Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
I seem to be getting streaks in a weapon model I'm making, during rendering. The streaks are on the blade which is very sharp. What can I do to fix...
Thread by: Clod Subscribe
Views: 1,382
mclimer
by mclimer
20-02-2004|12:46 AM
Replies: 6
Views: 1,382
I seam to be having a poly curse latley. a model I've been working for several weeks all of a suden does not want to smooth properly. Tried old...
Thread by: dragonsfire Subscribe
Views: 1,136
dragonsfire 18-02-2004|09:07 PM
Replies: 3
Views: 1,136
Hi Just wondering - i do not have the necessary time to model a ship on my own - anyone knows where to find meshes for download?? Thx!
Thread by: Uglynakedguy Subscribe
Views: 1,527
Uglynakedguy
by Pony
06-02-2004|12:07 AM
Replies: 11
Views: 1,527
I got another one...old one. I shot him with a mini-dv camera which is 720 by 480 size. I imported the pics as 72 by 48 on the poly planes. Why...
Thread by: tvholicjames Subscribe
Views: 1,581
tvholicjames
by strobe7
05-02-2004|04:50 PM
Replies: 8
Views: 1,581
Ok, I imported a perfect nose to another scene and look what happened? First of all, what happened to the lambert? Plus, parts of the reference...
Thread by: tvholicjames Subscribe
Views: 1,879
tvholicjames 05-02-2004|04:03 AM
Replies: 4
Views: 1,879
Check this out: http://halo.bungie.net/images/site/halo/gallery/halo2/chiefanim2.jpg How come all the surfaces are further subdivided into...
Thread by: Gun-Kata Subscribe
Views: 1,219
Gun-Kata 01-02-2004|10:08 PM
Replies: 2
Views: 1,219
I would like to extrude a profile circle curve along a path and also be able to place additional profile curve(s) of different sizes and or shape -...
Thread by: Lorenzo Subscribe
Views: 2,136
Lorenzo 30-01-2004|02:17 AM
Replies: 3
Views: 2,136
If I try to attach two lofted surfaces, everything works fine. If I try to attach two NURBS primitives, everything works fine. But when I try to...
Thread by: Gun-Kata Subscribe
Views: 1,811
Gun-Kata 25-01-2004|02:23 PM
Replies: 2
Views: 1,811
Ok, I pulled this screenshot of a modified LW mesh that i imported into maya. It's a trek mesh and i'm trying to figure out how to put windows in my...
Thread by: dberry Subscribe
Views: 2,476
dberry 25-01-2004|02:20 PM
Replies: 16
Views: 2,476
What's the difference?
Thread by: Gun-Kata Subscribe
Views: 2,238
Gun-Kata 25-01-2004|05:40 AM
Replies: 1
Views: 2,238
if stahlberg can get away with a mesh like that, why can't we all??!! http://www.cgtalk.com/showthread.php?s=&threadid=108412 :beer:
Thread by: vladimirjp Subscribe
Views: 1,508
vladimirjp 24-01-2004|03:59 PM
Replies: 4
Views: 1,508
Ok, i imported the head shell into another scene and I went to Poly then combine, then use the append tool to fill in the gaps. Well, you can...
Thread by: tvholicjames Subscribe
Views: 1,127
tvholicjames
by Kurt
22-01-2004|08:30 PM
Replies: 1
Views: 1,127
hey... i am doing this head tutorial... and i cant delete half of the Nurb Sphere... help! its only the second step!!! i feel so dumb! ...
Thread by: DARKhacker Subscribe
Views: 1,677
DARKhacker 22-01-2004|02:22 PM
Replies: 5
Views: 1,677
I am hopeing that this is going to be easy to solve. I am trying to make the insides of a watch with all it's cogs and gears. I made a poly cylinder...
Thread by: Tim_LIVID Subscribe
Views: 4,966
baldgeek 21-01-2004|10:17 PM
Replies: 15
Views: 4,966
Hi, I've just started out modeling in Maya. Long enough to know that this attempt of making the number 1825 has far to many polygons! I planared...
Thread by: Ru55 Subscribe
Views: 1,595
Ru55
by Ru55
21-01-2004|08:54 PM
Replies: 3
Views: 1,595
Hello! Modelling a room right now: i did that walls from a loft of the edge-curves. the loft is linear. but when i trim the window out the...
Thread by: train_ucl Subscribe
Views: 1,373
train_ucl 21-01-2004|06:47 PM
Replies: 1
Views: 1,373
HI i have one little question about polygon modeling, there are how can i connect 2 different models together? and when i am use extrude face on...
Thread by: Satsu Subscribe
Views: 1,414
Satsu
by Satsu
18-01-2004|02:13 PM
Replies: 2
Views: 1,414
Hey there, I've been trying to find a good way to create trees, but I couldn't find one... My scene is too big and needs too much quality on close...
Thread by: dirack Subscribe
Views: 2,029
dirack
by dirack
14-01-2004|10:45 AM
Replies: 2
Views: 2,029
Hello, I'm new here and pretty new to Maya as well. I keep getting this problem whenever I convert a SubDiv model to Polys. I set the Tesselation...
Thread by: Gun-Kata Subscribe
Views: 2,482
Gun-Kata 14-01-2004|03:12 AM
Replies: 3
Views: 2,482
Hey folks, Having a smoothing or normal or SOMETHING issue with this dude. Faces around the ear look like a dog pooed on them. I can't seem to...
Thread by: fleetside Subscribe
Views: 2,146
fleetside 13-01-2004|10:52 PM
Replies: 7
Views: 2,146
Why do most of the commercial or really good models look different from mine. Each polygon looks like triangles and mine don't, why is this?
Thread by: goswald Subscribe
Views: 2,550
goswald
by james_s
13-01-2004|02:46 AM
Replies: 9
Views: 2,550
i am building a car with nurbs and am having a problem, not sure wot ive done wrong, the surface just seems strange, any suggestions.
Thread by: Lespaul84 Subscribe
Views: 1,951
Lespaul84 12-01-2004|04:28 AM
Replies: 7
Views: 1,951
;)
Thread by: bulzae Subscribe
Views: 1,528
bulzae
by bulzae
11-01-2004|01:39 PM
Replies: 0
Views: 1,528
hi everyone. i'm currently working on structures using revolved surfaces. while i work on them, they look fine and smooth. however, what bugs me...
Thread by: deryk Subscribe
Views: 1,616
deryk 10-01-2004|05:06 PM
Replies: 1
Views: 1,616
Hello! I will need to model mountains for my scene, so I was thinking is there a way perhabs that you make an alpha map, and us it as hight map...
Thread by: Sil-Valeor Subscribe
Views: 8,067
Sil-Valeor 09-01-2004|08:31 PM
Replies: 10
Views: 8,067
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