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CLouds???
Hello Everyone. I am using Maya 4.5 and on a mac, so no fluid effects. I was wondering how can I make fairly good looking clouds, (Ie: aSupercell...
Thread by: Shayder
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Views: 2,303
by
ragecgi
15-05-2004|06:30 AM
Replies:
10
Views: 2,303
Here is Full Review On NIGHT CRAWLER EFFECT from Xmen-2
hope u find this information usefull ...
Thread by: mind_raper
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Views: 1,393
by
mind_raper
22-05-2004|08:11 AM
Replies:
0
Views: 1,393
Softbody collision
Hi there need some help about soft bodies collision. I have a SOFTBODY plane, I've made also a polygonal bee that falls in the softbody and...
Thread by: powernemo
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Views: 1,653
by
powernemo
20-05-2004|03:49 PM
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0
Views: 1,653
how to compose the particles into the film?
en,I use Hardware rendered the particles ,from fire.001.iff to fire.200.iff,(the alpha source choice hardware alpha) and I use vegas4.0 compose...
Thread by: flyman
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Views: 1,613
by
flyman
27-05-2004|02:02 AM
Replies:
5
Views: 1,613
Lightning Effects
Does any one have suggestions to get a fairly real looking lightning effect. I am currently using Paint Effects and I have the lightning looking...
Thread by: Shayder
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Views: 1,729
by
Shayder
27-05-2004|06:12 PM
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0
Views: 1,729
Hologram Effect!
I would like to know if someone can explain or direct me to a tutorial on creating a hologram effects like the one used in Final Fantasy and Minority...
Thread by: gstapleton
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Views: 4,166
by
NextDesign
16-06-2004|10:24 PM
Replies:
2
Views: 4,166
how to let the sprites get more light?
I made a animation image sequence,and use sprite wizard pasted them to the sprites,but when I hadrware render the sprites, the image looks so...
Thread by: flyman
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Views: 1,966
by
flyman
08-06-2004|12:41 AM
Replies:
2
Views: 1,966
Lots of stuttering during Caching
Ok, I don't know what I'm doing wrong, but every time I try to cache a simulation the playback always invariably ends up having frames where all the...
Thread by: Gun-Kata
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Views: 1,381
by
Gun-Kata
13-06-2004|09:57 PM
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0
Views: 1,381
Galaxy Collision simulation
Hi! http://www.realitydiluted.com/mirrors/reality.sgi.com/mwatt_tor/galaxies.html Upon this article (not really a tutorial) I want to create a...
Thread by: Markuz
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Views: 1,974
by
Markuz
10-06-2004|02:35 PM
Replies:
2
Views: 1,974
Position Attribute in Expression Question (from Learning Maya Dynamics 5)
float $nz = 3* noise (nurbsPlane1ParticleShape.position*.1 + time); nurbsPlane1ParticleShape.position = nurbsPlane1ParticleShape.position0 +...
Thread by: Gun-Kata
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Views: 2,865
by
mind_raper
21-06-2004|07:06 AM
Replies:
5
Views: 2,865
Slow Motion Like Effect with fire?
Hi At first: i´m not from England/USA so please excuse my bad english. Here´s what i want to do:: the scene: the bad guy comes, takes his pistol...
Thread by: schmidte
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Views: 2,820
by
Dann
22-06-2004|04:08 PM
Replies:
4
Views: 2,820
Simply Rain ?
Hi, Is there an easy way to make 'rain' and puddles, (and the rings) caused by them,in Maya 6 ? I'm not that good yet with Maya but...
Thread by: Scraggy_dog
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Views: 1,888
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Scraggy_dog
29-06-2004|12:37 PM
Replies:
4
Views: 1,888
Candle flame.
Hi again, OK I am looking at making a candle flame to put on the table in that Graveyard scene I did (It's in the WIP Forum)...
Thread by: Scraggy_dog
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Views: 3,945
by
Scraggy_dog
07-07-2004|10:03 PM
Replies:
5
Views: 3,945
rolling cloud effect
hi guys, i need to make a rolling cloud effect very similar to the ones in the background in this animation. not the actual tornado. although come...
Thread by: Binabik
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Views: 2,261
by
Alan
01-07-2004|12:04 PM
Replies:
2
Views: 2,261
rain splotches
OK, this is a tricky one. (at least for me it is). I have this rain falling in a canyon and the camera is a crane shot. Now the canyon is...
Thread by: Dann
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Views: 2,506
by
Alan
19-07-2004|12:52 PM
Replies:
9
Views: 2,506
Squibs
Has anyone tried/done squibs before on organic and non-organic surfaces/substances.
Thread by: Vampus
Views: 1,733
by
Vampus
15-07-2004|06:11 AM
Replies:
4
Views: 1,733
my animation...
hi, I'm newcomer here. I have some problme regarding my recent character animation. My subject is cactus with thorns. Now i wan to animate the...
Thread by: allien
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Views: 1,736
by
Alan
26-07-2004|09:03 AM
Replies:
1
Views: 1,736
how can I make this spark ?
http://www.philsky.net/home/fly/snap2.jpg create a emitter,set particle render type to multstreak.create a ramp in rgbpp. but the color, I...
Thread by: flyman
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Views: 1,389
by
Dann
26-07-2004|07:23 PM
Replies:
2
Views: 1,389
smashing down brick wall
I am trying to figure out how to break down a brick wall. So far I have been using maya's shatter, in conjuction with rigid body collisions. I have...
Thread by: andrehines
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Views: 3,457
by
andrehines
13-07-2004|09:10 PM
Replies:
4
Views: 3,457
Tidal Wave
Hello, I'm hoping some one can help me with this project. I am currently working on building a wave that will continue to grow, heading toward the...
Thread by: DaRaVEn3D
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Views: 1,570
by
Dann
26-07-2004|07:22 PM
Replies:
1
Views: 1,570
spring constraint wont bake
I have a rigid body simulation and I've managed to bake all simulations except for the spring constraint simulation. I keep getting an error...
Thread by: andrehines
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Views: 1,423
by
andrehines
26-07-2004|05:50 PM
Replies:
0
Views: 1,423
sprite orientation?
I've got a question for once. :) Is there a way to control the orientation of sprite particles so that they are not just camera-facing? ...
Thread by: mtmckinley
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Views: 4,147
by
mtmckinley
07-08-2004|02:57 PM
Replies:
8
Views: 4,147
cloudy sky -> clear sky ?!
Hi @ll! Well, I never used fluiddynamics before and now I hav a problem: I wanna have a cloudy sky (no big deal. THX for the examples :cool: )...
Thread by: mickna
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Views: 1,429
by
mickna
04-08-2004|07:13 PM
Replies:
2
Views: 1,429
How to have waves hit stuff?
Hi, I have an island, and I have an ocean around it. I made the ocean with that ocean shader thing. I'm now trying to make waves that hit the...
Thread by: Gun-Kata
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Views: 1,311
by
NextDesign
19-08-2004|07:38 PM
Replies:
1
Views: 1,311
active and passive bodies
hi everyone, i'm looking for some help with regards to active and passive bodies. the sequence goes as such, i wanted a ball falling every 48 frames...
Thread by: conceptual
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Views: 1,906
by
conceptual
10-08-2004|07:13 PM
Replies:
0
Views: 1,906
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