Views: 1,681
by
Shadeblade
27-06-2005|01:06 AM
Replies:
7
Views: 1,681
A couple of more animation questions
Hi folks. Ive been continuing to slowly mock up the animation for my Hind helicopter scene. But I've hit another couple of snags. Im thinking both...
Thread by: ben hobden
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Views: 5,143
by
ben hobden
11-11-2010|11:41 AM
Replies:
13
Views: 5,143
A matter of direction
Hi people! My doubt is the following: I was animating my object in a way I setted 2 keys using only one axis to rotate it. From the first key...
Thread by: said
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Views: 1,490
by
said
17-04-2004|05:19 AM
Replies:
3
Views: 1,490
A Question about proxies
Ok i heard about this great method of animation which is through proxies. where a proxy is a low poly model of the high res object that is animated...
Thread by: marwan58
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Views: 2,462
by
marwan58
04-01-2006|10:57 PM
Replies:
4
Views: 2,462
A simple animation problem(i need a little help in dis)
hi Guys! i'v got a problem That I have 2 objects in the scene which are inline with each other on Z-axis.i want an MEL expression that...
Thread by: camranmehboob
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Views: 1,307
by
camranmehboob
28-07-2004|10:27 PM
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0
Views: 1,307
About Rigging
I'm not sure if this is the right place to post this, but I am having a problem with rigging. I smooth bind a character and start working on the...
Thread by: SnoopyAnthony
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Views: 1,439
by
Pony
13-04-2005|11:45 PM
Replies:
2
Views: 1,439
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