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Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
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Align Vertices Of Polygon
What command is normally used for aligning many of the vertices of polygon, to a plane, construction plane or view plane ? Help on this matter is...
Thread by: liesengthok
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Views: 3,721
by
liesengthok
03-11-2007|05:28 AM
Replies:
3
Views: 3,721
aligning grouped objects with other geometry
Greets, Maybe I am missing something obvious, but what is the best workflow for taking a grouped set of objects and aligning the group along a...
Thread by: boccaccio
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Views: 1,401
by
boccaccio
11-09-2006|06:14 AM
Replies:
1
Views: 1,401
Aligning vertices?
Hi, Is there a way to align selected vertices, horizontally or vertically? Thanks, Dan
Thread by: danielh68
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Views: 5,195
by
danielh68
18-11-2003|03:58 AM
Replies:
8
Views: 5,195
all in one/sections poygons
When you make a plane, car etc do you make it all in one go or in sections. Is there a difference. Any help thankful :)
Thread by: huntersg
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Views: 957
by
fenghuangniepan
14-11-2004|04:42 PM
Replies:
4
Views: 957
All steps to get a good model
As topic says. I felt like making a thread about all the steps there is to make a good model. As i've been training head modeling since 1 year back...
Thread by: Skalman
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Views: 2,670
by
Skalman
15-05-2013|05:56 PM
Replies:
2
Views: 2,670
alpha mask imported texture file
I have imported a .tiff file. It was a font character created in Illustrator and exported as .eps. It was then opened in Photoshop and, selected and...
Thread by: lemon
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Views: 2,578
by
ArtBlack
03-10-2004|09:11 AM
Replies:
2
Views: 2,578
anatomy
I want help by book or site about man and horse anatomy
Thread by: 3dmayaworld
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Views: 1,685
by
arran
27-01-2006|01:26 PM
Replies:
1
Views: 1,685
And then something went wrong...
So I was modeling a city, mostly of Polygons with some hypershading, and when I opened the file this morning, the models weren't appearing correctly,...
Thread by: Tassah
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Views: 4,524
by
bullet1968
31-03-2011|03:08 PM
Replies:
11
Views: 4,524
Anomolies
I've been modelling for a couple of years now, but still haven't found to a major problem. If you look at the image below, there are 'anomolies'...
Thread by: Forlax
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Views: 1,060
by
Forlax
05-06-2005|12:51 PM
Replies:
1
Views: 1,060
another firebird attempt..
| Page:
1
2
Here's another go at a 70 firebird. I'm sure I have way to many edges but using poly's it was the only way I could get the shape I needed. I'm on the...
Thread by: metalartguy74
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Views: 6,088
by
metalartguy74
21-10-2012|02:42 PM
Replies:
23
Views: 6,088
Another question!!
hi, Sorry to ask - how on earth do I get this shape? I can do the circle OR the square, but not sure how to get this shape :( Any tips? ...
Thread by: nathan100
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Views: 2,839
by
ctbram
12-08-2012|06:22 PM
Replies:
11
Views: 2,839
Another Subd problem
Hi. I'm doing the Ninja toturial and I need some help. When a attach the head to the body, I can't convert the poly in to subd. I HAVE...
Thread by: masn45
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Views: 1,828
by
masn45
04-06-2005|10:28 PM
Replies:
4
Views: 1,828
any way to hide selected faces in component mode?
is there a way to hide a bunch of selected faces in component mode? L:)
Thread by: lori_hunter
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Views: 2,807
by
lori_hunter
22-03-2005|10:57 AM
Replies:
2
Views: 2,807
Anyone seen this problem?
When i assign a bump map to my model after I set my approx node and displacement map, I get a strange result. My UV's are set correctly and ive...
Thread by: iron_tick
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Views: 850
by
iron_tick
09-09-2006|12:44 PM
Replies:
2
Views: 850
Append to poly - strange result
Hello All, I am getting this strange result when trying to append to poly.... I have saved, restarted, opened and closed and still get this sad...
Thread by: danielchappelle
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Views: 3,012
by
danielchappelle
19-01-2017|04:57 PM
Replies:
0
Views: 3,012
Arabic Text in Maya
Hi, Can you please tell me how to create Arabic text in maya Thanks, Vishaal.
Thread by: vishaal
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Views: 2,151
by
vishaal
01-02-2008|08:25 PM
Replies:
3
Views: 2,151
architecture
Has anyone ever viewed the eye candy video on aliaswavefront. where they have the buildings being animated(being built from the ground up)does anyone...
Thread by: djackson362
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Views: 992
by
adldesigner
07-06-2003|04:41 PM
Replies:
1
Views: 992
archways
Hi there could you do a tutorial on how to do archways please i wanted to do do a ruined building with a roman look and wanted to do crossing...
Thread by: sava
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Views: 1,455
by
Alan
21-04-2004|02:07 PM
Replies:
8
Views: 1,455
are 3 point polys acceptable?
When modeling polys for subdivision should I keep everything 4 points? or can I be lazy and get away with 3 once in a while? will this cause problems...
Thread by: howardporter
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Views: 1,642
by
KevvyB
09-07-2003|09:30 AM
Replies:
3
Views: 1,642
Arm modeling help
I need some help trying to figure out how to model the arm? Here are some image that I uploaded. :help:
Thread by: Heist206
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Views: 5,915
by
Jay
30-12-2010|11:16 PM
Replies:
5
Views: 5,915
Arrays + Duplicating
Hey Guys, I was just wondering if there was some faster way than duplicating a rivet at a time. As if you could choose to duplicate a certain...
Thread by: Imperator
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Views: 2,475
by
Darkon
12-09-2002|05:54 PM
Replies:
1
Views: 2,475
Art lamp shade
Can anyone provide suggestion on modeling this lamp shade? Thanks.
Thread by: twoscoops
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Views: 887
by
twoscoops
16-02-2006|07:42 AM
Replies:
0
Views: 887
Artifacts ...
I create a cv curve. Revolve it. Convert Nurbs to Polygons. Delete history. Set my Normals so they’re correct and center my pivot. Now I get this...
Thread by: mtcgs
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Views: 3,126
by
ctbram
29-05-2012|10:01 PM
Replies:
13
Views: 3,126
Ask
:headbang: Hello Why can't I go to upload page ?
Thread by: e.h.moghadam
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Views: 1,048
by
marlonjohn
31-12-2006|03:46 AM
Replies:
3
Views: 1,048
Assistance Please With Inside Of Mouth
Hi y'all, I haven't posted in a while so that now that I'm posting this, it must mean only one thing - I need more help. :) How do you all...
Thread by: Russell
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Views: 1,192
by
mtmckinley
01-11-2004|01:39 PM
Replies:
1
Views: 1,192
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