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Integrating 3D models with photography
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Rig rotation issue:
Hey guys, I searched the forums for this issue and can not find anything similar.. The issue is I have a back hoe..and the hydraulic cylinders...
Thread by: J450NP13
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Views: 2,640
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J450NP13
29-06-2015|03:45 PM
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0
Views: 2,640
Mesh skewing from bone rotation
Okay so I finished painting skin weights on my model but realized that when I rotate my bones, some of them skew the mesh horribly. I'd guessing this...
Thread by: Kopp
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Views: 10,085
by
David
04-07-2015|10:09 AM
Replies:
5
Views: 10,085
Looping problem
Whenever I try to loop any animation through post infinity the curves completely mess up after a while. I'm still very new at this so it might be...
Thread by: allebasi111
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Views: 2,040
by
allebasi111
05-07-2015|05:58 PM
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0
Views: 2,040
help with jellyfish animation
Hello! I've been following this tutorial: http://www.blackorb.com/3dtutorials/jellyfish.pdf I can't parent the squash deformer with the jellyfish...
Thread by: ema
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Views: 2,474
by
Jay
06-07-2015|03:30 PM
Replies:
3
Views: 2,474
Rigging help!
Hello, Im having a little trouble with my rig. So if you see below in the attachments, my rig has a separate hair mesh which sits on the head and...
Thread by: higdon
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Views: 1,995
by
daverave
07-07-2015|09:40 PM
Replies:
1
Views: 1,995
IK/FK Rig Pole Vector Issue
so i set up a nice IK/FK rig i have not skinned it yet but was wondering if someone could tell me what is going on with the pole vector so i have the...
Thread by: Kryptedbbkick
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Views: 2,635
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Kryptedbbkick
13-07-2015|04:38 PM
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0
Views: 2,635
Animating a cycle with a perfect start and end transition + offset principle
Hello dear Simply Maya, I've struggled with this problem for a while now and it's been hard ever since to take out the "snap" that shows when the...
Thread by: Grazzor
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Views: 3,167
by
Grazzor
20-07-2015|12:22 AM
Replies:
1
Views: 3,167
Help with Twist Deformers
TL;DR: Basically, everything below is moderately irrelevant. I'm wondering if I can create three rotation controls for a single nonlinear twist...
Thread by: ninthtale
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Views: 3,504
by
ninthtale
20-07-2015|06:01 AM
Replies:
2
Views: 3,504
IK Breaking Rigid Bind Skin?
I am creating a character who's arms and legs are rigid. I have attempted to make this effect using a smooth bind but it doesn't work perfectly; it's...
Thread by: tomundrwd
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Views: 3,451
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tomundrwd
20-07-2015|12:54 PM
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0
Views: 3,451
Recreate animation
Hey. I have to recreate animation of an object in a video. My object has to overlap object in the video (basically I have to cover leaf with...
Thread by: phantamisque
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Views: 2,207
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phantamisque
28-07-2015|05:20 PM
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0
Views: 2,207
Post Infinity Adjustment??
Hi guys I have a simple animation of a sphere bouncing abound inside an object and i want the animation to loop. Simple yeah, Post infinity...
Thread by: Cyberwolf43
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Views: 2,714
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Cyberwolf43
30-07-2015|11:19 AM
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0
Views: 2,714
Multiple Attributes to drive an object?
Basically, I have a setup where I want a controller to control the visibility of multiple other objects, based on where the controller is (the...
Thread by: tomundrwd
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Views: 4,988
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tomundrwd
08-08-2015|10:10 AM
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0
Views: 4,988
Copying muscle weights to duplicate muscle system
Is there a way to copy muscle weights from one muscle system to another, same like copying painted skin weights ? I have a problem, I didn't...
Thread by: lauris47
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Views: 2,959
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lauris47
08-08-2015|08:53 PM
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0
Views: 2,959
Extrude Animate the tail??
Hi guys I want to create a game show intro sequence and am using extruded cubes and animating the sub curve. Only problem is that i cant...
Thread by: Cyberwolf43
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Views: 3,232
by
martingilbert3d
14-08-2015|03:00 AM
Replies:
2
Views: 3,232
Bake deformer animations on mesh, FBX
Is there a way to bake deformer animations into fbx model ? I have created a character which uses maya muscle system, I would like to export it to...
Thread by: lauris47
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Views: 4,480
by
lauris47
16-08-2015|01:08 PM
Replies:
0
Views: 4,480
Animation to Pod File
Hi, I'm still a bit new to this so sorry if this is a noob-ish question. I have a animated rig that works correctly in maya. When I export to pod...
Thread by: fluidPixel
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Views: 2,773
by
fluidPixel
22-08-2015|03:13 AM
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0
Views: 2,773
Is it ok to key joint's rotation to it's transfroms ?
Hey, I'm wondering, is it fine to key character joint rotations to same joints transforms in maya? I noticed that when human's arms are up in the...
Thread by: lauris47
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Views: 2,146
by
lauris47
25-08-2015|08:15 PM
Replies:
1
Views: 2,146
Rigging a Hinge
I've got a question about rigging a hinge. In the images below you can see the model which needs to be rigged. I have tried to rig it but I don't...
Thread by: Martel
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Views: 2,425
by
Martel
02-09-2015|11:52 AM
Replies:
0
Views: 2,425
Copying rigged grand piano key
Hello, Is there any way to duplicate this piece of grand piano key mechanism with expressions? I need 88 individual working keys, but now, all...
Thread by: Macko
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Views: 2,310
by
stwert
04-09-2015|12:49 AM
Replies:
1
Views: 2,310
Rigging cape
Hi everyone So I'm working on a character who has a cape. Not sure which route to take....rig vs ncloth? Which one works better for animation and...
Thread by: ahmedfawaz
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Views: 4,290
by
ahmedfawaz
09-09-2015|08:38 AM
Replies:
2
Views: 4,290
Why Train goes slower on the corners of curve?
Hi everybody. I have a problem. Could someone help me about that please? Why Train goes slower on the corners of curve? I create a reference curve...
Thread by: ozelgoktug
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Views: 3,656
by
ozelgoktug
17-09-2015|09:41 AM
Replies:
3
Views: 3,656
I cant see move tool. Why?
When I click on Rotate and Scale tool I have not any problem but When I want to use Move tool I cant see any control on object. ...
Thread by: ozelgoktug
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Views: 11,723
by
Chris Miller
24-09-2015|10:10 AM
Replies:
4
Views: 11,723
Bacteria Cell Division
Hi guys, I'm trying to create an animation of some bacteria cells dividing and then dividing again ... with this process repeating maybe a few...
Thread by: Chris Miller
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Views: 2,786
by
Chris Miller
24-09-2015|10:26 AM
Replies:
0
Views: 2,786
TheMattePoser - A Motionbuilder:ish pose tool for Maya
TheMattePoser is a pose save/load tool for Autodesk Maya. Its been implemented as an effort to create a similar pose management system to what...
Thread by: TheMatte
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Views: 3,025
by
TheMatte
25-09-2015|04:53 PM
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0
Views: 3,025
Rigging a Shoulder Pad
Hello animators, and anyone else who reads this! I have spent countless hours on Google, experiments that failed, and I'm pretty much stuck with a...
Thread by: Blocker226
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Views: 3,770
by
Nilla
25-09-2015|05:36 PM
Replies:
2
Views: 3,770
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