Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
hi everyone. im still trying to set up an arm for my character following the maya handbook. When i move the end effector and then change the ik...
Thread by: nigejuice Subscribe
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nigejuice 23-02-2008|10:21 AM
Replies: 1
Views: 1,363
Hi all, Here is the file 'Bruno Head' (Zip 'Bruno'and Rar as well inside to make smaller download size) re previous thread entitled: 'facial...
Thread by: Jim Subscribe
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Jim
by Jim
20-10-2002|05:38 AM
Replies: 0
Views: 3,897
We've all probably seen them, but I want to know how to make them. I am wondering if there's an easy way to make sort of a curvy tube that...
Thread by: Cole_Composer Subscribe
Views: 1,503
Cole_Composer 24-10-2005|03:31 PM
Replies: 0
Views: 1,503
Hi there, Currently in the process of creating a rig but the joints on the arms aren't behaving exactly how I want them. ...
Thread by: UKTomm Subscribe
Views: 3,762
UKTomm
by UKTomm
08-04-2013|07:05 PM
Replies: 6
Views: 3,762
What would this message mean when trying to Pole Vector constrain a sphere to an IK handle? Stretch?
Thread by: stretchandgrim Subscribe
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stretchandgrim 20-05-2009|11:30 AM
Replies: 0
Views: 5,576
Hi guys. I'm rigging a character, and things aren't looking good. I wonder if anybody could tell me where I could find Melvin's skeleton. I have...
Thread by: Edmart Subscribe
Views: 1,568
Edmart
by Edmart
10-10-2003|10:24 AM
Replies: 2
Views: 1,568
Help please, I have a jacket paneled and ready for stitching but when it comes to stitching any of the seams together i get this error "No valid...
Thread by: Shader Subscribe
Views: 1,421
Shader
by Shader
24-10-2005|03:01 PM
Replies: 0
Views: 1,421
Does anyone have "normal" joint rotation limits that they give to a human arm using IK? I have set some that I think should work but I get strange...
Thread by: contrast Subscribe
Views: 1,819
contrast 13-11-2003|11:34 PM
Replies: 0
Views: 1,819
Hello everyone! I came to Hong Kong, I like 3D, but my English is not good, and now I am using Google Translate! Please forgive me! I'm having...
Thread by: lizo123 Subscribe
Views: 2,672
lizo123
by lizo123
20-03-2014|04:13 PM
Replies: 0
Views: 2,672
Hi, today its my first day on Maya and I have done my first Animation. I have a simple question, which is I am sure very easy for you. So sorry...
Thread by: LucyBerlin Subscribe
Views: 5,292
LucyBerlin 29-11-2015|02:56 PM
Replies: 2
Views: 5,292
Hi, I've built a rig for a hand, but I realized that one of my joint/bones is too long. I'd like to split it into 2 joints/bones occupying the...
Thread by: heynewt Subscribe
Views: 6,008
heynewt
by heynewt
14-09-2005|12:14 AM
Replies: 1
Views: 6,008
Okay, I'm so not ready to animate this but I have a question anyway re: how to animate beady little round eyes. This is what I had in mind but I...
Thread by: Russell Subscribe
Views: 2,856
Russell 03-10-2004|09:45 AM
Replies: 9
Views: 2,856
can somebody please explain the use/meaning of the 2 different joint types in an IK skeleton setup? In an IK joint chain, there are 2 ‘joints’:...
Thread by: lori_hunter Subscribe
Views: 4,439
lori_hunter 08-03-2005|06:15 AM
Replies: 5
Views: 4,439
How can I do this through nodes or an expression? This is for a rig. If "x" is equal to or greater then y and if "z" is equal to or greater then...
Thread by: oiver55 Subscribe
Views: 2,529
stwert
by stwert
24-09-2014|04:02 PM
Replies: 1
Views: 2,529
Ok, so i have finished my joint-setup, and im happy with it. Now i noticed there's no way that i can move this. as you can see in my images this is...
Thread by: Skalman Subscribe
Views: 2,912
Skalman
by Skalman
13-08-2014|12:05 AM
Replies: 1
Views: 2,912
I'm trying to put a 2D animation in 3D enviroments, but it doesn't seem too work as i thought (actually it doesn't work at all. Do you have any...
Thread by: madgatez Subscribe
Views: 3,713
stwert
by stwert
29-11-2010|04:14 AM
Replies: 1
Views: 3,713
Ok i'm in some need of help. I've created two animations so far that required some lip sync. Basically ive made the setup in maya for "play every...
Thread by: strytus Subscribe
Views: 3,397
strytus
by strytus
10-02-2004|11:42 PM
Replies: 2
Views: 3,397
We are building out our catalog of 3D animations for news media. If you need a royalty-free 3D animation or 3D/CGI still image please our site...
Thread by: VideoProV Subscribe
Views: 1,893
VideoProV 12-08-2010|03:20 PM
Replies: 0
Views: 1,893
Autodesk 3ds Max is one of the industry’s leading visualisation platforms, and capable of producing simply stunning photorealistic imagery and...
Thread by: Nasser2022 Subscribe
Views: 7,024
Nasser2022 28-04-2022|11:05 AM
Replies: 0
Views: 7,024
I modeled this guy (see attached) recently and I would like to animata a simple run cycle. Any ideas on how to animate a 6 leg character? Thanks!
Thread by: Lookey Subscribe
Views: 1,668
Lookey 27-06-2005|01:06 AM
Replies: 7
Views: 1,668
Hi folks. Ive been continuing to slowly mock up the animation for my Hind helicopter scene. But I've hit another couple of snags. Im thinking both...
Thread by: ben hobden Subscribe
Views: 5,123
ben hobden 11-11-2010|11:41 AM
Replies: 13
Views: 5,123
Hi people! My doubt is the following: I was animating my object in a way I setted 2 keys using only one axis to rotate it. From the first key...
Thread by: said Subscribe
Views: 1,479
said
by said
17-04-2004|05:19 AM
Replies: 3
Views: 1,479
Ok i heard about this great method of animation which is through proxies. where a proxy is a low poly model of the high res object that is animated...
Thread by: marwan58 Subscribe
Views: 2,458
marwan58 04-01-2006|10:57 PM
Replies: 4
Views: 2,458
hi Guys! i'v got a problem That I have 2 objects in the scene which are inline with each other on Z-axis.i want an MEL expression that...
Thread by: camranmehboob Subscribe
Views: 1,298
camranmehboob 28-07-2004|10:27 PM
Replies: 0
Views: 1,298
I'm not sure if this is the right place to post this, but I am having a problem with rigging. I smooth bind a character and start working on the...
Thread by: SnoopyAnthony Subscribe
Views: 1,437
SnoopyAnthony
by Pony
13-04-2005|11:45 PM
Replies: 2
Views: 1,437
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