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Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
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Streaks on blade edge
I seem to be getting streaks in a weapon model I'm making, during rendering. The streaks are on the blade which is very sharp. What can I do to fix...
Thread by: Clod
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Views: 1,442
by
mclimer
20-02-2004|12:46 AM
Replies:
6
Views: 1,442
Poly smooth prob.
I seam to be having a poly curse latley. a model I've been working for several weeks all of a suden does not want to smooth properly. Tried old...
Thread by: dragonsfire
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Views: 1,182
by
dragonsfire
18-02-2004|09:07 PM
Replies:
3
Views: 1,182
Download Meshes
Hi Just wondering - i do not have the necessary time to model a ship on my own - anyone knows where to find meshes for download?? Thx!
Thread by: Uglynakedguy
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Views: 1,596
by
Pony
06-02-2004|12:07 AM
Replies:
11
Views: 1,596
I still don't get the camera with the reference pics
I got another one...old one. I shot him with a mini-dv camera which is 720 by 480 size. I imported the pics as 72 by 48 on the poly planes. Why...
Thread by: tvholicjames
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Views: 1,654
by
strobe7
05-02-2004|04:50 PM
Replies:
8
Views: 1,654
I imported my nose into another scene, but lost the lambert material?
Ok, I imported a perfect nose to another scene and look what happened? First of all, what happened to the lambert? Plus, parts of the reference...
Thread by: tvholicjames
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Views: 1,928
by
tvholicjames
05-02-2004|04:03 AM
Replies:
4
Views: 1,928
Polygons in video games
Check this out: http://halo.bungie.net/images/site/halo/gallery/halo2/chiefanim2.jpg How come all the surfaces are further subdivided into...
Thread by: Gun-Kata
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Views: 1,253
by
mtmckinley
01-02-2004|10:08 PM
Replies:
2
Views: 1,253
how to get more than one profile curve with nurbs extrude?
I would like to extrude a profile circle curve along a path and also be able to place additional profile curve(s) of different sizes and or shape -...
Thread by: Lorenzo
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Views: 2,180
by
mtmckinley
30-01-2004|02:17 AM
Replies:
3
Views: 2,180
Attaching a lofted surface to a NURBS primitive: impossible?
If I try to attach two lofted surfaces, everything works fine. If I try to attach two NURBS primitives, everything works fine. But when I try to...
Thread by: Gun-Kata
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Views: 1,854
by
NitroLiq
25-01-2004|02:23 PM
Replies:
2
Views: 1,854
Need help with an indention technique
| Page:
1
2
Ok, I pulled this screenshot of a modified LW mesh that i imported into maya. It's a trek mesh and i'm trying to figure out how to put windows in my...
Thread by: dberry
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Views: 2,573
by
NitroLiq
25-01-2004|02:20 PM
Replies:
16
Views: 2,573
Attach Surfaces vs Stitch Edge Tool
What's the difference?
Thread by: Gun-Kata
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Views: 2,281
by
mtmckinley
25-01-2004|05:40 AM
Replies:
1
Views: 2,281
here is a great topology research for u topology freaks!!!
if stahlberg can get away with a mesh like that, why can't we all??!! http://www.cgtalk.com/showthread.php?s=&threadid=108412 :beer:
Thread by: vladimirjp
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Views: 1,538
by
twisteddragon33
24-01-2004|03:59 PM
Replies:
4
Views: 1,538
This is so weird
Ok, i imported the head shell into another scene and I went to Poly then combine, then use the append tool to fill in the gaps. Well, you can...
Thread by: tvholicjames
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Views: 1,153
by
Kurt
22-01-2004|08:30 PM
Replies:
1
Views: 1,153
noob 2 nurbs
hey... i am doing this head tutorial... and i cant delete half of the Nurb Sphere... help! its only the second step!!! i feel so dumb! ...
Thread by: DARKhacker
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Views: 1,717
by
mtmckinley
22-01-2004|02:22 PM
Replies:
5
Views: 1,717
Cogs and gears
| Page:
1
2
I am hopeing that this is going to be easy to solve. I am trying to make the insides of a watch with all it's cogs and gears. I made a poly cylinder...
Thread by: Tim_LIVID
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Views: 5,053
by
baldgeek
21-01-2004|10:17 PM
Replies:
15
Views: 5,053
Triangulate poly count
Hi, I've just started out modeling in Maya. Long enough to know that this attempt of making the number 1825 has far to many polygons! I planared...
Thread by: Ru55
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Views: 1,633
by
Ru55
21-01-2004|08:54 PM
Replies:
3
Views: 1,633
trim problems
Hello! Modelling a room right now: i did that walls from a loft of the edge-curves. the loft is linear. but when i trim the window out the...
Thread by: train_ucl
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Views: 1,410
by
train_ucl
21-01-2004|06:47 PM
Replies:
1
Views: 1,410
Beginner question
HI i have one little question about polygon modeling, there are how can i connect 2 different models together? and when i am use extrude face on...
Thread by: Satsu
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Views: 1,436
by
Satsu
18-01-2004|02:13 PM
Replies:
2
Views: 1,436
Blarsgh! Trees :)
Hey there, I've been trying to find a good way to create trees, but I couldn't find one... My scene is too big and needs too much quality on close...
Thread by: dirack
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Views: 2,057
by
dirack
14-01-2004|10:45 AM
Replies:
2
Views: 2,057
SubDiv to Poly problem
Hello, I'm new here and pretty new to Maya as well. I keep getting this problem whenever I convert a SubDiv model to Polys. I set the Tesselation...
Thread by: Gun-Kata
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Views: 2,535
by
Gun-Kata
14-01-2004|03:12 AM
Replies:
3
Views: 2,535
Poly Modelling Normals (?) issue
Hey folks, Having a smoothing or normal or SOMETHING issue with this dude. Faces around the ear look like a dog pooed on them. I can't seem to...
Thread by: fleetside
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Views: 2,205
by
fleetside
13-01-2004|10:52 PM
Replies:
7
Views: 2,205
Polygon modelling
Why do most of the commercial or really good models look different from mine. Each polygon looks like triangles and mine don't, why is this?
Thread by: goswald
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Views: 2,610
by
james_s
13-01-2004|02:46 AM
Replies:
9
Views: 2,610
NURBS help
i am building a car with nurbs and am having a problem, not sure wot ive done wrong, the surface just seems strange, any suggestions.
Thread by: Lespaul84
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Views: 2,009
by
mtmckinley
12-01-2004|04:28 AM
Replies:
7
Views: 2,009
Dodge Viper
;)
Thread by: bulzae
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Views: 1,571
by
bulzae
11-01-2004|01:39 PM
Replies:
0
Views: 1,571
revolved surfaces not rendering smoothly
hi everyone. i'm currently working on structures using revolved surfaces. while i work on them, they look fine and smooth. however, what bugs me...
Thread by: deryk
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Views: 1,645
by
NitroLiq
10-01-2004|05:06 PM
Replies:
1
Views: 1,645
Modelling mountains?
Hello! I will need to model mountains for my scene, so I was thinking is there a way perhabs that you make an alpha map, and us it as hight map...
Thread by: Sil-Valeor
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Views: 8,111
by
Sil-Valeor
09-01-2004|08:31 PM
Replies:
10
Views: 8,111
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