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Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
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Combine faces
Hi folks, As you can see the image, I have two faces selected and I wanna combine them to make just one. How can I do it? ...
Thread by: Rodi
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Views: 3,068
by
ragecgi
10-09-2002|10:49 AM
Replies:
7
Views: 3,068
killing 3 and 5 sided polys
Ok, I know that I'm supposed to rid my mesh of 3 and 5 sided ploys. However nowhere have I seen tuts on any proven techniques. Trying desperatly to...
Thread by: filmic
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Views: 4,869
by
filmic
07-09-2002|08:35 PM
Replies:
2
Views: 4,869
Dont understand :s
hey im remodlling my bear dude with nurbs cos the poly model was way too dense for my skinning :( but nurbs is giving me trouble :( im using the...
Thread by: Nem
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Views: 2,242
by
Nem
30-09-2002|05:08 PM
Replies:
6
Views: 2,242
um nurbs..how to attach
um how do you attach a nurbs surface. this is after i turn the surface live. then draW A curve on it. like a circle. then i trim off the un wanted...
Thread by: raul
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Views: 3,011
by
raul
09-09-2002|12:50 AM
Replies:
2
Views: 3,011
whats the use of patch modelling
hey dudes, when modelling a head with nurbs in seperate patches,the advantage is to have more detail in areas that need it. ...
Thread by: boomji
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Views: 4,466
by
ragecgi
10-09-2002|09:34 PM
Replies:
1
Views: 4,466
how would i go about this night mare
ok, this model is scaring me shitless(the underside of it)...hope you guys have a similar model and can advise on the approach i'd take(i...
Thread by: boomji
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Views: 2,913
by
ragecgi
14-09-2002|10:43 PM
Replies:
5
Views: 2,913
Arrays + Duplicating
Hey Guys, I was just wondering if there was some faster way than duplicating a rivet at a time. As if you could choose to duplicate a certain...
Thread by: Imperator
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Views: 2,476
by
Darkon
12-09-2002|05:54 PM
Replies:
1
Views: 2,476
polygon head
hi guys...........i'm new here, i am looking for some tutorials or some guidelines to model a polygon head..........anyone can give some suggestion?...
Thread by: waterlulu
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Views: 3,096
by
raul
16-09-2002|11:20 AM
Replies:
3
Views: 3,096
filling a hole in a nurbs model
I have a cylinder. Bit as you all know the top and botom of the cylinder are open ! so how do I close/fill these. If you are working with poly there...
Thread by: Protheus
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Views: 11,111
by
Protheus
18-09-2002|09:35 AM
Replies:
7
Views: 11,111
I need help with character modeling
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1
2
I cant seem to remember how to model a character in maya anymore, I tried that simple man tutorial but it didnt turn out great when I edited its...
Thread by: killer
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Views: 5,292
by
Protheus
24-09-2002|03:25 PM
Replies:
16
Views: 5,292
Mirror Geometry ...
I seem to have a problem using the Mirror Geometry action, you see, when I mirror the object it leaves edges non-merged and I can´t play with them,...
Thread by: adldesigner
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Views: 2,296
by
adldesigner
21-09-2002|04:44 AM
Replies:
2
Views: 2,296
roof - capacity problems
Hi there! I'm having a capacity problem with my house project. I'm building a roof made of 1000's of small nurbs surfaces. They each have a UV...
Thread by: Kitoc
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Views: 3,493
by
Kitoc
18-09-2002|06:11 AM
Replies:
5
Views: 3,493
Beveling (Help needed!)
Hey Guys! I have a little bit of a problem ... I just created a polygon model, which I combined to a polygon torus. Now I´m trying to bevel...
Thread by: adldesigner
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Views: 3,369
by
adldesigner
19-09-2002|06:18 PM
Replies:
6
Views: 3,369
Tips ... on non-manifold
Well ..after reading a bit through Maya´s docs I came cross this little gem of info when modeling polygons .. and it should help you save trouble...
Thread by: adldesigner
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Views: 2,835
by
adldesigner
20-09-2002|07:34 PM
Replies:
5
Views: 2,835
Non-manifold FIXING ...
Judging on what you know, what would be your best way to fix these "offending" edges? They were created by the wrong use of Extrude Edge and Merge...
Thread by: adldesigner
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Views: 3,301
by
adldesigner
20-09-2002|08:26 PM
Replies:
2
Views: 3,301
Attaching
Been workin on a character and trying to attach both feet. But when I hit attach the legs kind of collapse and square off on one and the other...
Thread by: Stever
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Views: 2,576
by
Kevin
29-09-2002|04:40 PM
Replies:
6
Views: 2,576
trim/fillet trouble
hello fellas, i have a nurbs modelling question relating to cars and filleting. i have filletted these surfaces and everything seems cool, but in...
Thread by: sedric
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Views: 2,207
by
sedric
26-09-2002|05:04 AM
Replies:
0
Views: 2,207
how can i make tubes?
how can i create a bunch of tubes that comes out of one point, just trying to experiment with an abstract image. :banghead:
Thread by: ephekto
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Views: 2,574
by
ephekto
27-09-2002|06:08 PM
Replies:
4
Views: 2,574
?
how do you delet a nurbs face,:eek:
Thread by: raul
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Views: 2,473
by
raul
27-09-2002|05:40 AM
Replies:
3
Views: 2,473
Easy way to Stich/weld or attach two objects
Oke, I need to attach the leg on to the torso. What is the quickes way to do this ? The left part shows the wireframe on shaded mode so you can...
Thread by: Protheus
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Views: 3,185
by
mtmckinley
30-09-2002|04:59 PM
Replies:
12
Views: 3,185
Dumb Nurb Boolean Problem
OK, im trying to make an opening in a car bumper made up of nurbs. I create another nurbs cylinder to subtract that shape from the car bumper and it...
Thread by: timur04
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Views: 3,540
by
Darkon
27-09-2002|07:06 PM
Replies:
5
Views: 3,540
Cutting nurbs
Hello guys, while working on my Porsche i ran into a problem. How do i cut a nurbs object in half? Like detatch some part of a nurbs object? I just...
Thread by: timur04
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Views: 2,561
by
mtmckinley
30-09-2002|04:56 PM
Replies:
3
Views: 2,561
Isolating Vertex Selection
O.K. so you-know-who has made it to Maya! I have a little problem though. I am used to AM, with this program you can select groups of points and hide...
Thread by: gazzamataz
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Views: 2,692
by
kbrown
02-10-2002|08:11 PM
Replies:
4
Views: 2,692
SubD unrefine?
I know you can select a SubD face an refine it but is there a way to do the opposite? I mean can I unrefine or something if I have an area which is...
Thread by: kbrown
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Views: 2,208
by
kbrown
02-10-2002|04:13 PM
Replies:
6
Views: 2,208
bad topology on two booleans cylindrical surfaces
Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the...
Thread by: PrajnaParamita
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Views: 540
by
PrajnaParamita
27-02-2024|08:04 PM
Replies:
0
Views: 540
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