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In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
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firebird model.
Here's a few snips of a work in progress. I've got most of it minus the hood, ready for mirrior, I think, besides lights and a few more pulls here...
Thread by: metalartguy74
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Views: 3,048
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bullet1968
07-10-2012|05:18 AM
Replies:
6
Views: 3,048
Newbie Question: What happened to my toolbar?
I appear to have accidentally deleted the little toolbox located in the area of this redbox... The one that allows you to edit the location of your...
Thread by: Connor Lee
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Views: 2,987
by
stwert
10-10-2012|12:05 AM
Replies:
2
Views: 2,987
Quick way to Preview a .ma file?
Hi I must be wording this incorrectly but I can't find out if - there is a Quick way to Preview a .ma file? I should probably render a quick...
Thread by: danielchappelle
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Views: 10,179
by
danielchappelle
09-10-2012|07:26 PM
Replies:
8
Views: 10,179
select edge loop trick?
Hey I use select edge loop tool a lot - it is great to just double click on an edge and Maya selects the whole loop. But sometimes I'd like to...
Thread by: danielchappelle
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Views: 18,121
by
danielchappelle
15-10-2012|03:53 PM
Replies:
6
Views: 18,121
Issues with duplicate special
Hey guys! currently I am modeling a character and I started out by modeling half of the character and using a subdiv proxy while I edited it. ...
Thread by: Nesphito
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Views: 17,873
by
Jay
26-12-2012|01:03 PM
Replies:
6
Views: 17,873
Suggestions on how to begin this NURBS model
I have removed the content of this thread...the reply to the original question posed is below, and offers some valuable information pertaining to...
Thread by: GeoBox
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Views: 2,005
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ctbram
22-12-2012|01:05 AM
Replies:
1
Views: 2,005
Nurbs extrude
Hi I'm extruding along a curve and would like to have a concistency at each span. Can I scale my circles first then place them along the curve and...
Thread by: Sircharles
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Views: 2,502
by
Sircharles
15-12-2012|02:55 PM
Replies:
6
Views: 2,502
Stairway to Heaven - Deforming groups
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Hey Maya-friends and Pros :) I am currently stuck with a problem in Maya. I need to deform a group of different groups. I have a...
Thread by: Philcc
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Views: 5,754
by
Philcc
26-12-2012|01:10 AM
Replies:
24
Views: 5,754
ZBScan workflow
Well this isn't that hard and you simply go in with trim dynamic or smooth out the edges. I avoid the ears always since they are trouble spots and...
Thread by: CollinBishop
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Views: 1,372
by
CollinBishop
08-12-2012|03:27 AM
Replies:
1
Views: 1,372
Creature Models wanted for new project
Looking for high quality creature models for exciting new project. Contact me for detaills anton.blake@creature-rigs.com
Thread by: mr pix.
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Views: 2,161
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mr pix.
21-11-2012|11:43 AM
Replies:
2
Views: 2,161
Creating a portal/teleporter with fluids?
Hello. I am currently constructing a video game project, and I would like to know how to make a Portal/Teleporter using Fluids? I found this...
Thread by: JustMcCollum
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Views: 3,458
by
daverave
14-11-2012|05:03 PM
Replies:
3
Views: 3,458
What have I done?
:help:Hi, I'm making my first attempt at modelling a human in Maya using box modelling. But I must have done something wrong because my model's gone...
Thread by: Omar0020
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Views: 1,617
by
ctbram
27-10-2012|09:21 PM
Replies:
2
Views: 1,617
Modeling Issues-Explodingness!
Hey guys, You've all always been a huge help! SO! be it very rarely, but at times, at school, ill be working on something, I close it and when I...
Thread by: Seantheartist
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Views: 1,822
by
Gen
06-11-2012|05:47 PM
Replies:
1
Views: 1,822
How to center imported obj?
How to center imported obj? I have a dxf model that when I import is very large and off the grid. I have scaled it down and freeze transforms,...
Thread by: danielchappelle
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Views: 9,084
by
danielchappelle
17-09-2012|08:46 PM
Replies:
4
Views: 9,084
About parent Problem
http://p13.freep.cn/p.aspx?u=v20_p13_photo_1209151711338375_0.jpg http://p13.freep.cn/p.aspx?u=v20_p13_photo_1209151713174541_0.jpg This is how...
Thread by: wdlwel
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Views: 2,219
by
wdlwel
15-09-2012|09:16 AM
Replies:
0
Views: 2,219
Bevel plugin for maya similar to max baevel????
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Is there a plug in that makes maya bevels similar to max? I started working in an animation company and will be needing beveled edges most of the...
Thread by: goggles
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Views: 17,613
by
NextDesign
31-10-2012|02:30 AM
Replies:
37
Views: 17,613
Bathtub Modelling
Hi there, I am trying to model a bathtub in Maya but it is proving quite a challenge! I can't seem to find much information about it on the web...
Thread by: blacky47
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Views: 4,209
by
ckyuk
24-11-2012|12:07 AM
Replies:
6
Views: 4,209
Normals Correction
Why are my normals pointing out at perpendicular angles? And originating from nothing? It's affecting how the border edge extrudes. Is there anything...
Thread by: Hypernova
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Views: 2,056
by
Hypernova
18-10-2012|03:22 PM
Replies:
2
Views: 2,056
Illusion problem
Greetings fellow modellers! First post here so not sure if this thread is at the right place. Anyways... I got a problem. I'm supposed to model...
Thread by: Wurrzappa
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Views: 2,071
by
metalartguy74
09-10-2012|07:54 PM
Replies:
5
Views: 2,071
nudge selection of vertices?
nudge selection of vertices? maya - can you move vertices a step at a time? like in illustrator,it is a simple matter of using arrow keys. I...
Thread by: danielchappelle
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Views: 3,368
by
danielchappelle
13-10-2012|03:29 PM
Replies:
2
Views: 3,368
another firebird attempt..
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Here's another go at a 70 firebird. I'm sure I have way to many edges but using poly's it was the only way I could get the shape I needed. I'm on the...
Thread by: metalartguy74
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Views: 6,102
by
metalartguy74
21-10-2012|02:42 PM
Replies:
23
Views: 6,102
Extruding face along existing curve or generated curve
I've got a modelling question that will ultimately be scripted, so I can't do any eyeballing or control vertex tweaking. I want a face to be...
Thread by: stwert
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Views: 8,477
by
stwert
14-10-2012|08:27 PM
Replies:
2
Views: 8,477
fbx problem or not?
I exported a group of objects from Max 2012 and imported them in to maya. i checked my uv maps and all the pieces had their uvs in place. somehow,...
Thread by: goggles
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Views: 2,558
by
NextDesign
15-10-2012|02:24 AM
Replies:
1
Views: 2,558
Modelling problem
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Hi All, I'm having a problem with Maya in terms of clean modelling. I've attached some images showing the problems. Basically the intention is to...
Thread by: Sgt_BigZ
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Views: 7,931
by
ctbram
13-10-2012|01:47 PM
Replies:
18
Views: 7,931
Camaro and a lighthouse/house.
This is unfinished. I posted a texturing question in the beginners section. I want to add a cracked dirt/sand look to the ground and something to the...
Thread by: metalartguy74
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Views: 1,969
by
metalartguy74
12-10-2012|03:35 PM
Replies:
0
Views: 1,969
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