Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
I'm trying some simple smoke rendering and I'm getting the following error: Warning: Texture file Smoke doesn't exist, node file1 Any idea what...
Thread by: clebo99 Subscribe
Views: 2,697
clebo99 08-01-2009|10:01 PM
Replies: 4
Views: 2,697
I am a newbie. I got Maya 2009 for work and was asked to do what seems to be a simple animation: Dollar signs that float up from one source in a...
Thread by: HowFree Subscribe
Views: 3,058
HowFree
by Dann
08-01-2009|09:13 PM
Replies: 4
Views: 3,058
I have an idea of video taping a body of water and then bringing it into maya and modeling something popping out of the water but I have no idea how...
Thread by: Rhetoric Camel Subscribe
Views: 4,120
Rhetoric Camel
by ragecgi
27-12-2008|04:00 AM
Replies: 11
Views: 4,120
Hi, Where can I find decent Maya Fluids tutorials on the internet? I'm using Maya fluids for the first time, but I really don't want to...
Thread by: trekg4 Subscribe
Views: 3,614
trekg4
by trekg4
12-12-2008|02:59 PM
Replies: 6
Views: 3,614
I am modeling a sewer at the moment and there is going to be a water particle flowing from the roof and when it hits the water in the sewer i want...
Thread by: mklem3 Subscribe
Views: 1,879
mklem3
by ragecgi
10-12-2008|01:19 PM
Replies: 1
Views: 1,879
Hi there, I'm doing a little simulation of a rope attached to an object. So far so good: Using hair I attached the follicle to the object, and made...
Thread by: phonk Subscribe
Views: 1,929
phonk
by phonk
30-10-2008|05:51 PM
Replies: 0
Views: 1,929
Hey, I'm trying to find a way to make a 'goal' for Rigid Bodies, I'm guessing I will have to use expressions on the RB's impulse directions but am...
Thread by: bendingiscool Subscribe
Views: 1,960
bendingiscool 25-10-2008|06:37 AM
Replies: 0
Views: 1,960
Hi Rage. Here is that new thread, ;). Just to reiterate, I have a gift box with a ribbon on the top lid and I am trying to simulate the box...
Thread by: erikober Subscribe
Views: 4,730
erikober
by mirek03
23-10-2008|06:47 PM
Replies: 8
Views: 4,730
Hello. Trying to setup something simple, but no joy. Just as a test: Two poly cubes, one above the other. The one above is thinner than the...
Thread by: erikober Subscribe
Views: 2,467
erikober
by ragecgi
22-10-2008|03:07 PM
Replies: 6
Views: 2,467
How would I go if I want to simulate a ground covered with little stones like on the picture below? my first idea was to create a particle cloud,...
Thread by: Falott Subscribe
Views: 3,465
Falott
by Falott
07-10-2008|03:32 AM
Replies: 6
Views: 3,465
1st issue - a stable vortexField i have a particle swarm of 50.000 with random radii. a a turbulenceField has been applied to create pattern....
Thread by: Falott Subscribe
Views: 2,925
Falott
by ragecgi
26-09-2008|08:53 PM
Replies: 5
Views: 2,925
Does anyone know the mel command to kill specified particles? I need to kill off some particles based on time and their particleId. I have the code...
Thread by: Dann Subscribe
Views: 1,791
Dann
by Dann
22-09-2008|11:13 AM
Replies: 0
Views: 1,791
So I'm just trying to figure out Maya's hair systems. What I'm trying should be easy, but I can't get it right. I need to create a steel cable...
Thread by: Dann Subscribe
Views: 2,015
Dann
by Dann
19-09-2008|03:34 PM
Replies: 0
Views: 2,015
Hi I am working in maya dynamics can any one mail me where can i get good tutorials for fluid effects,hair and fur,ncloth pls mail me
Thread by: Karthikeyan.nrk Subscribe
Views: 1,807
Karthikeyan.nrk
by ragecgi
10-09-2008|10:19 PM
Replies: 2
Views: 1,807
hi there, could anyone show me or give me hints as to how to create an explosion effect, like the one found among the videos in the maya help...
Thread by: jacobtwumasi Subscribe
Views: 2,321
jacobtwumasi 10-09-2008|04:35 AM
Replies: 9
Views: 2,321
I'm trying to get a nice flame/smoke effect for a missile that I'm going to use in an animation. I can get a very nice smoke effect but nothing...
Thread by: jm82792 Subscribe
Views: 2,442
jm82792
by jm82792
06-09-2008|02:22 PM
Replies: 5
Views: 2,442
hey got some questions im modelling a creature which has an huge mouth and big teeth and want to have him dripping saliva as he opens his mouth. And...
Thread by: anasasis Subscribe
Views: 3,119
anasasis
by ragecgi
04-09-2008|12:19 PM
Replies: 3
Views: 3,119
Hey guys, I would like to be able to emit fluids at collisions points (similar to particles' version), for instance if i had some geometry go...
Thread by: bendingiscool Subscribe
Views: 2,394
bendingiscool 28-08-2008|10:41 PM
Replies: 2
Views: 2,394
Hello. I hope this hasn't been asked already, and I also hope it's not too advanced for the newbie forum. I'm still a newbie at least. I'd like to...
Thread by: InverseTelecine Subscribe
Views: 2,932
InverseTelecine
by ragecgi
28-08-2008|02:58 AM
Replies: 7
Views: 2,932
Hi! I've got a fun one here. I've made a nice simple basic stickfigure that I'd like to collapse after a bit of running. Now for the structure of...
Thread by: Edward256 Subscribe
Views: 3,737
Edward256 27-08-2008|06:59 AM
Replies: 2
Views: 3,737
Hey all. I'm working a piece that involves water running from a sink faucet. I've reached a good point where I have the water emitting from the...
Thread by: andymation Subscribe
Views: 2,088
andymation 18-08-2008|01:20 AM
Replies: 1
Views: 2,088
hey i want to emit a particle every time an object rotates 90 in the Z axis. float $Value = "getAttr frontGunGroup.rz";//gets the .rz //value...
Thread by: pbman Subscribe
Views: 2,010
pbman
by pbman
11-08-2008|04:45 PM
Replies: 3
Views: 2,010
Hey, not sure if this is right forum for it, but I was wondering how I would go about converting geometry into a fluid, if anyone has used houdini...
Thread by: bendingiscool Subscribe
Views: 4,070
bendingiscool 10-08-2008|11:36 AM
Replies: 2
Views: 4,070
How do I increase the subdivisions in my ocean shader? i’m getting these strange triangular reflections and bumpy surfaces (see below) that seem to...
Thread by: adevejian Subscribe
Views: 2,271
adevejian
by ragecgi
07-08-2008|11:07 PM
Replies: 5
Views: 2,271
I imported my mesh of a simple drop of water splashing into a pool. wondering how I can constrain a camera so that it follows the drop -- so that the...
Thread by: richchong Subscribe
Views: 2,725
richchong
by Gen
05-08-2008|03:40 AM
Replies: 3
Views: 2,725
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