Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I got this Create Tube Mel Script, was following the install info, that is it goes into the script folder, problem is, a got a ton of subscript...
Thread by: ezysk Subscribe
Views: 3,184
Darkon
by Darkon
18-09-2002|11:14 PM
Replies: 2
Views: 3,184
I downloaded the "Tree Generator Mel". Its a free plugin... link below. http://www.treegenerator.mailru.com/ It Installed Ok, I'm very impressed...
Thread by: Garry1953 Subscribe
Views: 5,876
Kevin
by Kevin
24-09-2002|03:44 PM
Replies: 4
Views: 5,876
Hi all, I saw the post re sliders and reference to the 'attribCol.mel' script. I tried finding on AW site but could not. Would somone mind...
Thread by: Jim Subscribe
Views: 2,612
Darkon
by Darkon
28-09-2002|06:26 PM
Replies: 1
Views: 2,612
Hi all, Thanks for the attribute collect script it looks promising. I get this message when I run the script and get the window for the...
Thread by: Jim Subscribe
Views: 2,661
Jim
by Jim
29-09-2002|01:06 PM
Replies: 0
Views: 2,661
1. create cylinder, name it "Coin" 2. scale so it's like a coin 3. Choose Window>Animation Editors>Expression Editor Now, in this window, we can...
Thread by: Darkware Subscribe
Views: 8,606
Darkware
by kbrown
10-10-2002|07:01 AM
Replies: 14
Views: 8,606
How can I use the command "move x y z" in an expression? I created an boolean attribute "active" and in the expression editor I roughly wrote this...
Thread by: Markuz Subscribe
Views: 5,445
Markuz
by Markuz
22-10-2002|08:03 PM
Replies: 9
Views: 5,445
I'm writing a node where I've got a MFnData::kMesh attribute as input (called inputMesh). My trouble is I can't seem to get a DAG path to this input...
Thread by: playmesumch00ns Subscribe
Views: 3,776
playmesumch00ns 05-11-2002|04:49 PM
Replies: 2
Views: 3,776
I need a way to get the width and height of an existing file texture node in pixels using MEL. Anyone? ;) This is a part of a bigger script. I'll...
Thread by: kbrown Subscribe
Views: 3,479
undo
by undo
10-11-2002|11:08 PM
Replies: 4
Views: 3,479
sup sup fellous and thanx in advanced to all that reply and take the time to read this. im animating a character, i grouped the pelvis joint to...
Thread by: wolv275 Subscribe
Views: 3,541
wolv275 11-11-2002|09:06 AM
Replies: 8
Views: 3,541
1)how do i maid water. i mean like an sea with waves?
Thread by: smood Subscribe
Views: 2,289
smood
by 3djoe
15-11-2002|08:34 PM
Replies: 1
Views: 2,289
what id like a script to do is to aid me in setting keys for animation. a box will come up which is the actual scripted plugin, and whatever object...
Thread by: Nem Subscribe
Views: 11,815
Nem
by Nem
25-11-2002|06:57 PM
Replies: 35
Views: 11,815
Cwaist is all the bones gouped so its pivot is in the orgin rfoot and lfoot are my control foot bones. and im tring to gey the waist to say...
Thread by: crgowo Subscribe
Views: 3,476
crgowo
by crgowo
08-12-2002|05:30 PM
Replies: 4
Views: 3,476
Here's a script that I wrote to generate custom NURBS shapes for use as animation controls: http://www.dannyngan.com/mel_dannyhelper.htm I've...
Thread by: dannyngan Subscribe
Views: 2,729
dannyngan
by kal
05-01-2003|06:12 PM
Replies: 3
Views: 2,729
Check out this thread where I explain the script in detail:) http://forum.simplymaya.com/showthread.php?s=&postid=25759#post25759 ENJOY!!!
Thread by: ragecgi Subscribe
Views: 2,485
ragecgi
by ragecgi
07-01-2003|02:21 PM
Replies: 6
Views: 2,485
I'm playing around with different approaches to simulating seas and whatnot and have been perusing this tutorial. Everything is apparently setup...
Thread by: NitroLiq Subscribe
Views: 5,544
NitroLiq 08-01-2003|01:32 PM
Replies: 4
Views: 5,544
Is there a way to determine an object's material via MEL? Even better, is there a way to find the material that is assigned to a specific face? I...
Thread by: dannyngan Subscribe
Views: 21,124
dannyngan 14-01-2003|03:58 AM
Replies: 11
Views: 21,124
Is there a way to tell maya which expression gets executed first? My Stormy Ocean project is full of expressions and one of them contains some...
Thread by: kbrown Subscribe
Views: 3,054
kbrown 14-01-2003|10:59 PM
Replies: 6
Views: 3,054
Happy New Year all! I was wondering if there's a way of setting start and end times on a runtime expression. I mean, since a runtime expression is...
Thread by: Calvin Subscribe
Views: 3,220
Calvin
by Calvin
15-01-2003|01:26 AM
Replies: 2
Views: 3,220
Due to the fact that Windows Movie Maker cannot play 15 individual images from my HD per second (trying to do a real cartoon), I have turned to Maya....
Thread by: Darkware Subscribe
Views: 6,021
Darkware 16-01-2003|12:24 AM
Replies: 10
Views: 6,021
say hello to our new mel script moderator :)
Thread by: David Subscribe
Views: 4,703
David
by ragecgi
17-01-2003|04:43 AM
Replies: 17
Views: 4,703
Hello! Well I've tought about it and I've decided... Since I got into Programming with Computers at first, and now that I like Maya so much,...
Thread by: Emo Subscribe
Views: 2,853
Emo
by Emo
19-01-2003|09:57 AM
Replies: 7
Views: 2,853
To get this section rolling again, I wrote this SIMPLE script just now... It just performs the initial first steps of starting the process of...
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Views: 5,706
ragecgi
by ragecgi
24-01-2003|03:34 AM
Replies: 7
Views: 5,706
K-man got me kinda tweaked on finding a good text editor for MEL because Jext doesn't specifically support MEL and I came across EditPlus. They have...
Thread by: NitroLiq Subscribe
Views: 3,619
NitroLiq 24-01-2003|09:00 PM
Replies: 4
Views: 3,619
Of all the forums up here, this one seems to get very little traffic. Either everyone here is very comfortable with MEL and expressions or no one's...
Thread by: dannyngan Subscribe
Views: 13,450
dannyngan 29-01-2003|10:21 PM
Replies: 40
Views: 13,450
I would like to go further into rigging my characters and gain a solid MEL education mostly for animation (so I can build my own animation tools to...
Thread by: tgx Subscribe
Views: 3,312
tgx 30-01-2003|05:02 PM
Replies: 5
Views: 3,312
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