Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I don't know why this is suddenly happening... I've been hardware batch rendering a cloud of sprite particles that are given random RGB values via...
Thread by: scentmental Subscribe
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scentmental 14-05-2013|01:14 AM
Replies: 2
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I have some lights that have a light within them, you can see them below, my question is how do I get the lights to shine thru the rice paper...
Thread by: dae Subscribe
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dae
by Alan
16-09-2004|08:56 AM
Replies: 2
Views: 2,494
hi, I'm texturing some stone columns using procedurals - does anyone have any tips on how i could create random streaking or mould/stains creeping...
Thread by: se7enhedd Subscribe
Views: 2,319
se7enhedd 02-04-2012|11:11 AM
Replies: 5
Views: 2,319
Are there some hidden docs on how to use this? There's a lot of talk, but no real explanation on how to use it. It took me 3 days just to find...
Thread by: luke119 Subscribe
Views: 932
luke119
by luke119
26-03-2007|09:32 PM
Replies: 0
Views: 932
Hi, I was just looking at shaders and messing around with them and I noticed that almost EVERY shading network has a sampler node's facing ratio...
Thread by: nspiratn Subscribe
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nspiratn
by Alan
10-03-2004|01:13 PM
Replies: 1
Views: 2,989
hi, i am attaching image of prob.....could someone plz . tell what is error.............cause if i apply env. ball in directly reflection then...
Thread by: lalamax3d Subscribe
Views: 1,278
lalamax3d 25-05-2003|01:20 PM
Replies: 0
Views: 1,278
hi, if i put env. ball in reflected color slot , it works fine.....but i want surface to start reflecting gradually as it is becoming...
Thread by: lalamax3d Subscribe
Views: 1,406
lalamax3d 27-05-2003|01:49 AM
Replies: 3
Views: 1,406
I'm sure this is such a simple question it's bordering on dumb; so dumb it's not really covered anywhere.. I'm looking at render layers, I've got...
Thread by: se7enhedd Subscribe
Views: 4,452
se7enhedd 18-05-2012|09:19 AM
Replies: 4
Views: 4,452
Hi guys, long time no see I'm having a problem getting maya to save transparencies in a targa when rendering, i've never had this problem and as...
Thread by: DrRobotnik Subscribe
Views: 1,198
DrRobotnik
by Alan
29-12-2004|12:31 PM
Replies: 3
Views: 1,198
http://i59.tinypic.com/14v1d76.png I want to scale my HDRI image bigger so that my tire can fit... I can't scale the tire down because it'll...
Thread by: Skalman Subscribe
Views: 4,590
Skalman 12-03-2014|08:13 PM
Replies: 1
Views: 4,590
so I've got a buddy who uses scanline to render out his images instead of raytrace, was wondering if there's anyone else who swears by scanline...
Thread by: MamoruK Subscribe
Views: 3,812
MamoruK 08-04-2013|12:25 AM
Replies: 2
Views: 3,812
I've asked a lot of mental ray questions over the past few months but as of late, I'm wondering if I have a serious rendering problem that can only...
Thread by: Russell Subscribe
Views: 5,545
Russell
by Alan
31-05-2004|01:44 PM
Replies: 14
Views: 5,545
Hey guys, My camera, characters and background is too far away from origin. It tooks double the time to render every shot. I only know create a...
Thread by: BadBadtz-Maru Subscribe
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BadBadtz-Maru 22-08-2016|07:16 AM
Replies: 0
Views: 3,919
I have a scene that’s has rendered nice in v2010. But since I moved to v2012 all my materials are rendering black. I’ve relinked them, still no...
Thread by: Luc.Adriaens Subscribe
Views: 7,173
Luc.Adriaens 17-01-2012|09:09 AM
Replies: 5
Views: 7,173
OK.. i have this irregular self-shadowing reflection problem. I do know about about the lighting self-shadowing problem, but this is a bit...
Thread by: strytus Subscribe
Views: 2,740
strytus
by strytus
17-09-2003|03:18 AM
Replies: 2
Views: 2,740
I know this may sound a little newbie and I hate asking newbie questions, but when I render a sequence of frames (eg. Sphere.XXX.tga) I cannot get...
Thread by: Aerlinger Subscribe
Views: 1,359
Aerlinger 26-05-2003|08:22 AM
Replies: 2
Views: 1,359
I get an error when network rendering with Mental Ray. When it loads up my client PC the error reads... "mi-ray not a service. " Then leads me...
Thread by: Stephen Subscribe
Views: 1,149
Stephen
by Stephen
09-07-2008|08:26 AM
Replies: 0
Views: 1,149
hey guys, wat settings u require to get a glow effect lik the one i have shown in the attached pic...... how much time require to render this... help
Thread by: reebapiya Subscribe
Views: 2,153
reebapiya
by mastone
27-01-2009|08:11 PM
Replies: 5
Views: 2,153
Hi all! i downloaded a few shaders from highend to my \AliasWavefront\ShaderLibrary\shaders\Glass directory it works fine but it is not perfect...
Thread by: subnurbs Subscribe
Views: 1,373
subnurbs 03-02-2003|06:25 PM
Replies: 0
Views: 1,373
Heya. In a nutshell, I need to be able to produce city lights on a dark side of a planet, simular to this:...
Thread by: mrSimon Subscribe
Views: 1,939
mrSimon
by mirek03
26-03-2007|10:02 AM
Replies: 1
Views: 1,939
What does the red X over the icon mean.
Thread by: mtcgs Subscribe
Views: 1,084
mtcgs
by mtcgs
17-01-2008|06:26 PM
Replies: 2
Views: 1,084
how to make a Shadow and Z Depth Pass in Maya Default render.
Thread by: Dushyant Subscribe
Views: 1,860
Dushyant 03-03-2012|05:05 PM
Replies: 0
Views: 1,860
Hi everyone, is it possible to use shadows as countour for an object and set all the other lighted area to invisible(alpha) - like this picture...
Thread by: Dopser Subscribe
Views: 3,543
Dopser 05-12-2011|05:31 PM
Replies: 1
Views: 3,543
I know this is prob. elementary to most people, but my shadow edges are noisy, not soft. Where is this controlled? Render settings? Light settings?...
Thread by: Beefykieth Subscribe
Views: 1,440
Beefykieth 11-06-2007|04:24 PM
Replies: 5
Views: 1,440
Hi all, I am currently practising render passes and layers and what-not. I created a seperate render layer which will only capture my shadows using...
Thread by: RockyMills_01 Subscribe
Views: 2,088
RockyMills_01 06-10-2013|05:20 PM
Replies: 0
Views: 2,088
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