Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
Hi folks, As you can see the image, I have two faces selected and I wanna combine them to make just one. How can I do it? ...
Thread by: Rodi Subscribe
Views: 3,016
Rodi
by ragecgi
10-09-2002|10:49 AM
Replies: 7
Views: 3,016
Ok, I know that I'm supposed to rid my mesh of 3 and 5 sided ploys. However nowhere have I seen tuts on any proven techniques. Trying desperatly to...
Thread by: filmic Subscribe
Views: 4,826
filmic
by filmic
07-09-2002|08:35 PM
Replies: 2
Views: 4,826
hey im remodlling my bear dude with nurbs cos the poly model was way too dense for my skinning :( but nurbs is giving me trouble :( im using the...
Thread by: Nem Subscribe
Views: 2,197
Nem
by Nem
30-09-2002|05:08 PM
Replies: 6
Views: 2,197
um how do you attach a nurbs surface. this is after i turn the surface live. then draW A curve on it. like a circle. then i trim off the un wanted...
Thread by: raul Subscribe
Views: 2,976
raul
by raul
09-09-2002|12:50 AM
Replies: 2
Views: 2,976
hey dudes, when modelling a head with nurbs in seperate patches,the advantage is to have more detail in areas that need it. ...
Thread by: boomji Subscribe
Views: 4,413
boomji
by ragecgi
10-09-2002|09:34 PM
Replies: 1
Views: 4,413
ok, this model is scaring me shitless(the underside of it)...hope you guys have a similar model and can advise on the approach i'd take(i...
Thread by: boomji Subscribe
Views: 2,870
boomji
by ragecgi
14-09-2002|10:43 PM
Replies: 5
Views: 2,870
Hey Guys, I was just wondering if there was some faster way than duplicating a rivet at a time. As if you could choose to duplicate a certain...
Thread by: Imperator Subscribe
Views: 2,448
Darkon
by Darkon
12-09-2002|05:54 PM
Replies: 1
Views: 2,448
hi guys...........i'm new here, i am looking for some tutorials or some guidelines to model a polygon head..........anyone can give some suggestion?...
Thread by: waterlulu Subscribe
Views: 3,045
waterlulu
by raul
16-09-2002|11:20 AM
Replies: 3
Views: 3,045
I have a cylinder. Bit as you all know the top and botom of the cylinder are open ! so how do I close/fill these. If you are working with poly there...
Thread by: Protheus Subscribe
Views: 10,989
Protheus 18-09-2002|09:35 AM
Replies: 7
Views: 10,989
I cant seem to remember how to model a character in maya anymore, I tried that simple man tutorial but it didnt turn out great when I edited its...
Thread by: killer Subscribe
Views: 5,202
killer 24-09-2002|03:25 PM
Replies: 16
Views: 5,202
I seem to have a problem using the Mirror Geometry action, you see, when I mirror the object it leaves edges non-merged and I can´t play with them,...
Thread by: adldesigner Subscribe
Views: 2,253
adldesigner 21-09-2002|04:44 AM
Replies: 2
Views: 2,253
Hi there! I'm having a capacity problem with my house project. I'm building a roof made of 1000's of small nurbs surfaces. They each have a UV...
Thread by: Kitoc Subscribe
Views: 3,399
Kitoc
by Kitoc
18-09-2002|06:11 AM
Replies: 5
Views: 3,399
Hey Guys! I have a little bit of a problem ... I just created a polygon model, which I combined to a polygon torus. Now I´m trying to bevel...
Thread by: adldesigner Subscribe
Views: 3,317
adldesigner 19-09-2002|06:18 PM
Replies: 6
Views: 3,317
Well ..after reading a bit through Maya´s docs I came cross this little gem of info when modeling polygons .. and it should help you save trouble...
Thread by: adldesigner Subscribe
Views: 2,781
adldesigner 20-09-2002|07:34 PM
Replies: 5
Views: 2,781
Judging on what you know, what would be your best way to fix these "offending" edges? They were created by the wrong use of Extrude Edge and Merge...
Thread by: adldesigner Subscribe
Views: 3,266
adldesigner 20-09-2002|08:26 PM
Replies: 2
Views: 3,266
Been workin on a character and trying to attach both feet. But when I hit attach the legs kind of collapse and square off on one and the other...
Thread by: Stever Subscribe
Views: 2,518
Kevin
by Kevin
29-09-2002|04:40 PM
Replies: 6
Views: 2,518
hello fellas, i have a nurbs modelling question relating to cars and filleting. i have filletted these surfaces and everything seems cool, but in...
Thread by: sedric Subscribe
Views: 2,172
sedric
by sedric
26-09-2002|05:04 AM
Replies: 0
Views: 2,172
how can i create a bunch of tubes that comes out of one point, just trying to experiment with an abstract image. :banghead:
Thread by: ephekto Subscribe
Views: 2,520
ephekto
by ephekto
27-09-2002|06:08 PM
Replies: 4
Views: 2,520
how do you delet a nurbs face,:eek:
Thread by: raul Subscribe
Views: 2,434
raul
by raul
27-09-2002|05:40 AM
Replies: 3
Views: 2,434
Oke, I need to attach the leg on to the torso. What is the quickes way to do this ? The left part shows the wireframe on shaded mode so you can...
Thread by: Protheus Subscribe
Views: 3,108
Protheus 30-09-2002|04:59 PM
Replies: 12
Views: 3,108
OK, im trying to make an opening in a car bumper made up of nurbs. I create another nurbs cylinder to subtract that shape from the car bumper and it...
Thread by: timur04 Subscribe
Views: 3,466
Darkon
by Darkon
27-09-2002|07:06 PM
Replies: 5
Views: 3,466
Hello guys, while working on my Porsche i ran into a problem. How do i cut a nurbs object in half? Like detatch some part of a nurbs object? I just...
Thread by: timur04 Subscribe
Views: 2,514
timur04 30-09-2002|04:56 PM
Replies: 3
Views: 2,514
O.K. so you-know-who has made it to Maya! I have a little problem though. I am used to AM, with this program you can select groups of points and hide...
Thread by: gazzamataz Subscribe
Views: 2,653
gazzamataz
by kbrown
02-10-2002|08:11 PM
Replies: 4
Views: 2,653
I know you can select a SubD face an refine it but is there a way to do the opposite? I mean can I unrefine or something if I have an area which is...
Thread by: kbrown Subscribe
Views: 2,174
kbrown
by kbrown
02-10-2002|04:13 PM
Replies: 6
Views: 2,174
Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the...
Thread by: PrajnaParamita Subscribe
Views: 436
PrajnaParamita 27-02-2024|08:04 PM
Replies: 0
Views: 436
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