Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
is ani bdy might hawe an horse polegin (by the way i dont sure this is fit in her but i'm new her so dont be angry dod ok?) i need it for an lettle...
Thread by: smood
Views: 1,576
TychoCelchuuu 13-10-2002|03:33 PM
Replies: 5
Views: 1,576
This tutorial covers a the first 2 movies of a 3 part hand modeling tutorial! You will learn how to build the hand from scratch - manipulate CV,s...
Thread by: Kevin
Views: 9,170
Kevin
by Roman
12-10-2002|09:28 PM
Replies: 17
Views: 9,170
I'm not sure this is in the right section or not so please bear with me. I have a SubDiv model that I have been working on. I used the simple man...
Thread by: GateKeeper Subscribe
Views: 2,944
GateKeeper 09-10-2002|03:58 PM
Replies: 3
Views: 2,944
Hi folks, As you can see the image, I have two faces selected and I wanna combine them to make just one. How can I do it? ...
Thread by: Rodi Subscribe
Views: 3,015
Rodi
by ragecgi
10-09-2002|10:49 AM
Replies: 7
Views: 3,015
Hey, Is there a good tutorial(perferably video but text will do :) ) about modelling realistic humans using sub-d?
Thread by: sp7777 Subscribe
Views: 1,643
sp7777
by tariqrf
14-10-2002|02:23 PM
Replies: 3
Views: 1,643
since there's a nurbs basic it's only fair to have a poly one too.. :p ask away.. NOW!! lol :p
Thread by: Roman Subscribe
Views: 1,704
Roman 04-10-2002|09:24 PM
Replies: 7
Views: 1,704
Hello all, I'm trying to build a car wheel using NURBS, one of the Maya consultant showed us at the maya learning day...and i'm stuck on one of...
Thread by: strykernet Subscribe
Views: 2,436
strykernet 16-10-2002|03:28 AM
Replies: 6
Views: 2,436
what went wrong? through the window you can see a red sphere, but when i use the poly split tool to cut out my door (same as i did with the...
Thread by: BLADE Subscribe
Views: 2,821
BLADE
by kbrown
14-10-2002|12:34 PM
Replies: 11
Views: 2,821
Hi! I modelled a leg and duplicated it. Now I want to mirror it, but dont know how to. Any advice? THX
Thread by: .:morpher:. Subscribe
Views: 2,967
.:morpher:. 09-09-2002|12:32 AM
Replies: 4
Views: 2,967
Ok, I know that I'm supposed to rid my mesh of 3 and 5 sided ploys. However nowhere have I seen tuts on any proven techniques. Trying desperatly to...
Thread by: filmic Subscribe
Views: 4,822
filmic
by filmic
07-09-2002|08:35 PM
Replies: 2
Views: 4,822
hey im remodlling my bear dude with nurbs cos the poly model was way too dense for my skinning :( but nurbs is giving me trouble :( im using the...
Thread by: Nem Subscribe
Views: 2,197
Nem
by Nem
30-09-2002|05:08 PM
Replies: 6
Views: 2,197
um how do you attach a nurbs surface. this is after i turn the surface live. then draW A curve on it. like a circle. then i trim off the un wanted...
Thread by: raul Subscribe
Views: 2,973
raul
by raul
09-09-2002|12:50 AM
Replies: 2
Views: 2,973
Hi there! I am modeling the symbol of the "Departure of Precrime" from Minority Report. Therefor I need to know, how I can model a text aound a...
Thread by: Markuz Subscribe
Views: 1,979
Markuz
by Markuz
09-10-2002|02:49 PM
Replies: 5
Views: 1,979
hey dudes, when modelling a head with nurbs in seperate patches,the advantage is to have more detail in areas that need it. ...
Thread by: boomji Subscribe
Views: 4,410
boomji
by ragecgi
10-09-2002|09:34 PM
Replies: 1
Views: 4,410
ok, this model is scaring me shitless(the underside of it)...hope you guys have a similar model and can advise on the approach i'd take(i...
Thread by: boomji Subscribe
Views: 2,867
boomji
by ragecgi
14-09-2002|10:43 PM
Replies: 5
Views: 2,867
Hey Guys, I was just wondering if there was some faster way than duplicating a rivet at a time. As if you could choose to duplicate a certain...
Thread by: Imperator Subscribe
Views: 2,445
Darkon
by Darkon
12-09-2002|05:54 PM
Replies: 1
Views: 2,445
hi guys...........i'm new here, i am looking for some tutorials or some guidelines to model a polygon head..........anyone can give some suggestion?...
Thread by: waterlulu Subscribe
Views: 3,040
waterlulu
by raul
16-09-2002|11:20 AM
Replies: 3
Views: 3,040
Oke, I need to attach the leg on to the torso. What is the quickes way to do this ? The left part shows the wireframe on shaded mode so you can...
Thread by: Protheus Subscribe
Views: 3,104
Protheus 30-09-2002|04:59 PM
Replies: 12
Views: 3,104
I am trying to model a Fokker Wulf using NURBs and it is proving to be a FOKKER!!! I am having mares about the cockpit but I think I know know how to...
Thread by: gazzamataz Subscribe
Views: 3,607
irv_bryan 05-10-2002|05:03 PM
Replies: 17
Views: 3,607
O.K. so you-know-who has made it to Maya! I have a little problem though. I am used to AM, with this program you can select groups of points and hide...
Thread by: gazzamataz Subscribe
Views: 2,650
gazzamataz
by kbrown
02-10-2002|08:11 PM
Replies: 4
Views: 2,650
I know you can select a SubD face an refine it but is there a way to do the opposite? I mean can I unrefine or something if I have an area which is...
Thread by: kbrown Subscribe
Views: 2,174
kbrown
by kbrown
02-10-2002|04:13 PM
Replies: 6
Views: 2,174
I find Sculpt Polygons Tool very handy with a graphics tablet. It's a great tool for finishing up a model (smoothing out etc). But is there a way to...
Thread by: kbrown Subscribe
Views: 1,987
kbrown
by kbrown
06-10-2002|11:19 PM
Replies: 2
Views: 1,987
Hey Boys 'n gals , I could use some help on the Basic Dog tut featured on this site. Got Maya 4.5 fired up. Create Polygon > Cube Smooth ...
Thread by: Wolfie Subscribe
Views: 3,055
Wolfie
by Wolfie
05-10-2002|12:05 AM
Replies: 19
Views: 3,055
Okay, actually two stupid modeling-type questions: 1 - Once I assign a material to objects and then color them using the attribute editor, if I...
Thread by: VonDrake Subscribe
Views: 2,600
VonDrake
by vladan
06-10-2002|02:50 PM
Replies: 5
Views: 2,600
for example if i make a cylinder from a revolved curve , is there a way to get no seam on the resultant surface ? thanx toniobe
Thread by: toniobe Subscribe
Views: 1,413
toniobe 09-10-2002|03:08 PM
Replies: 3
Views: 1,413
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