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Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
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Moving single verts to a specific point?
I'm wanting to move some verts to 0 and i was wondering if there was anyway i can just tell it to go to 0 like you can with objects?
Thread by: schmick
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Views: 1,837
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schmick
29-05-2003|01:05 AM
Replies:
5
Views: 1,837
Having some probs
http://members.optushome.com.au/hardwired/nurbsProb.jpg Here's the story, the hat for my little robot was 2 seperate nurbs pieces, 1 for the brim...
Thread by: schmick
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Views: 1,135
by
fredriksson
22-07-2003|11:11 AM
Replies:
3
Views: 1,135
Filling holes problem
http://members.optushome.com.au/hardwired/helpme1.jpg Ok, There are some slits in this object and i wanted to give it some thickness so i...
Thread by: schmick
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Views: 1,558
by
Kurt
29-07-2003|12:53 PM
Replies:
4
Views: 1,558
low poly game models
hi all, i'm looking for online resources for low poly meshes (characters). i'm already familiar with maya modeling tools, so i just want to see how...
Thread by: scoonie_p
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Views: 2,200
by
alienscience
14-05-2005|02:22 PM
Replies:
3
Views: 2,200
modeling and cutting polys on the grid
hi all, i'm new to environment/prop modeling and i'm trying to get some tips on modeling polygon objects using the grid. i'm using maya 7, so...
Thread by: scoonie_p
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Views: 1,889
by
loooooo7
17-11-2006|09:30 AM
Replies:
4
Views: 1,889
Extrude curves.
Hi! I'm trying loft (extrude) circle along some path. I have been using 3d max before, and now i use maya and I don't know how. I trying to use...
Thread by: Scorpi
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Views: 2,322
by
Gen
30-05-2008|07:52 AM
Replies:
2
Views: 2,322
How to raise surface 'slightly'
| Page:
1
2
Hi, I am trying to learn some basic NURBS modelling techniques by just modelling different objects and trying various ways of making the...
Thread by: Scraggy_dog
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Views: 4,940
by
NightPhantom
28-05-2004|11:31 PM
Replies:
20
Views: 4,940
Soften problem Normals?
Hi, I'm doing some headstones for a graveyard at the moment and attempting one of those with a 'Bible on the front' but am having problems...
Thread by: Scraggy_dog
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Views: 1,580
by
RubberChicken
22-06-2004|11:33 AM
Replies:
3
Views: 1,580
retoptologising a 'folded cloth' mesh
Hi, I've recently been trying out Marvelous Designer and have pleasing results taking the garment from there to Substance Painter for texturing. ...
Thread by: se7enhedd
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Views: 3,922
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se7enhedd
11-06-2021|12:03 AM
Replies:
0
Views: 3,922
Modeling problem - mug handle doesn't look right
Hi all, I'm a Maya beginner. Just trying to model this mug with a handle. First I made the body of the cup, which looks fine, then I extruded the...
Thread by: SealBaby
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Views: 3,461
by
MrYeti
21-09-2015|03:53 AM
Replies:
1
Views: 3,461
Modeling Issues-Explodingness!
Hey guys, You've all always been a huge help! SO! be it very rarely, but at times, at school, ill be working on something, I close it and when I...
Thread by: Seantheartist
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Views: 1,822
by
Gen
06-11-2012|05:47 PM
Replies:
1
Views: 1,822
trim/fillet trouble
hello fellas, i have a nurbs modelling question relating to cars and filleting. i have filletted these surfaces and everything seems cool, but in...
Thread by: sedric
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Views: 2,214
by
sedric
26-09-2002|05:04 AM
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0
Views: 2,214
Edge Loops
Dear All, New to modelling and searched the web for this fundamental question concerning what I believe is termed edge loop. I was following a...
Thread by: selement
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Views: 2,072
by
selement
10-05-2015|04:20 AM
Replies:
2
Views: 2,072
Bevel Error Encountered non-uniform vertex
Hi, I am new to modeling and have come across a bevel error against what I believe is relatively simple geometry after cleaning history. I have...
Thread by: selement
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Views: 4,867
by
ctbram
21-05-2015|01:16 PM
Replies:
1
Views: 4,867
Create a Maya model from a maya model
Hi, It might sound crazy but is it possible to make a retopology scan of a bad maya model using any known software? This is required in order to...
Thread by: selement
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Views: 3,689
by
selement
17-12-2015|02:06 PM
Replies:
5
Views: 3,689
Retopo Issue
Dear modelers, Began my first real retopo in Maya. Brought in model from zbrush and everything was going fine until I moved the file from my home...
Thread by: selement
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Views: 2,318
by
mickhah
20-01-2016|11:15 AM
Replies:
1
Views: 2,318
Maya Texturing - remove surface outline
Hi, First time trying to create game hair. Workflow is exporting UV from Maya into photoshop (ps) using a plane surface to draw on. I created an...
Thread by: selement
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Views: 3,933
by
tweetytunes
21-07-2017|08:03 AM
Replies:
1
Views: 3,933
How to lower poly count and can I delete edge loops?
Hi, so I was wondering how to lower my poly count. I was creating a helicopter and I need the edges and vertices in the front because it is a lot...
Thread by: Sens
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Views: 4,007
by
xgabrielx
24-11-2014|11:47 PM
Replies:
5
Views: 4,007
Tricky surface attachment
Hello, Is there a way to attach efficiently two nurbs surfaces that perfectly match ? :banghead: The problem is that isoparams are merged...
Thread by: septentrio
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Views: 1,478
by
septentrio
08-11-2002|10:29 PM
Replies:
5
Views: 1,478
Bevel tool
Hi all, Just a little question concerning the bevel tool. Sometimes it seems to me that this tool doesn't make its job very well when the...
Thread by: septentrio
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Views: 1,263
by
mtmckinley
16-04-2003|05:20 PM
Replies:
1
Views: 1,263
The right way to deal with Bevel ?
Hi folks, When i bevel edges i often get unwanted edges (the ones that go from side to side of the arch), do you recommend to delete them ? :o
Thread by: septentrio
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Views: 2,904
by
cb8rwh
12-05-2004|10:19 PM
Replies:
3
Views: 2,904
Creating treads
Hello, Does anyone have ever used a script named "AS_TREADS" that builds treads from an object and a path curve ? I'm experiencing problems...
Thread by: septentrio
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Views: 1,249
by
sjlocke
21-05-2004|05:31 PM
Replies:
5
Views: 1,249
Curve problem pls help
This never happen to me before. I don't know if I accidentally turn on/off something. When I loft the polygon object create with 2 curves, The...
Thread by: Serah88
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Views: 1,810
by
Serah88
08-06-2013|02:32 PM
Replies:
2
Views: 1,810
How to loft properly?
I tried to create a low polygon objects but I really don't know how to loft them properly. I was hope to get seamless edge look likes in (B)...
Thread by: Serah88
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Views: 5,306
by
ctbram
01-07-2013|01:43 PM
Replies:
2
Views: 5,306
:S What the hell!!
Hi guys i had a question. i have created mine own space ship :P. but in maya is the nose Round but if i am rendering is the result is the nose not...
Thread by: serhat
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Views: 2,758
by
Foxy Grandpa
13-07-2004|07:24 AM
Replies:
14
Views: 2,758
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