Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'd like to do these three sections in the model I'm working on, can someone make it simpler or give me a pointer or three..lol. I'll probably try an...
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CollinBishop 31-12-2013|09:04 PM
Replies: 6
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hello. when i mirror geometry, UVs don't flip. they stay blue, but are not reversed. how can i reverse them? i need it for normal/displacement...
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Views: 10,240
mickhah
by mickhah
31-12-2013|12:41 PM
Replies: 10
Views: 10,240
I opened up an old project I was working on months ago and the image planes won't display. Script editor says unable to show image plane.. Is their...
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Views: 2,661
cj74
by cj74
30-12-2013|10:13 PM
Replies: 2
Views: 2,661
I'm trying to get two vertices to match along an axis but, I don't know how to view and change their world positions. How do you view them? ...
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Views: 3,397
Kirahl
by Gen
30-12-2013|09:11 PM
Replies: 5
Views: 3,397
Hi, I'm currently working on a game and need to use Maya 7, can't find were to download it. Please help me! Thank you so...
Thread by: Marianacarril Subscribe
Views: 1,275
Marianacarril 30-12-2013|07:58 PM
Replies: 2
Views: 1,275
I have a small project I'm working on at the moment. It's a house that me and my wife are building and I wanted to model and texture it in Maya...
Thread by: sampson01 Subscribe
Views: 1,895
CollinBishop 30-12-2013|03:49 AM
Replies: 4
Views: 1,895
How do I take a sphere, for instance, and generate geometry based on its wireframe? How do I control the thickness of the "wires"? Thanks. :)
Thread by: maya4todd Subscribe
Views: 4,906
maya4todd
by mickhah
28-12-2013|11:10 AM
Replies: 5
Views: 4,906
Hey guys Im very very new to Maya and am trying to do a shatter effect on a poly model I made. I successfully shattered a primitive sphere, but when...
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Views: 7,710
soundmartell 26-12-2013|01:21 PM
Replies: 5
Views: 7,710
Does anyone of you know plug-ing or script that would convert OBJ sequence to blendshapes instead of importing them as separated meshes with keyed...
Thread by: GeorgiStamenov Subscribe
Views: 7,512
GeorgiStamenov 26-12-2013|04:26 AM
Replies: 12
Views: 7,512
Hi all, I was searching for threads regarding texture resolution. I found tons of them: now i am more confused as before!!:furious: I have in...
Thread by: lecra Subscribe
Views: 7,518
CollinBishop 24-12-2013|06:30 PM
Replies: 2
Views: 7,518
Hi, First of all, wish to thank all of you fellow users helping me out learning Maya, you are a very helpful folk. Now the question: I make quick...
Thread by: mrbassman Subscribe
Views: 4,394
CollinBishop 24-12-2013|12:21 AM
Replies: 8
Views: 4,394
hello all i am trying to reverse the normals on something i will be covering with a mesh but whenever i do so the faces expand ...right before this...
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Views: 1,918
nichathan 23-12-2013|07:25 PM
Replies: 3
Views: 1,918
Hi there, i have a problem - i dont know, what computer to buy for working on maya! I'm fifteen and have been working with a friend of my mums...
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Views: 2,212
trollhunter 23-12-2013|01:01 PM
Replies: 4
Views: 2,212
hello. i have made a displacement and normal maps for a model, but they don't work as they should. firstly, the displacement map:...
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Views: 3,711
mickhah
by mickhah
23-12-2013|12:36 PM
Replies: 4
Views: 3,711
Hey, Im not quite sure where to put this thread or question. basically Im trying to make a rocket fire from a plane. Ive spent two days animating...
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Views: 3,470
v5dj 23-12-2013|12:18 PM
Replies: 1
Views: 3,470
Beans - YouTube
Thread by: David Subscribe
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David 22-12-2013|11:04 AM
Replies: 7
Views: 2,459
Hey guys! From what I've been taught recently, is that you need to have no triangles in your mesh but how do you do that with a cylinder? Do I...
Thread by: johnsonmax Subscribe
Views: 3,809
johnsonmax 22-12-2013|02:24 AM
Replies: 5
Views: 3,809
I am sorry if I'm asking a way too much questions. I have a character already animated and bind skinned. What I need to do is to convert the...
Thread by: GeorgiStamenov Subscribe
Views: 5,277
CollinBishop 20-12-2013|11:36 PM
Replies: 2
Views: 5,277
Is there way to delete uv's from the texture editor and start fresh again? The thing is I map out my uv and then I added/combine the head to mesh:...
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Views: 2,741
CollinBishop 20-12-2013|11:27 PM
Replies: 4
Views: 2,741
There used to be a setting in the preferences menu that allowed you to change the mouse type to 1 or 2 button mice but it seems to have gone in new...
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Views: 2,016
elephantinc 17-12-2013|06:11 PM
Replies: 0
Views: 2,016
Hi Guys After some really good help from Genny, I have now got my chain modelled and the start of some animation on it, however if you watch the...
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Views: 1,682
trikeman 16-12-2013|03:21 PM
Replies: 0
Views: 1,682
Hi guys, Since few days I am struggling with finding proper app or plug-in that I can use to motion capture either with footage (i don't have...
Thread by: GeorgiStamenov Subscribe
Views: 3,997
GeorgiStamenov 16-12-2013|09:40 AM
Replies: 8
Views: 3,997
hey, I cannot for the life of me figure out why this is happening ,I rigged and skinned a character DT(digitaltutors) way and im getting weird...
Thread by: eternalsoul2012 Subscribe
Views: 2,079
eternalsoul2012
by Jay
14-12-2013|08:54 PM
Replies: 2
Views: 2,079
Hi guys I was going to post the message below, but can't seem to attach a Maya .mb scene file, is there anyway I can attach an .mb file? Would...
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Views: 3,110
trikeman 14-12-2013|02:20 PM
Replies: 7
Views: 3,110
Hi, I'm trying to find a solution to the mess I got myself in which is as follows: I finished mapping the UV's of a really complicated model...
Thread by: mrbassman Subscribe
Views: 21,941
mrbassman 13-12-2013|05:58 PM
Replies: 6
Views: 21,941
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