Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
Hi Everyone, I'm wondering if any of you have created clothes yet. If so how long does it take to simulate a shirt draping over the shoulder? I...
Thread by: Trimeister Subscribe
Views: 2,059
Trimeister
by Kühl
25-03-2003|08:26 PM
Replies: 14
Views: 2,059
Hello Everyone, I'm not sure if my posting is in the correct area. Since there isn't any section for Cloth I thought I try here since my question...
Thread by: Trimeister Subscribe
Views: 1,717
Trimeister 24-03-2003|07:52 PM
Replies: 5
Views: 1,717
how would i model two objects melting into each other? never tried anything like this before
Thread by: Nem Subscribe
Views: 1,784
Nem
by alexgc
22-03-2003|08:24 PM
Replies: 11
Views: 1,784
please help me.. pretty please i enclosed two images.. in the first image when i start attaching patches of nurbs together, and all the isoparms are...
Thread by: strytus Subscribe
Views: 1,085
strytus
by strytus
18-03-2003|05:01 PM
Replies: 2
Views: 1,085
can anyone help me creating a poly circle?
Thread by: Axel Subscribe
Views: 1,630
Axel
by doodle
13-03-2003|04:39 PM
Replies: 6
Views: 1,630
I cannot get this line to go away in the middle of the face. I followed the video tutorial on mtmckinleys site, to no avail. I still have that line...
Thread by: phalcon Subscribe
Views: 1,537
phalcon
by phalcon
12-03-2003|07:28 PM
Replies: 7
Views: 1,537
How do i get rid of this stupid line? See the seam in the middle of the face? next to the red line....ahh! I made the right side of the head then...
Thread by: phalcon Subscribe
Views: 1,230
phalcon
by Kühl
11-03-2003|07:13 PM
Replies: 3
Views: 1,230
ok.. a few questions about nurbs and hopefully you guys can help me out a little bit. Lets say that I was modeling an object and I was starting it...
Thread by: strytus Subscribe
Views: 2,129
strytus 11-03-2003|05:22 PM
Replies: 6
Views: 2,129
How do you select different faces that have their icon in the same spot. For example in the following hastily drawn picture, the selection that i am...
Thread by: phalcon Subscribe
Views: 1,814
phalcon
by phalcon
10-03-2003|11:33 PM
Replies: 2
Views: 1,814
Is there anyway to set up one side of a sub-d head to mirrror onto the other side and reflect the changes that are made to the original side of the...
Thread by: phalcon Subscribe
Views: 1,253
phalcon
by phalcon
10-03-2003|07:46 PM
Replies: 3
Views: 1,253
:banana: hey there mike, (and anyone else who can help!) am doing your Audi TT tutorial and i wanted to know, a couple of things: after extruding...
Thread by: natz Subscribe
Views: 1,999
natz
by natz
10-03-2003|07:03 PM
Replies: 2
Views: 1,999
I recently discovered to figure out one issue with smooting of edges on a poly object. When some vertices are split and seemingly look like one...
Thread by: undseth Subscribe
Views: 1,145
undseth
by undseth
09-03-2003|12:42 AM
Replies: 4
Views: 1,145
I need to create a robot leg. I have a design but i'm not near a scanner so i'll try to explane it. The leg is in two parts. It's a square with...
Thread by: doodle Subscribe
Views: 2,077
doodle
by doodle
08-03-2003|09:25 PM
Replies: 4
Views: 2,077
Okay i am trying to model my first head using Maya and Sub-D, and i am running into some very aggravating problems right in the beginning. let me...
Thread by: phalcon Subscribe
Views: 1,472
phalcon
by phalcon
08-03-2003|08:50 PM
Replies: 4
Views: 1,472
Hi guys. Is there a way to split a face right smack in the middle, imean spliting the face equally? Something like inserting isoparms with the...
Thread by: Calvin Subscribe
Views: 1,640
Calvin
by Calvin
07-03-2003|07:32 AM
Replies: 7
Views: 1,640
First of all sorry for the bad english! is there a way to influence the net(tesselation?) of a subd-object. i've tried the standard functions but...
Thread by: cl10k Subscribe
Views: 1,333
cl10k
by Jim
06-03-2003|12:18 PM
Replies: 3
Views: 1,333
hi, I just split 2 vertices on a border edge (middle of the body) and they became 6 vertices. Now I want to select the vertices that make up the edge...
Thread by: d24e Subscribe
Views: 1,609
d24e
by d24e
05-03-2003|06:57 PM
Replies: 4
Views: 1,609
Hey all- I'm trying to follow the Organic Modeling 1 vid from Gnomon and am having some trouble about half way through. We are basically working on...
Thread by: drj Subscribe
Views: 4,035
drj
by drj
05-03-2003|04:07 PM
Replies: 13
Views: 4,035
I am trying to model a wing tip correctly for my Fokker Wulf for texturing but I am unhappy with what I have done - it doesn't align very well. ...
Thread by: gazzamataz Subscribe
Views: 2,050
gazzamataz 03-03-2003|09:31 AM
Replies: 9
Views: 2,050
I am following Mike's tutorial for Stitching a NURBS character Arms to Body. It seems very easy to understand but I am not getting the results that...
Thread by: essahc Subscribe
Views: 1,784
essahc
by essahc
01-03-2003|09:25 PM
Replies: 5
Views: 1,784
Any of you guys got a quick way to craete a series of veins or arteries , all connected with each other? These would have to be hollow. They have to...
Thread by: mdn303 Subscribe
Views: 4,987
mdn303 28-02-2003|11:41 AM
Replies: 8
Views: 4,987
Hi, I've been reading the Maya2 Character Animation book, and it was helpful to SOME extent, but I thought they left out quite a lot of...
Thread by: nspiratn Subscribe
Views: 1,977
nspiratn 28-02-2003|11:37 AM
Replies: 6
Views: 1,977
Hi, I am trying to detach a part of my poly model, now when I used Max all you had to do was select the faces you wanted to detach and hit...
Thread by: ade90054 Subscribe
Views: 5,575
ade90054 26-02-2003|05:31 PM
Replies: 4
Views: 5,575
looking for good poly hand tutorial, point me in the right direction.
Thread by: juciyfruit Subscribe
Views: 1,259
juciyfruit 26-02-2003|11:13 AM
Replies: 2
Views: 1,259
I am having a trouble putting a simple line of text on the body of the box. like a label on the box. I appreciate any highlights.
Thread by: ohyeah Subscribe
Views: 1,438
ohyeah
by Nem
24-02-2003|06:40 PM
Replies: 1
Views: 1,438
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