Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
For some reason, when I create a text poly, it is distorting almost beyond recognition. How can I fix this? Please help! I am using the quads with...
Thread by: Kabinator Subscribe
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Kabinator 01-06-2014|08:45 AM
Replies: 0
Views: 1,692
Hmrph... Ok, so I need to do a huge tent-like structure, made up of a rather odd shape, similar to the structure in this link: ...
Thread by: Renderizer Subscribe
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Renderizer 17-11-2005|09:04 PM
Replies: 0
Views: 915
I am using the Texture Deformer. I applied a solid Fractal to the Texture node of the deformer. That works. As soon as I add a remapColor (or...
Thread by: jasperCG Subscribe
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jasperCG 19-03-2019|01:18 PM
Replies: 0
Views: 8,590
hello, can anybody help me. I apologize it something simple, some usual button that I don`t check, but I don`t know what or where(( In preview...
Thread by: ThierryH Subscribe
Views: 2,499
ThierryH
by Gen
12-03-2015|09:24 PM
Replies: 1
Views: 2,499
Hi, I don't know what I did but for some reason every time I place a checker cloth texture or ramp shader it comes out like in the image instead...
Thread by: mendosa69 Subscribe
Views: 1,673
mendosa69 17-06-2013|09:15 PM
Replies: 2
Views: 1,673
Thank you!:attn:
Thread by: sjezh Subscribe
Views: 816
sjezh
by sjezh
09-12-2006|07:01 AM
Replies: 0
Views: 816
Thanks for all your help :D :D :D :D :D :D :cool: :cool: :cool:
Thread by: huntersg Subscribe
Views: 758
huntersg 02-11-2004|10:13 AM
Replies: 0
Views: 758
what is the use (any possible use) of the Polygonal tool (boolean) "difference". I have racked my brain for any possible use of this tool, any...
Thread by: bobalie Subscribe
Views: 1,034
bobalie 06-06-2006|06:49 PM
Replies: 2
Views: 1,034
I've been thinking about trying Zbrush on my next project but I'm a little concerned about the render time. Question: Does a displacement map...
Thread by: Velusion Subscribe
Views: 1,100
Velusion 04-06-2005|01:01 AM
Replies: 2
Views: 1,100
hello , i have a problem , i am a noob , and i need some help.. http://www.boomspeed.com/nanren/jaw.jpg as you can see this is a jaw , it...
Thread by: the_postal_dude Subscribe
Views: 1,326
the_postal_dude 04-05-2003|12:28 AM
Replies: 6
Views: 1,326
hello friends ! If I will create a simply primitive plane, I can see the size from the object in the attribute editor. In the TRansform...
Thread by: bernhard Subscribe
Views: 2,594
bernhard 22-08-2003|12:40 AM
Replies: 2
Views: 2,594
Hi, I am doing a model of the Schroder House using MAYA, which seems like it would be a piece of cake...BUT, my teacher wants me to do it using...
Thread by: bryna Subscribe
Views: 1,038
bryna
by bryna
03-02-2006|09:13 PM
Replies: 0
Views: 1,038
Hi folks, When i bevel edges i often get unwanted edges (the ones that go from side to side of the arch), do you recommend to delete them ? :o
Thread by: septentrio Subscribe
Views: 2,906
septentrio
by cb8rwh
12-05-2004|10:19 PM
Replies: 3
Views: 2,906
lets say u wanted to create a thick cloth,,,,,is there an easy good way to create it? Im totaly noob to maya.......Thanks in advance...
Thread by: tisoy Subscribe
Views: 1,051
tisoy
by Kurt
09-04-2004|05:01 AM
Replies: 1
Views: 1,051
ello quickie, I want to add some depth to these edges - whats the best way to do it?
Thread by: cb8rwh Subscribe
Views: 1,438
cb8rwh
by ragecgi
07-05-2003|10:30 PM
Replies: 3
Views: 1,438
Hi, I am modeling a human model in maya but i stuck with with a problem with an edge showing thinn hard line. I have tried soften edge tool...
Thread by: Dushyant Subscribe
Views: 2,365
Dushyant
by Skalman
14-02-2013|08:11 AM
Replies: 3
Views: 2,365
Ok, i imported the head shell into another scene and I went to Poly then combine, then use the append tool to fill in the gaps. Well, you can...
Thread by: tvholicjames Subscribe
Views: 1,158
tvholicjames
by Kurt
22-01-2004|08:30 PM
Replies: 1
Views: 1,158
Can anybody help me? i tried to loft with imported illustrator curve... but it wont hold on it even if i reverse defferent parameter please...
Thread by: otaku Subscribe
Views: 1,359
otaku 08-10-2003|01:15 PM
Replies: 5
Views: 1,359
Hi Everyone , I,ve a short problem after sud D a model what is the key combimation to pull the mesh tighter it was 6 or F6 on 6.5 could someone...
Thread by: ribbons Subscribe
Views: 1,159
ribbons
by ribbons
20-08-2006|12:13 PM
Replies: 1
Views: 1,159
http://i59.tinypic.com/mhsi1z.png how can i tile this? if i duplicate and move it in the Y it will not be lined up properly. im going ****ing nuts...
Thread by: Skalman Subscribe
Views: 2,251
Skalman 11-03-2014|12:58 PM
Replies: 3
Views: 2,251
I've been playing with hardsurface polygon modelling for a while now but I realised i've not really put that much thought into what techniques and...
Thread by: lilnik Subscribe
Views: 5,814
lilnik
by Jay
20-09-2011|03:38 PM
Replies: 12
Views: 5,814
Well ..after reading a bit through Maya´s docs I came cross this little gem of info when modeling polygons .. and it should help you save trouble...
Thread by: adldesigner Subscribe
Views: 2,842
adldesigner 20-09-2002|07:34 PM
Replies: 5
Views: 2,842
Hello friends ! 1st: Thank you very much for this great forum and the great people here - I love it !!!!!!!! :bgreen: Now, I want to try to...
Thread by: bernhard Subscribe
Views: 1,833
bernhard 08-07-2003|11:14 PM
Replies: 5
Views: 1,833
I made these tire treads from a poly plane and duplicated them around the rim of the car. For some reason, when I duplicated and converted to sub-ds,...
Thread by: AnthonyCg Subscribe
Views: 1,994
AnthonyCg 11-05-2007|09:48 AM
Replies: 7
Views: 1,994
hi, im trying to model a tire tread using this tutorial. http://www.3dkingdom.org/modules.php?op=modload&name=News&file=article&sid=483 Its made...
Thread by: BigRed60083 Subscribe
Views: 1,278
BigRed60083
by magicsy
03-01-2006|09:39 AM
Replies: 1
Views: 1,278
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