Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
this is a playblast of my characters run cycle (run, not walk :)) theres sumthing wrong with it, but i have no idea what it is, anyone know? any...
Thread by: Nem Subscribe
Views: 6,302
Nem
by Nem
19-10-2002|05:50 PM
Replies: 20
Views: 6,302
Hi all, sorry didn't post the ''zip'' file Just an animation test (turn and rise) of a character (Birdy) for current project. in DivX 5.02...
Thread by: Jim Subscribe
Views: 2,480
Jim
by Jim
19-10-2002|02:51 PM
Replies: 2
Views: 2,480
im using the trax editor and it seems to be very good, why do a lot of people keep saying its a load of bollox? anyway, question :) when u insert...
Thread by: Nem Subscribe
Views: 3,986
Nem
by Jim
17-10-2002|02:12 AM
Replies: 12
Views: 3,986
Hello, I'm quite new for Maya, but have quite a lot of knowledge of modeling in 3Dmax. And i'm curently switching to maya, because i think it's...
Thread by: Arjan_ceelen Subscribe
Views: 7,351
Arjan_ceelen
by Jim
09-10-2002|12:39 PM
Replies: 12
Views: 7,351
Hi Guys! Jim has been kind enough to send me this Bird Rig so you guys can download and play around with. So many thanks. As soon as the site...
Thread by: Kevin
Views: 4,545
Kevin
by David
03-10-2002|09:54 PM
Replies: 2
Views: 4,545
I am setting up my character for facial animation and I am having trouble solving what I think ought to be a simple problem. The head is modelled...
Thread by: patrickm Subscribe
Views: 3,238
patrickm 03-10-2002|09:52 PM
Replies: 0
Views: 3,238
Couple of quick questions: How can I edit the motion of a camera using the Graph Editor? Even though I have keyframes saved, the motion...
Thread by: aeroillini Subscribe
Views: 3,411
aeroillini 30-09-2002|11:49 PM
Replies: 3
Views: 3,411
As I was making my fishy scene for the mini competition I got the idea of animating the fish too. I already have the fish moving forward as I shooted...
Thread by: kbrown Subscribe
Views: 3,558
kbrown
by kbrown
29-09-2002|01:24 PM
Replies: 5
Views: 3,558
Hi there well I'm still trying to make the "simple" man. Project 4 > learning maya 3 for osX. I have been able to bulge the muscle (half sphere)...
Thread by: 1up Subscribe
Views: 3,627
1up 25-09-2002|11:52 PM
Replies: 5
Views: 3,627
In Max you have the capability to create a slider for you animation, .. You move the slider and the joint and the character in the scene moves also !...
Thread by: Protheus Subscribe
Views: 4,120
Protheus 25-09-2002|09:11 AM
Replies: 6
Views: 4,120
As some people on the list might already know I come from an Animation Master Background, I have spent the last two years using the program to...
Thread by: gazzamataz Subscribe
Views: 5,405
boomji
by boomji
22-09-2002|09:14 AM
Replies: 12
Views: 5,405
I have a problem with exporting bind maps from a character. I ussually bind geometry to skeleton, paint skin weights and then I want to export these...
Thread by: Bimbo Subscribe
Views: 3,101
Bimbo
by Bimbo
10-09-2002|10:54 AM
Replies: 0
Views: 3,101
Hi! I want to animate a character ( a robot) he should: - walk - shoot - stand up - lay...
Thread by: .:morpher:. Subscribe
Views: 3,303
.:morpher:. 10-09-2002|07:45 AM
Replies: 3
Views: 3,303
Hi all, Maybe one for Dimitris!!!!!!!! I have a bird character that I wish to be able to animate the pivot point on the 'Top' node of the...
Thread by: Jim Subscribe
Views: 2,705
Jim
by Jim
09-09-2002|10:56 PM
Replies: 0
Views: 2,705
Hi! I am Oscar Sanchez and I'm really new to 3D and Maya. I have created a head and I have made some clips of it for facial animation. Also I have...
Thread by: oscar Subscribe
Views: 6,324
oscar
by oscar
08-09-2002|11:14 AM
Replies: 4
Views: 6,324
Showing threads 1376 to 1390 of 1390
Currently Active Users 48 ( 0 members & 48 guests)
Threads in Forum : Animation
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off