Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
Just a quick two questions... I have done a simple lipsync from a wave file imported in Maya, after exporting the animation as individual frames...
Thread by: jhaydock Subscribe
Views: 1,332
keef
by keef
15-06-2005|05:08 PM
Replies: 1
Views: 1,332
hello everyone, here is a quick question for curves... when you have a curve, and you would like it to have a shape of whatever thingy you've...
Thread by: LSphinx Subscribe
Views: 2,831
LSphinx
by LSphinx
11-04-2003|11:34 PM
Replies: 8
Views: 2,831
I built up a car starting off with a flat plane then extruding edges and tweaking.. now I only have the side done and need to finish the top but I...
Thread by: jtcdesigns Subscribe
Views: 1,710
jtcdesigns 19-03-2009|02:24 PM
Replies: 7
Views: 1,710
I think I saw a tutorial once that showed how blue prints are set up in Maya, I think it was an actual function designed for that very purpose...
Thread by: djwaterman Subscribe
Views: 3,552
djwaterman 23-02-2012|06:21 AM
Replies: 7
Views: 3,552
Hi I must be wording this incorrectly but I can't find out if - there is a Quick way to Preview a .ma file? I should probably render a quick...
Thread by: danielchappelle Subscribe
Views: 10,178
danielchappelle 09-10-2012|07:26 PM
Replies: 8
Views: 10,178
Hi guys, Small problem that I'm sure there is an easy fix for. I have a lot of objects that have been created by a script but they all have random...
Thread by: Chris Miller Subscribe
Views: 2,504
Chris Miller 27-04-2015|09:20 AM
Replies: 0
Views: 2,504
Hello Everyone I have started with light fog exercise and I came up with a problem as you will see in the image bellow. I created a polygon box. I...
Thread by: salsero Subscribe
Views: 6,385
salsero 30-03-2011|01:49 PM
Replies: 4
Views: 6,385
Im having trouble modeling realistic eyelids for the character I'm working on in polygons. I know one way to do it wich is by creating them out of...
Thread by: djknucklez Subscribe
Views: 2,998
djknucklez 16-03-2004|03:11 AM
Replies: 1
Views: 2,998
Hi, all I have a question at all Maya - "pro gamers". I´ve found a picture in the internet of a pretty well made raptor. It´s interessting that...
Thread by: Peppomanien Subscribe
Views: 1,658
Peppomanien 29-12-2006|10:41 AM
Replies: 7
Views: 1,658
I need some help making some realistic mountains. Not only the geometry but also the texture.
Thread by: MKess007 Subscribe
Views: 3,304
MKess007 27-03-2003|12:35 AM
Replies: 7
Views: 3,304
How do i make two vertices one? The thing I want to do is make half a sphere and a cylinder to one poly mesh.
Thread by: lakru Subscribe
Views: 1,768
lakru
by DukerX
30-11-2005|06:03 PM
Replies: 4
Views: 1,768
do u guys know where can i find the reanbell as in resonance of fate.. t pose?
Thread by: omegaend Subscribe
Views: 951
omegaend 04-05-2012|04:15 PM
Replies: 0
Views: 951
My first question is about the rebuild surface function. I wanted to know what exactly is its base purpose? Rearranging the isoparms/cvs more...
Thread by: cris007 Subscribe
Views: 3,155
cris007
by cris007
04-01-2006|04:31 PM
Replies: 0
Views: 3,155
Hi, I have been searching for a reset or recalcuate normals tool and I have come across plenty of fourms and threads but none with what im looking...
Thread by: BlenderCube Subscribe
Views: 4,275
LCWilliams 29-06-2013|03:24 PM
Replies: 4
Views: 4,275
Folks, I created some planes and moved and messed them about to fill some gaps I had in my model. I comformed my normals to get all the normals...
Thread by: Vampus
Views: 5,819
Vampus
by 3dgurl
03-09-2003|03:24 PM
Replies: 9
Views: 5,819
Hello, I'm quite new with Maya though having some experience in 3D using Max. Recently I started a nurbs patch model of a human head. I got the...
Thread by: Eelco Subscribe
Views: 2,993
Eelco
by Eelco
20-10-2004|03:54 PM
Replies: 0
Views: 2,993
Hi all, when trying to refine a poly object which has both sharp angles and smooth flowing areas - what process do you use. As you can see in...
Thread by: cb8rwh Subscribe
Views: 1,291
cb8rwh 06-05-2004|07:47 PM
Replies: 3
Views: 1,291
In a momentary slip of concentration, I constructed my entire scene in the mirror image of how I intended it. I have a sprite which is animated to...
Thread by: orangepeel Subscribe
Views: 1,187
orangepeel 29-04-2004|11:28 AM
Replies: 4
Views: 1,187
Hi, I am working on a character, and everything went fine until I deleted an edge and vertices with DELETE and not CTRL + DELETE. Now the reflection...
Thread by: bhc11 Subscribe
Views: 2,688
bhc11
by bhc11
21-01-2014|03:30 PM
Replies: 0
Views: 2,688
Hi. I'm editing some NURBS but when I move a control vertex the one the other side moves as well, I don't know how to turn this off. Thanks for...
Thread by: mht Subscribe
Views: 3,349
mht 25-01-2009|03:52 PM
Replies: 1
Views: 3,349
Hi, I need to use the trim tool on the surface shown in the image but for some reason it is not working. The curve that's projected onto this surface...
Thread by: HighPriest of Dreams Subscribe
Views: 2,549
HighPriest of Dreams 05-02-2009|02:50 PM
Replies: 1
Views: 2,549
am just wondering that any one can help me regards to Rigging, of how to create face rigging i mean to say the line controls and expressions which...
Thread by: brij999 Subscribe
Views: 2,495
brij999
by brij999
31-08-2007|07:36 AM
Replies: 0
Views: 2,495
Hi all, Just a quick question, why wouldn't my relax brush be working? All other sculpt brushes work fine when I select my mesh. I reset the tool...
Thread by: Ikarugos Subscribe
Views: 6,399
Ikarugos 05-01-2013|03:38 AM
Replies: 6
Views: 6,399
hello, I was trying to figure out a way to relax or smooth the points of a mesh. At the moment i found the sculpting relax tool, but is there a...
Thread by: thorsnuts Subscribe
Views: 4,758
thorsnuts 14-11-2017|02:44 AM
Replies: 0
Views: 4,758
come on you know you hate if i wanted this option i would have stayied with max hoping this is right part of forum had afew private messages...
Thread by: tweetytunes Subscribe
Views: 2,088
tweetytunes 08-11-2006|11:04 PM
Replies: 3
Views: 2,088
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