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Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
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Deleting Keys
I deleted all my keys ( I think) but still there is movement. I can't find what's wrong! Thanks Mário.
Thread by: said
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Views: 2,318
by
said
30-04-2003|07:24 PM
Replies:
12
Views: 2,318
Need help with animation
ok, i am trying to animate a motor. I want the piston to move up and down the cylinder when the crankshaft rotates. I can get it to do this motion...
Thread by: Forum_snowboarder33
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Views: 1,569
by
Forum_snowboarder33
29-04-2003|11:23 PM
Replies:
5
Views: 1,569
Fixing skin problems?
Hi, What is the best method for fixing poor skinning results, other than going back to the skinning itself, maybe some sort of deformer???
Thread by: ade90054
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Views: 1,689
by
mtmckinley
29-04-2003|04:47 PM
Replies:
4
Views: 1,689
My 10secondclub animation entry for April
Hey guys, I thought I'd share what I've been doing for the past month in animation. This is what I mainly want to do, hopefully I'll be...
Thread by: GCastro
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Views: 1,219
by
mtmckinley
29-04-2003|04:43 PM
Replies:
1
Views: 1,219
Set Driven Key?
Hello all, Does anybody know how to see the keys that SetDriven key creates in the graph editor?
Thread by: ade90054
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Views: 2,990
by
Jim
29-04-2003|12:48 PM
Replies:
2
Views: 2,990
nurbs patches~animate
someone please help.... I 've made a clean (no seam) nurbs model and trying to animate ... made skeleton and painted wights on it but when i...
Thread by: anil
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Views: 1,288
by
mtmckinley
27-04-2003|01:29 AM
Replies:
2
Views: 1,288
RigProblem
Okay, here's the problem I'm having I hope that the way I did this is clear; it's the only way I could think of giving you a B 4 and after of the...
Thread by: abie1
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Views: 2,604
by
abie1
25-04-2003|05:26 AM
Replies:
9
Views: 2,604
I need some help
All I want to know is can I bind a skeleton after fully animating it or not? Also, I need to Model a T-Rex by Monday, does anyone know where there is...
Thread by: abie1
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Views: 2,020
by
abie1
25-04-2003|04:10 AM
Replies:
8
Views: 2,020
rig like this ?
hey guys does anyone know of any tutorials teach you to rig like this ? or does mike's cover all this stuff ? cya mumbo
Thread by: mumbojumbo_13
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Views: 1,571
by
kal
20-04-2003|02:11 AM
Replies:
6
Views: 1,571
IK
I've been playing with IK joints and stuff in maya, but as far as I know, it has it's limits... As for now, there is a very spesific task I have...
Thread by: DukerX
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Views: 2,857
by
Kurt
20-04-2003|01:56 AM
Replies:
2
Views: 2,857
realistic shock absorber spring
:rolleyes: hi there, i just want to make a simple spring (not the dynamic's spring but a geometry modeled spring) that will be use as a...
Thread by: olivermagno
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Views: 1,996
by
Joselu I.B.
19-04-2003|08:11 PM
Replies:
6
Views: 1,996
Jerky animation, from two many KEYs
Could someone who knows about animation, teach me a way to clean up this video? The problem comes from this: I made the animation, then changed it...
Thread by: Vectorman
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Views: 2,305
by
dannyngan
15-04-2003|11:25 PM
Replies:
5
Views: 2,305
animation
ok heres what i have created..nothing flash...but i need to know how to .. A) make the ripples smaller (i used a turbulence field) B) make it...
Thread by: VAMP1Re
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Views: 1,859
by
Perfectly_normal
11-04-2003|05:46 AM
Replies:
8
Views: 1,859
Skeleton Probs
The size of the joints seems to be quite large and i have no idea on how to make them smaller, the scale tool doesn't have an effect on them. Any...
Thread by: schmick
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Views: 1,656
by
schmick
10-04-2003|06:08 AM
Replies:
5
Views: 1,656
How do I fix unwanted deformations when bending fingers?
Image 1: The hand I designed using Subdivisions with the help of the free hand tutorial here at SM. Thanks a lot for that tut Kevin! Image 2: In...
Thread by: Darkware
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Views: 2,496
by
Darkware
10-04-2003|02:03 AM
Replies:
7
Views: 2,496
SplineIK!!!
Hey guys, could someone try to solve this problem, i've built a simple test rig with an IK leg and a Spline IK back, the problem is I cant seem to...
Thread by: ade90054
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Views: 2,302
by
ade90054
09-04-2003|10:00 AM
Replies:
3
Views: 2,302
Moved:
I get a problem with particle collision.
Thread by: flyman
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Views: -
-
Replies: -
Views: -
Questions about rigging an arm..
I've been trying to rig my characters arm for over a month and the results have been awful. When I rotate the elbow inward I get a lot of...
Thread by: none
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Views: 2,422
by
mtmckinley
04-04-2003|06:12 PM
Replies:
3
Views: 2,422
Copying cluster deformers on smooth skinned objects?????
Hi there, I have set up a cluster to deform an area around the elbow on my character by scaling the cluster (bulging around joint). I then, by...
Thread by: Jim
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Views: 2,603
by
kbrown
02-04-2003|11:13 PM
Replies:
2
Views: 2,603
drum pedal project
hello everyone, I"m am about 6 months into maya now and am working on an idea for a double bass pedal for some drums. I have finished modeling...
Thread by: bigbadbob
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Views: 2,580
by
bigbadbob
01-04-2003|08:49 PM
Replies:
5
Views: 2,580
How do u animate car?
Hi guys, i am wondering how u are u suppose to animate a car, i know nothing about animating as i only know a little on modeling too, so i would like...
Thread by: mr2turbosw20
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Views: 1,995
by
mr2turbosw20
28-03-2003|09:27 PM
Replies:
4
Views: 1,995
Rigid Binding -> Flexor problems
Hey everyone, i'm starting my first animation, something small and i'm having some problems. I've created a character and it has a rigid...
Thread by: strytus
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Views: 2,403
by
olivermagno
27-03-2003|01:22 AM
Replies:
4
Views: 2,403
Animating IK on/off
A guy showed me once how to turn off an IK handle so you canswitch between IK and FK in an animation but I can't remember how, and now, I need to do...
Thread by: Calvin
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Views: 2,286
by
Jim
24-03-2003|12:31 PM
Replies:
5
Views: 2,286
playblast....Bird jumping.
Hi, here is a playblast of a bird character of mine doing a simple jump from one place to another. Keen for critz on weight and general...
Thread by: Jim
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Views: 2,086
by
Jim
23-03-2003|09:54 AM
Replies:
3
Views: 2,086
Forearm and upperarm joint deformation?????
Hi, Just keen to know how other people setup skeletons/deformers to achieve realistic skin deformation around the forearm and upperarm when the...
Thread by: Jim
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Views: 2,021
by
Jim
22-03-2003|08:42 AM
Replies:
2
Views: 2,021
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