Digital humans the art of the digital double
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Hey, I have a character with different blend shape emotions, however only one and specific will export to fbx format. Others will be visible in...
Thread by: lauris47 Subscribe
Views: 7,747
lauris47 14-09-2016|05:41 PM
Replies: 1
Views: 7,747
Hi! I am working in Maya and for some reason my skin weights are acting funny. I did them the other day and they were fine. I went to tweak them...
Thread by: seiberta5 Subscribe
Views: 4,508
nobalister 12-10-2016|02:57 PM
Replies: 1
Views: 4,508
I have MOCAP animation files in .fbx format for game. There are about 100 separate .fbx animation recorded using same rig. In HumanIK I created...
Thread by: sushb001 Subscribe
Views: 4,631
sushb001 18-10-2016|12:13 PM
Replies: 0
Views: 4,631
I am animating a simple ball with a locator in Maya. If I set a keyframe at frame one and then go forward and keyframe it again in a different...
Thread by: maryskomerza Subscribe
Views: 4,132
stwert
by stwert
03-11-2016|12:49 AM
Replies: 1
Views: 4,132
hello. i have just read an article about modifiers in graph editor in blender. is there no such thing in maya?
Thread by: mickhah Subscribe
Views: 3,403
mickhah
by mickhah
11-11-2016|09:32 AM
Replies: 0
Views: 3,403
Hey I know it is probably some simple setting I've missed but I can't find it. I have an object on a motion path curve and it stays at frame 1...
Thread by: CAPSLOCKSMITH Subscribe
Views: 2,884
CAPSLOCKSMITH 16-11-2016|10:11 PM
Replies: 0
Views: 2,884
Hi,can you give me some advise ,how i can apply 3d face mocap points to rig controls? how faceware or cubicmoution doing that with 2d capture, i mean...
Thread by: resister Subscribe
Views: 3,862
resister 18-11-2016|08:49 PM
Replies: 0
Views: 3,862
Hello, i have a 1.45 minute long animation, with just one character dancing around a room. There are many shot changes in the final video, but i...
Thread by: samwilliams Subscribe
Views: 4,109
samwilliams
by Gen
01-12-2016|11:41 AM
Replies: 1
Views: 4,109
Hello everyone, Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise...
Thread by: Anthonytony Subscribe
Views: 3,824
dlopezdemedrano 04-01-2017|07:00 AM
Replies: 1
Views: 3,824
i skined my character and then i found one of my joint dose not have a good rotation so i used “move skin joint tool” and correct the axis but then...
Thread by: sjafarian237 Subscribe
Views: 6,206
dlopezdemedrano 04-01-2017|07:04 AM
Replies: 1
Views: 6,206
Ok so im going through the Maya 4.5 Savvy Book and i am on the skeleton/joints section. Im going through one of the tutorial and it was telling me to...
Thread by: orgeeizm Subscribe
Views: 6,110
dlopezdemedrano 04-01-2017|07:10 AM
Replies: 3
Views: 6,110
Hello everyone, I'm currently having an issue where I'm importing a model but the Mesh does not go into position with the skeleton rig, if you move...
Thread by: JackScurvy Subscribe
Views: 5,032
dlopezdemedrano 04-01-2017|07:24 AM
Replies: 1
Views: 5,032
Hello, I've got a problem with a simple character rig in Maya, it's a problem I've had before but can never find a solution to. I'm not too skilled...
Thread by: Stampy Subscribe
Views: 7,247
dlopezdemedrano 04-01-2017|07:28 AM
Replies: 4
Views: 7,247
What type of wave controller is this? I need to make a character spine. This type of wave rig controller is much better than the FK rig....
Thread by: computertech Subscribe
Views: 4,483
dlopezdemedrano 04-01-2017|07:32 AM
Replies: 2
Views: 4,483
Hey, guys! I'm trying to add a blend shape for a downloaded rig, but I get some points moving when they are not supposed to. I've checked the...
Thread by: LastWolf Subscribe
Views: 4,293
LastWolf 09-01-2017|05:02 PM
Replies: 2
Views: 4,293
Hello fellow Maya Users, So I was able to rig a simple human body in Maya and add controls and when I animate with a delta Mush deformer in place,...
Thread by: Auravinci Subscribe
Views: 3,796
Auravinci 25-02-2017|12:34 AM
Replies: 0
Views: 3,796
Hello everyone, I hope this is the right place to ask my question.. I really need your help. I build, rig, and animate a characters in Maya, and...
Thread by: Mishkawy Subscribe
Views: 3,517
Mishkawy 01-03-2017|09:42 PM
Replies: 0
Views: 3,517
Hello there, I don't know if i'm on the right topic; and i apologize if i'm not... So i'm encoutering a curious problem during the blocking...
Thread by: Charliek1d Subscribe
Views: 3,363
Charliek1d
by Jay
02-03-2017|11:36 PM
Replies: 1
Views: 3,363
Hi there! I'm trying to export an animation from maya for use in Unity. I have a skinned mesh that also utilizes blend shapes. I bake the animation...
Thread by: inannamute Subscribe
Views: 18,734
ziggie
by ziggie
03-03-2017|03:24 PM
Replies: 5
Views: 18,734
Hi all. I've used the multi-color feedback option/tool before, but I'm still relatively new to rigging. Typically, with multi-color feedback on, the...
Thread by: artbun Subscribe
Views: 4,125
artbun
by artbun
30-03-2017|08:52 PM
Replies: 0
Views: 4,125
Hello. I have a character whose face is animated with control shapes translations as driver for driven keys for the blendshape node. So nothing...
Thread by: darkman222 Subscribe
Views: 5,162
darkman222 30-04-2017|08:27 PM
Replies: 0
Views: 5,162
Hey everbody, i have a problem skinning a character! I started off with having the head and the body as two seperate meshes to make rigging the...
Thread by: fbra Subscribe
Views: 4,301
fbra
by fbra
10-05-2017|01:30 PM
Replies: 0
Views: 4,301
Hi all! * I’m struggling with connections in the Connection Editor. I’ve got a facial MoCap file which I would like to connect to the blendshapes...
Thread by: Luc.Adriaens Subscribe
Views: 4,981
Luc.Adriaens 02-06-2017|11:31 AM
Replies: 1
Views: 4,981
I have been working on this rig for a long time. I was so very excited to be able to start animating when I rotated part of the torso and the eyes...
Thread by: LeSha Subscribe
Views: 4,305
LeSha
by LeSha
05-07-2017|08:33 PM
Replies: 0
Views: 4,305
Hi, I want to model a character something similar to this. What would be the best way to rig the pants ( Hakama ). Should I do a regular...
Thread by: wozzag1 Subscribe
Views: 6,014
wozzag1
by wozzag1
04-08-2017|06:32 AM
Replies: 0
Views: 6,014
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