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Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
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FBX will not export more than one blendshape
Hey, I have a character with different blend shape emotions, however only one and specific will export to fbx format. Others will be visible in...
Thread by: lauris47
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Views: 7,747
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lauris47
14-09-2016|05:41 PM
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1
Views: 7,747
Skin Weights Spotty?
Hi! I am working in Maya and for some reason my skin weights are acting funny. I did them the other day and they were fine. I went to tweak them...
Thread by: seiberta5
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Views: 4,508
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nobalister
12-10-2016|02:57 PM
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1
Views: 4,508
HumanIK skeleton definition reuse pipeline
I have MOCAP animation files in .fbx format for game. There are about 100 separate .fbx animation recorded using same rig. In HumanIK I created...
Thread by: sushb001
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Views: 4,631
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sushb001
18-10-2016|12:13 PM
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0
Views: 4,631
Maya overwriting keys
I am animating a simple ball with a locator in Maya. If I set a keyframe at frame one and then go forward and keyframe it again in a different...
Thread by: maryskomerza
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Views: 4,132
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stwert
03-11-2016|12:49 AM
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1
Views: 4,132
graph editor modifiers
hello. i have just read an article about modifiers in graph editor in blender. is there no such thing in maya?
Thread by: mickhah
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Views: 3,403
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mickhah
11-11-2016|09:32 AM
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0
Views: 3,403
Motion path jumps first to last
Hey I know it is probably some simple setting I've missed but I can't find it. I have an object on a motion path curve and it stays at frame 1...
Thread by: CAPSLOCKSMITH
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Views: 2,884
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CAPSLOCKSMITH
16-11-2016|10:11 PM
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0
Views: 2,884
FACE mocap retargeting
Hi,can you give me some advise ,how i can apply 3d face mocap points to rig controls? how faceware or cubicmoution doing that with 2d capture, i mean...
Thread by: resister
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Views: 3,862
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resister
18-11-2016|08:49 PM
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0
Views: 3,862
creating whole animation in one big scene file
Hello, i have a 1.45 minute long animation, with just one character dancing around a room. There are many shot changes in the final video, but i...
Thread by: samwilliams
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Views: 4,109
by
Gen
01-12-2016|11:41 AM
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1
Views: 4,109
Rigging question.
Hello everyone, Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise...
Thread by: Anthonytony
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Views: 3,824
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dlopezdemedrano
04-01-2017|07:00 AM
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1
Views: 3,824
problem in move joint after skin
i skined my character and then i found one of my joint dose not have a good rotation so i used “move skin joint tool” and correct the axis but then...
Thread by: sjafarian237
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Views: 6,206
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dlopezdemedrano
04-01-2017|07:04 AM
Replies:
1
Views: 6,206
newb: Why is rotating joints weird like this???
Ok so im going through the Maya 4.5 Savvy Book and i am on the skeleton/joints section. Im going through one of the tutorial and it was telling me to...
Thread by: orgeeizm
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Views: 6,110
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dlopezdemedrano
04-01-2017|07:10 AM
Replies:
3
Views: 6,110
Model not aligning with the Skeleton
Hello everyone, I'm currently having an issue where I'm importing a model but the Mesh does not go into position with the skeleton rig, if you move...
Thread by: JackScurvy
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Views: 5,032
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dlopezdemedrano
04-01-2017|07:24 AM
Replies:
1
Views: 5,032
Maya rigging problem, probably due to skinning?
Hello, I've got a problem with a simple character rig in Maya, it's a problem I've had before but can never find a solution to. I'm not too skilled...
Thread by: Stampy
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Views: 7,247
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dlopezdemedrano
04-01-2017|07:28 AM
Replies:
4
Views: 7,247
What type of wave controller is this?
What type of wave controller is this? I need to make a character spine. This type of wave rig controller is much better than the FK rig....
Thread by: computertech
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Views: 4,483
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dlopezdemedrano
04-01-2017|07:32 AM
Replies:
2
Views: 4,483
BlendShape Issue
Hey, guys! I'm trying to add a blend shape for a downloaded rig, but I get some points moving when they are not supposed to. I've checked the...
Thread by: LastWolf
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Views: 4,293
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LastWolf
09-01-2017|05:02 PM
Replies:
2
Views: 4,293
Maya 2016 Delta Mush causes Geometry to rip like stretched bubble gum
Hello fellow Maya Users, So I was able to rig a simple human body in Maya and add controls and when I animate with a delta Mush deformer in place,...
Thread by: Auravinci
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Views: 3,796
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Auravinci
25-02-2017|12:34 AM
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0
Views: 3,796
Animated characters from Maya to Max
Hello everyone, I hope this is the right place to ask my question.. I really need your help. I build, rig, and animate a characters in Maya, and...
Thread by: Mishkawy
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Views: 3,517
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Mishkawy
01-03-2017|09:42 PM
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0
Views: 3,517
Gum&Teeth problem
Hello there, I don't know if i'm on the right topic; and i apologize if i'm not... So i'm encoutering a curious problem during the blocking...
Thread by: Charliek1d
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Views: 3,363
by
Jay
02-03-2017|11:36 PM
Replies:
1
Views: 3,363
FBX export animation issues
Hi there! I'm trying to export an animation from maya for use in Unity. I have a skinned mesh that also utilizes blend shapes. I bake the animation...
Thread by: inannamute
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Views: 18,734
by
ziggie
03-03-2017|03:24 PM
Replies:
5
Views: 18,734
Weight Painting Issue - Multi-color feedback all one color?
Hi all. I've used the multi-color feedback option/tool before, but I'm still relatively new to rigging. Typically, with multi-color feedback on, the...
Thread by: artbun
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Views: 4,125
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artbun
30-03-2017|08:52 PM
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0
Views: 4,125
Maya 2017 blendshapes with diven keys, stop working while animating even crashing
Hello. I have a character whose face is animated with control shapes translations as driver for driven keys for the blendshape node. So nothing...
Thread by: darkman222
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Views: 5,162
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darkman222
30-04-2017|08:27 PM
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0
Views: 5,162
Skinning seperate meshes
Hey everbody, i have a problem skinning a character! I started off with having the head and the body as two seperate meshes to make rigging the...
Thread by: fbra
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Views: 4,301
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fbra
10-05-2017|01:30 PM
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0
Views: 4,301
Connection Editor - Face MoCap Connection to Blendshapes
Hi all! * I’m struggling with connections in the Connection Editor. I’ve got a facial MoCap file which I would like to connect to the blendshapes...
Thread by: Luc.Adriaens
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Views: 4,981
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Luc.Adriaens
02-06-2017|11:31 AM
Replies:
1
Views: 4,981
Eye troube
I have been working on this rig for a long time. I was so very excited to be able to start animating when I rotated part of the torso and the eyes...
Thread by: LeSha
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Views: 4,305
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LeSha
05-07-2017|08:33 PM
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0
Views: 4,305
Rigging a hakama
Hi, I want to model a character something similar to this. What would be the best way to rig the pants ( Hakama ). Should I do a regular...
Thread by: wozzag1
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Views: 6,014
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wozzag1
04-08-2017|06:32 AM
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Views: 6,014
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