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Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
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Combine faces
Hi folks, As you can see the image, I have two faces selected and I wanna combine them to make just one. How can I do it? ...
Thread by: Rodi
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Views: 3,065
by
ragecgi
10-09-2002|10:49 AM
Replies:
7
Views: 3,065
killing 3 and 5 sided polys
Ok, I know that I'm supposed to rid my mesh of 3 and 5 sided ploys. However nowhere have I seen tuts on any proven techniques. Trying desperatly to...
Thread by: filmic
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Views: 4,866
by
filmic
07-09-2002|08:35 PM
Replies:
2
Views: 4,866
Dont understand :s
hey im remodlling my bear dude with nurbs cos the poly model was way too dense for my skinning :( but nurbs is giving me trouble :( im using the...
Thread by: Nem
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Views: 2,242
by
Nem
30-09-2002|05:08 PM
Replies:
6
Views: 2,242
um nurbs..how to attach
um how do you attach a nurbs surface. this is after i turn the surface live. then draW A curve on it. like a circle. then i trim off the un wanted...
Thread by: raul
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Views: 3,010
by
raul
09-09-2002|12:50 AM
Replies:
2
Views: 3,010
whats the use of patch modelling
hey dudes, when modelling a head with nurbs in seperate patches,the advantage is to have more detail in areas that need it. ...
Thread by: boomji
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Views: 4,464
by
ragecgi
10-09-2002|09:34 PM
Replies:
1
Views: 4,464
how would i go about this night mare
ok, this model is scaring me shitless(the underside of it)...hope you guys have a similar model and can advise on the approach i'd take(i...
Thread by: boomji
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Views: 2,911
by
ragecgi
14-09-2002|10:43 PM
Replies:
5
Views: 2,911
Arrays + Duplicating
Hey Guys, I was just wondering if there was some faster way than duplicating a rivet at a time. As if you could choose to duplicate a certain...
Thread by: Imperator
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Views: 2,475
by
Darkon
12-09-2002|05:54 PM
Replies:
1
Views: 2,475
polygon head
hi guys...........i'm new here, i am looking for some tutorials or some guidelines to model a polygon head..........anyone can give some suggestion?...
Thread by: waterlulu
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Views: 3,088
by
raul
16-09-2002|11:20 AM
Replies:
3
Views: 3,088
filling a hole in a nurbs model
I have a cylinder. Bit as you all know the top and botom of the cylinder are open ! so how do I close/fill these. If you are working with poly there...
Thread by: Protheus
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Views: 11,107
by
Protheus
18-09-2002|09:35 AM
Replies:
7
Views: 11,107
I need help with character modeling
| Page:
1
2
I cant seem to remember how to model a character in maya anymore, I tried that simple man tutorial but it didnt turn out great when I edited its...
Thread by: killer
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Views: 5,287
by
Protheus
24-09-2002|03:25 PM
Replies:
16
Views: 5,287
Mirror Geometry ...
I seem to have a problem using the Mirror Geometry action, you see, when I mirror the object it leaves edges non-merged and I can´t play with them,...
Thread by: adldesigner
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Views: 2,296
by
adldesigner
21-09-2002|04:44 AM
Replies:
2
Views: 2,296
roof - capacity problems
Hi there! I'm having a capacity problem with my house project. I'm building a roof made of 1000's of small nurbs surfaces. They each have a UV...
Thread by: Kitoc
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Views: 3,485
by
Kitoc
18-09-2002|06:11 AM
Replies:
5
Views: 3,485
Beveling (Help needed!)
Hey Guys! I have a little bit of a problem ... I just created a polygon model, which I combined to a polygon torus. Now I´m trying to bevel...
Thread by: adldesigner
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Views: 3,366
by
adldesigner
19-09-2002|06:18 PM
Replies:
6
Views: 3,366
Tips ... on non-manifold
Well ..after reading a bit through Maya´s docs I came cross this little gem of info when modeling polygons .. and it should help you save trouble...
Thread by: adldesigner
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Views: 2,832
by
adldesigner
20-09-2002|07:34 PM
Replies:
5
Views: 2,832
Non-manifold FIXING ...
Judging on what you know, what would be your best way to fix these "offending" edges? They were created by the wrong use of Extrude Edge and Merge...
Thread by: adldesigner
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Views: 3,298
by
adldesigner
20-09-2002|08:26 PM
Replies:
2
Views: 3,298
Attaching
Been workin on a character and trying to attach both feet. But when I hit attach the legs kind of collapse and square off on one and the other...
Thread by: Stever
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Views: 2,574
by
Kevin
29-09-2002|04:40 PM
Replies:
6
Views: 2,574
trim/fillet trouble
hello fellas, i have a nurbs modelling question relating to cars and filleting. i have filletted these surfaces and everything seems cool, but in...
Thread by: sedric
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Views: 2,207
by
sedric
26-09-2002|05:04 AM
Replies:
0
Views: 2,207
how can i make tubes?
how can i create a bunch of tubes that comes out of one point, just trying to experiment with an abstract image. :banghead:
Thread by: ephekto
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Views: 2,569
by
ephekto
27-09-2002|06:08 PM
Replies:
4
Views: 2,569
?
how do you delet a nurbs face,:eek:
Thread by: raul
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Views: 2,468
by
raul
27-09-2002|05:40 AM
Replies:
3
Views: 2,468
Easy way to Stich/weld or attach two objects
Oke, I need to attach the leg on to the torso. What is the quickes way to do this ? The left part shows the wireframe on shaded mode so you can...
Thread by: Protheus
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Views: 3,183
by
mtmckinley
30-09-2002|04:59 PM
Replies:
12
Views: 3,183
Dumb Nurb Boolean Problem
OK, im trying to make an opening in a car bumper made up of nurbs. I create another nurbs cylinder to subtract that shape from the car bumper and it...
Thread by: timur04
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Views: 3,532
by
Darkon
27-09-2002|07:06 PM
Replies:
5
Views: 3,532
Cutting nurbs
Hello guys, while working on my Porsche i ran into a problem. How do i cut a nurbs object in half? Like detatch some part of a nurbs object? I just...
Thread by: timur04
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Views: 2,560
by
mtmckinley
30-09-2002|04:56 PM
Replies:
3
Views: 2,560
Isolating Vertex Selection
O.K. so you-know-who has made it to Maya! I have a little problem though. I am used to AM, with this program you can select groups of points and hide...
Thread by: gazzamataz
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Views: 2,692
by
kbrown
02-10-2002|08:11 PM
Replies:
4
Views: 2,692
SubD unrefine?
I know you can select a SubD face an refine it but is there a way to do the opposite? I mean can I unrefine or something if I have an area which is...
Thread by: kbrown
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Views: 2,207
by
kbrown
02-10-2002|04:13 PM
Replies:
6
Views: 2,207
bad topology on two booleans cylindrical surfaces
Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the...
Thread by: PrajnaParamita
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Views: 529
by
PrajnaParamita
27-02-2024|08:04 PM
Replies:
0
Views: 529
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