Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Sorry to break-in mind-raper, but I'm making this thread STICKY so it will always be at the top for everyone to learn from! Post your...
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sherinnazar5
by sherinnazar5
03-08-2021|09:29 PM
Replies: 64
Views: 110,309
Ok, it has been asked about enough to warrant me posting this so others interested in 3D Matchmoving may learn and benefit:) NOTE: This thread is...
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by honestdom
05-10-2011|02:32 PM
Replies: 6
Views: 21,006
I've been asked a number of times for reference, tips, tricks, and even how to make it in the industry, but if your looking for the holy grail of...
Thread by: ragecgi Subscribe
Views: 23,351
Cyan Tarek
by Cyan Tarek
05-10-2011|02:59 AM
Replies: 10
Views: 23,351
 
Hello, I am trying to create a simulation of falling leaves. I can apply nCloth to a poly plane, adjust the settings, and get a desired result, but...
Thread by: Bcurless Subscribe
Views: 4,165
Calvin
by Calvin
06-07-2021|01:49 AM
Replies: 1
Views: 4,165
Hey there, okay so ever since I've began using XGen there's this same problem and I can't find out why. Only thing I can tell, is that it...
Thread by: Nekyo Subscribe
Views: 7,872
Nekyo
by Nekyo
03-02-2021|05:28 PM
Replies: 0
Views: 7,872
Hello I am currently working on a project where spheres created from MASH are bouncing around. Each sphere has it's own shader. I want to bake...
Thread by: AverageRigger Subscribe
Views: 6,364
AverageRigger
by AverageRigger
20-11-2020|04:38 PM
Replies: 1
Views: 6,364
I am Trying to create a flame using Bifrost Aero.When i render it,it looks blurry.I tried putting lower value in master voxel but still it gives...
Thread by: ArenaAdajan Subscribe
Views: 3,556
ArenaAdajan
by ArenaAdajan
07-11-2020|04:33 AM
Replies: 0
Views: 3,556
hello. i need an advice how to make following set up: i need a fix amount of particles, which should randomly fly around in a specified volume and...
Thread by: mickhah Subscribe
Views: 4,330
by mickhah
27-10-2020|06:00 PM
Replies: 0
Views: 4,330
I'm using Maya 2020 and Mash Flight node to animate a school of fish. As in this tutorial by Ian Waters I've middlemouse dragged a locator to...
Thread by: mio Subscribe
Views: 17,356
mio
by mio
07-08-2020|10:04 PM
Replies: 0
Views: 17,356
https://www.instagram.com/p/B5x8uGmnztw/ :help: 1)i know How to do jiggle in MASH but want it to come out from surface of the sole like in this...
Thread by: Nightcrawlerrr Subscribe
Views: 9,371
by Nightcrawlerrr
13-07-2020|04:37 PM
Replies: 0
Views: 9,371
Hi, i made a pendular and added a nail constraint and gravity. I hit play and it moves ok. Then i duplicated it a several times with "duplicate...
Thread by: e-anima Subscribe
Views: 16,300
vcastro
by vcastro
17-05-2020|02:55 PM
Replies: 1
Views: 16,300
Hello Simbly Maya ;) , I am working on a project using Maya 2011. There is this character with jetpacks. :help: :happy: So is there anyone who...
Thread by: phoenix1987 Subscribe
Views: 16,213
Acituanbus
by Acituanbus
27-01-2020|05:05 PM
Replies: 6
Views: 16,213
hello i am trying to render a smoke effect with bifrost aero. the smoke shows in render when voxel size is0.4 or more. but when i use 0.3 or less it...
Thread by: fadyzkria Subscribe
Views: 7,810
fadyzkria
by fadyzkria
05-11-2019|11:13 AM
Replies: 0
Views: 7,810
hello. i have a meadow and need to control y-scale of grass with a map. i can't figure out which MASH node can do it. best result i could achieve...
