Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
How can I use the command "move x y z" in an expression? I created an boolean attribute "active" and in the expression editor I roughly wrote this...
Thread by: Markuz Subscribe
Views: 5,424
Markuz
by Markuz
22-10-2002|08:03 PM
Replies: 9
Views: 5,424
sup sup fellous and thanx in advanced to all that reply and take the time to read this. im animating a character, i grouped the pelvis joint to...
Thread by: wolv275 Subscribe
Views: 3,524
wolv275 11-11-2002|09:06 AM
Replies: 8
Views: 3,524
1. create cylinder, name it "Coin" 2. scale so it's like a coin 3. Choose Window>Animation Editors>Expression Editor Now, in this window, we can...
Thread by: Darkware Subscribe
Views: 8,575
Darkware
by kbrown
10-10-2002|07:01 AM
Replies: 14
Views: 8,575
I got this Create Tube Mel Script, was following the install info, that is it goes into the script folder, problem is, a got a ton of subscript...
Thread by: ezysk Subscribe
Views: 3,165
Darkon
by Darkon
18-09-2002|11:14 PM
Replies: 2
Views: 3,165
Hi all, I saw the post re sliders and reference to the 'attribCol.mel' script. I tried finding on AW site but could not. Would somone mind...
Thread by: Jim Subscribe
Views: 2,596
Darkon
by Darkon
28-09-2002|06:26 PM
Replies: 1
Views: 2,596
Hi all, Thanks for the attribute collect script it looks promising. I get this message when I run the script and get the window for the...
Thread by: Jim Subscribe
Views: 2,646
Jim
by Jim
29-09-2002|01:06 PM
Replies: 0
Views: 2,646
what id like a script to do is to aid me in setting keys for animation. a box will come up which is the actual scripted plugin, and whatever object...
Thread by: Nem Subscribe
Views: 11,759
Nem
by Nem
25-11-2002|06:57 PM
Replies: 35
Views: 11,759
1)how do i maid water. i mean like an sea with waves?
Thread by: smood Subscribe
Views: 2,283
smood
by 3djoe
15-11-2002|08:34 PM
Replies: 1
Views: 2,283
I'm writing a node where I've got a MFnData::kMesh attribute as input (called inputMesh). My trouble is I can't seem to get a DAG path to this input...
Thread by: playmesumch00ns Subscribe
Views: 3,763
playmesumch00ns 05-11-2002|04:49 PM
Replies: 2
Views: 3,763
I need a way to get the width and height of an existing file texture node in pixels using MEL. Anyone? ;) This is a part of a bigger script. I'll...
Thread by: kbrown Subscribe
Views: 3,458
undo
by undo
10-11-2002|11:08 PM
Replies: 4
Views: 3,458
Cwaist is all the bones gouped so its pivot is in the orgin rfoot and lfoot are my control foot bones. and im tring to gey the waist to say...
Thread by: crgowo Subscribe
Views: 3,459
crgowo
by crgowo
08-12-2002|05:30 PM
Replies: 4
Views: 3,459
Of all the forums up here, this one seems to get very little traffic. Either everyone here is very comfortable with MEL and expressions or no one's...
Thread by: dannyngan Subscribe
Views: 13,367
dannyngan 29-01-2003|10:21 PM
Replies: 40
Views: 13,367
Here's a script that I wrote to generate custom NURBS shapes for use as animation controls: http://www.dannyngan.com/mel_dannyhelper.htm I've...
Thread by: dannyngan Subscribe
Views: 2,715
dannyngan
by kal
05-01-2003|06:12 PM
Replies: 3
Views: 2,715
To get this section rolling again, I wrote this SIMPLE script just now... It just performs the initial first steps of starting the process of...
Thread by: ragecgi Subscribe
Views: 5,681
ragecgi
by ragecgi
24-01-2003|03:34 AM
Replies: 7
Views: 5,681
Check out this thread where I explain the script in detail:) http://forum.simplymaya.com/showthread.php?s=&postid=25759#post25759 ENJOY!!!
Thread by: ragecgi Subscribe
Views: 2,472
ragecgi
by ragecgi
07-01-2003|02:21 PM
Replies: 6
Views: 2,472
I'm playing around with different approaches to simulating seas and whatnot and have been perusing this tutorial. Everything is apparently setup...
Thread by: NitroLiq Subscribe
Views: 5,523
NitroLiq 08-01-2003|01:32 PM
Replies: 4
Views: 5,523
Is there a way to determine an object's material via MEL? Even better, is there a way to find the material that is assigned to a specific face? I...
Thread by: dannyngan Subscribe
Views: 21,080
dannyngan 14-01-2003|03:58 AM
Replies: 11
Views: 21,080
Is there a way to tell maya which expression gets executed first? My Stormy Ocean project is full of expressions and one of them contains some...
Thread by: kbrown Subscribe
Views: 3,041
kbrown 14-01-2003|10:59 PM
Replies: 6
Views: 3,041
Hello! Well I've tought about it and I've decided... Since I got into Programming with Computers at first, and now that I like Maya so much,...
Thread by: Emo Subscribe
Views: 2,841
Emo
by Emo
19-01-2003|09:57 AM
Replies: 7
Views: 2,841
Happy New Year all! I was wondering if there's a way of setting start and end times on a runtime expression. I mean, since a runtime expression is...
Thread by: Calvin Subscribe
Views: 3,194
Calvin
by Calvin
15-01-2003|01:26 AM
Replies: 2
Views: 3,194
Due to the fact that Windows Movie Maker cannot play 15 individual images from my HD per second (trying to do a real cartoon), I have turned to Maya....
Thread by: Darkware Subscribe
Views: 5,982
Darkware 16-01-2003|12:24 AM
Replies: 10
Views: 5,982
say hello to our new mel script moderator :)
Thread by: David Subscribe
Views: 4,662
David
by ragecgi
17-01-2003|04:43 AM
Replies: 17
Views: 4,662
K-man got me kinda tweaked on finding a good text editor for MEL because Jext doesn't specifically support MEL and I came across EditPlus. They have...
Thread by: NitroLiq Subscribe
Views: 3,603
NitroLiq 24-01-2003|09:00 PM
Replies: 4
Views: 3,603
I would like to go further into rigging my characters and gain a solid MEL education mostly for animation (so I can build my own animation tools to...
Thread by: tgx Subscribe
Views: 3,298
tgx 30-01-2003|05:02 PM
Replies: 5
Views: 3,298
Hey everyone, could you help me with a script that copy/paste Transform attributes into the Offset Parent Matrix on selected object, and finally sets...
Thread by: skalape Subscribe
Views: 2,390
skalape
by skalape
30-06-2023|06:14 AM
Replies: 0
Views: 2,390
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