Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
my character's left leg has a bit of influence from the right leg. I have no idea how to erase the weight influence. Can someone please tell me? I...
Thread by: none Subscribe
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none 07-06-2003|03:06 AM
Replies: 1
Views: 2,205
I was watching the Conker video here: (about 5 megabits) Oh, and I should post this> (Warning: this video game contains content not suitable for...
Thread by: Darkware Subscribe
Views: 1,419
Darkware
by ragecgi
05-06-2003|06:46 PM
Replies: 3
Views: 1,419
Hey guys... I was thinking about rigging a character with set driven key and lattices. I plan on putting alot of work into this so I can put it on my...
Thread by: brian_ellebracht Subscribe
Views: 2,674
brian_ellebracht 04-06-2003|09:26 PM
Replies: 4
Views: 2,674
sorry i was posting in wrong place...
Thread by: otaku Subscribe
Views: 974
otaku
by otaku
03-06-2003|09:06 PM
Replies: 0
Views: 974
Hey people, Back when I still used 3d studio max I was able to create a chain of poly boxs, link them all together then add IK to the actual mesh...
Thread by: ade90054 Subscribe
Views: 1,612
ade90054 03-06-2003|02:13 PM
Replies: 2
Views: 1,612
i was animating camera on path over a normal surface of spueres as you can see, but when i was creating animationpath with the cam (connect cam to...
Thread by: otaku Subscribe
Views: 1,278
otaku
by otaku
02-06-2003|09:09 AM
Replies: 2
Views: 1,278
There's probably no way to do this, but I'll ask anyway..... ok, Here's what I'm trying to do. I'm doing a 100 frame animation for a company...
Thread by: Darkware Subscribe
Views: 3,517
Darkware 01-06-2003|01:26 PM
Replies: 2
Views: 3,517
just wanted to ask u if i can find some material on howto create a simple walk wid reverse foot rig.... :banghead:
Thread by: mind_raper Subscribe
Views: 1,138
mind_raper
by Kurt
30-05-2003|06:14 PM
Replies: 1
Views: 1,138
I just missed my assignment deadline after staying up all night working on this but I would still like to get some marks by handing it in a week...
Thread by: Twinnie Subscribe
Views: 1,427
Smergo
by Smergo
30-05-2003|07:45 AM
Replies: 5
Views: 1,427
hey peoples, i'm making an animated short with facial and body animation and wondering if anyone can help me with a few questions. I have a poly...
Thread by: strytus Subscribe
Views: 1,054
strytus
by strytus
30-05-2003|07:33 AM
Replies: 2
Views: 1,054
is it possible to define a blendshape only on some verts of a poly model? or does it not matter as maya saves the changes intelligent only for the...
Thread by: BabyDuck Subscribe
Views: 1,372
BabyDuck 28-05-2003|02:05 PM
Replies: 2
Views: 1,372
I've seem to have run into a problem in my mech design, what I want to be able to do Is have the whole lower leg rotate on the pivot point i...
Thread by: Blinn Subscribe
Views: 1,851
Blinn
by Blinn
27-05-2003|09:36 PM
Replies: 8
Views: 1,851
Hi I am with the problems to make my hands to move correctly. The skin does not move perfectly with the junctions and, some fingers are defective....
Thread by: cbelini Subscribe
Views: 2,135
Nenox
by Nenox
26-05-2003|10:41 PM
Replies: 5
Views: 2,135
Hey, Whats up everybody! I'm new here and hope to make my interaction with the forum ongoing. I'm pretty much new to animating in maya and animation...
Thread by: 3rdDimension Subscribe
Views: 2,320
Nenox
by Nenox
26-05-2003|10:22 PM
Replies: 8
Views: 2,320
Hi... I'm so stress, because I can't do to joint and to move my robotic hands with joints... Later I go to need to liven up it together. Is...
Thread by: cbelini Subscribe
Views: 1,641
cbelini 26-05-2003|05:13 AM
Replies: 4
Views: 1,641
Hey, I'm making an animation and I need some help with syncing it. What needs to happen is this; it starts spinning slowly, and accellerates for a...
Thread by: PappaSmurf Subscribe
Views: 2,263
PappaSmurf 26-05-2003|05:05 AM
Replies: 1
Views: 2,263
Just a quick question, how do I make some helicopter blades that spin and don't stop. I have been fiddling with the rigid body attributes and I have...
Thread by: Twinnie Subscribe
Views: 4,881
Twinnie 26-05-2003|04:46 AM
Replies: 9
Views: 4,881
ello, I want to use blendshapes to create some facial animation, but also use bones to open close the mouth. Can I skin the head then create...
Thread by: cb8rwh Subscribe
Views: 2,510
Nenox
by Nenox
21-05-2003|05:37 PM
Replies: 3
Views: 2,510
I know this should go in the animation forum but Im not sure a lot of people look there.ok, I have a box-man character that I made and a skeleton all...
Thread by: Black Robe Subscribe
Views: 1,582
Black Robe 19-05-2003|09:46 PM
Replies: 6
Views: 1,582
i am trying to learn setting up an character for animation. and not to do something only i can use, i wanted to do it usefull from the beginning....
Thread by: BabyDuck Subscribe
Views: 1,244
BabyDuck
by Nem
18-05-2003|07:13 PM
Replies: 4
Views: 1,244
Is it possible? Whats the method to get blend shapes using polys?
Thread by: dave_baer Subscribe
Views: 1,100
dave_baer 13-05-2003|04:43 AM
Replies: 2
Views: 1,100
Hello Everyone, Can you guys help me with this question. I have been trying to figure this out but can't seemed to grasp. Please take a look at my...
Thread by: Trimeister Subscribe
Views: 1,146
Trimeister 09-05-2003|09:23 AM
Replies: 1
Views: 1,146
Hi, I just discovered a serious problem with my character! I've used lattices on the eye's, so that I could deform the shape of the eye to fit...
Thread by: ade90054 Subscribe
Views: 1,818
ade90054
by Alan
08-05-2003|12:01 PM
Replies: 5
Views: 1,818
Hi people, Does anybody know how to change the order that maya evaluates a character, for example i've animated a simple walk then added a blend...
Thread by: ade90054 Subscribe
Views: 4,401
ade90054 03-05-2003|08:02 PM
Replies: 2
Views: 4,401
Hello peeps. I've recnetly delved into the complex world of character animation and have encountered numerous problems. At the moment I'm trying to...
Thread by: Gekko Subscribe
Views: 1,892
Nenox
by Nenox
03-05-2003|09:05 AM
Replies: 4
Views: 1,892
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