Thread by: mickhah Subscribe
Views: 13,680
by mickhah
07-10-2019|01:36 PM
Replies: 0
Views: 13,680
Hello. How can I export the sphere particles that the maya nParticles uses as FBX? I donít want to triangulate them and turn them into one mesh, I...
Thread by: Cactus on Fire Subscribe
Views: 7,771
Cactus on Fire
by Cactus on Fire
12-09-2019|06:41 PM
Replies: 0
Views: 7,771
Hello! I'm working on a scene were a car drives on a dirty road, which creates a lot of smoke/dirt. I did it with maya fluids pretty fast, but...
Thread by: bybyle Subscribe
Views: 9,679
bybyle
by bybyle
04-07-2019|05:44 AM
Replies: 0
Views: 9,679
Hi im new here. I have been having this problem, i have a fully rigged character with face expressions, and i applied soft body in the nparticle...
Thread by: Frost7 Subscribe
Views: 7,060
Frost7
by Frost7
16-05-2019|06:55 AM
Replies: 0
Views: 7,060
hello, i use maya 2018. i like to handle the y position by the offset node via texture but i allways get a soft transition between black and white....
Thread by: klinggone Subscribe
Views: 8,385
klinggone
by klinggone
02-12-2018|10:20 PM
Replies: 0
Views: 8,385
Hi, I'm having trouble of a glass breaking simulation. I want my wine glass to hit a wall and break after it hits the wall. It's more like someone...
Thread by: Faker513 Subscribe
Views: 6,780
Faker513
by Faker513
04-11-2018|01:18 PM
Replies: 0
Views: 6,780
Hello guys, So I tried to rig a car with dynamics, everything went well, but it seems like the latices for the wheels doesnt follow and so if I...
Thread by: bybyle Subscribe
Views: 7,221
bybyle
by bybyle
05-10-2018|08:12 AM
Replies: 0
Views: 7,221
I've been following a reallusion tutorial and animating characters in iclone and exporting as alembic into Maya. Everything is working fine except...
Thread by: Shermon Subscribe
Views: 8,378
Shermon
by Shermon
16-07-2018|10:35 PM
Replies: 0
Views: 8,378
Hey - I am trying to make a jester's hat. I need the hat to be floppy with little white balls at the end of each spikey bit. The hat is attached to...
Thread by: twyeld Subscribe
Views: 7,533
twyeld
by twyeld
21-05-2018|11:32 AM
Replies: 0
Views: 7,533
I am trying to simulate the motion of a double pendulum in maya 2018, but can't figure it out. I have tried both ncloth and using a gravity field,...
Thread by: bmyonatan Subscribe
Views: 7,842
bmyonatan
by bmyonatan
01-03-2018|09:09 PM
Replies: 0
Views: 7,842
hello. i'm wondering, if there is any way to instance particle emitters. i want to use curve flow so that created particles were replaced by...
Thread by: mickhah Subscribe
Views: 8,506
by mickhah
02-02-2018|04:55 PM
Replies: 0
Views: 8,506
Hi hi! I'm new to the forum and kinda new to Maya, and I have this issue that's been irking me for the past two days. I've been modeling this...
Thread by: k1m1 Subscribe
Views: 8,540
k1m1
by k1m1
07-01-2018|05:28 AM
Replies: 0
Views: 8,540
I would like to find an efficient and stable way to simulate the crystals hanging from the chandelier. I did a search and found that i could do the...
Thread by: LocSp Subscribe
Views: 8,327
LocSp
by LocSp
02-12-2017|01:16 PM
Replies: 0
Views: 8,327
Hi,. My character's hair has no problem at the first frame. It follows the mesh when I rotate the head. But when I go to another frame and rotate...
Thread by: oklava Subscribe
Views: 12,414
by nvnoor
17-11-2017|11:18 AM
Replies: 1
Views: 12,414
I want the instances to be directed toward the center please help me It is a surface emitter from the cylinder I inverted the normals but I want...
Thread by: nvnoor Subscribe
Views: 8,487
by nvnoor
17-11-2017|08:59 AM
Replies: 0
Views: 8,487
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