Digital humans the art of the digital double
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Hi folks, As you can see the image, I have two faces selected and I wanna combine them to make just one. How can I do it? ...
Thread by: Rodi Subscribe
Views: 3,073
Rodi
by ragecgi
10-09-2002|10:49 AM
Replies: 7
Views: 3,073
Ok, I know that I'm supposed to rid my mesh of 3 and 5 sided ploys. However nowhere have I seen tuts on any proven techniques. Trying desperatly to...
Thread by: filmic Subscribe
Views: 4,873
filmic
by filmic
07-09-2002|08:35 PM
Replies: 2
Views: 4,873
hey im remodlling my bear dude with nurbs cos the poly model was way too dense for my skinning :( but nurbs is giving me trouble :( im using the...
Thread by: Nem Subscribe
Views: 2,245
Nem
by Nem
30-09-2002|05:08 PM
Replies: 6
Views: 2,245
um how do you attach a nurbs surface. this is after i turn the surface live. then draW A curve on it. like a circle. then i trim off the un wanted...
Thread by: raul Subscribe
Views: 3,016
raul
by raul
09-09-2002|12:50 AM
Replies: 2
Views: 3,016
hey dudes, when modelling a head with nurbs in seperate patches,the advantage is to have more detail in areas that need it. ...
Thread by: boomji Subscribe
Views: 4,472
boomji
by ragecgi
10-09-2002|09:34 PM
Replies: 1
Views: 4,472
ok, this model is scaring me shitless(the underside of it)...hope you guys have a similar model and can advise on the approach i'd take(i...
Thread by: boomji Subscribe
Views: 2,919
boomji
by ragecgi
14-09-2002|10:43 PM
Replies: 5
Views: 2,919
Hey Guys, I was just wondering if there was some faster way than duplicating a rivet at a time. As if you could choose to duplicate a certain...
Thread by: Imperator Subscribe
Views: 2,478
Darkon
by Darkon
12-09-2002|05:54 PM
Replies: 1
Views: 2,478
hi guys...........i'm new here, i am looking for some tutorials or some guidelines to model a polygon head..........anyone can give some suggestion?...
Thread by: waterlulu Subscribe
Views: 3,100
waterlulu
by raul
16-09-2002|11:20 AM
Replies: 3
Views: 3,100
I have a cylinder. Bit as you all know the top and botom of the cylinder are open ! so how do I close/fill these. If you are working with poly there...
Thread by: Protheus Subscribe
Views: 11,120
Protheus 18-09-2002|09:35 AM
Replies: 7
Views: 11,120
I cant seem to remember how to model a character in maya anymore, I tried that simple man tutorial but it didnt turn out great when I edited its...
Thread by: killer Subscribe
Views: 5,312
killer 24-09-2002|03:25 PM
Replies: 16
Views: 5,312
I seem to have a problem using the Mirror Geometry action, you see, when I mirror the object it leaves edges non-merged and I can´t play with them,...
Thread by: adldesigner Subscribe
Views: 2,300
adldesigner 21-09-2002|04:44 AM
Replies: 2
Views: 2,300
Hi there! I'm having a capacity problem with my house project. I'm building a roof made of 1000's of small nurbs surfaces. They each have a UV...
Thread by: Kitoc Subscribe
Views: 3,499
Kitoc
by Kitoc
18-09-2002|06:11 AM
Replies: 5
Views: 3,499
Hey Guys! I have a little bit of a problem ... I just created a polygon model, which I combined to a polygon torus. Now I´m trying to bevel...
Thread by: adldesigner Subscribe
Views: 3,372
adldesigner 19-09-2002|06:18 PM
Replies: 6
Views: 3,372
Well ..after reading a bit through Maya´s docs I came cross this little gem of info when modeling polygons .. and it should help you save trouble...
Thread by: adldesigner Subscribe
Views: 2,838
adldesigner 20-09-2002|07:34 PM
Replies: 5
Views: 2,838
Judging on what you know, what would be your best way to fix these "offending" edges? They were created by the wrong use of Extrude Edge and Merge...
Thread by: adldesigner Subscribe
Views: 3,305
adldesigner 20-09-2002|08:26 PM
Replies: 2
Views: 3,305
Been workin on a character and trying to attach both feet. But when I hit attach the legs kind of collapse and square off on one and the other...
Thread by: Stever Subscribe
Views: 2,581
Kevin
by Kevin
29-09-2002|04:40 PM
Replies: 6
Views: 2,581
hello fellas, i have a nurbs modelling question relating to cars and filleting. i have filletted these surfaces and everything seems cool, but in...
Thread by: sedric Subscribe
Views: 2,212
sedric
by sedric
26-09-2002|05:04 AM
Replies: 0
Views: 2,212
how can i create a bunch of tubes that comes out of one point, just trying to experiment with an abstract image. :banghead:
Thread by: ephekto Subscribe
Views: 2,583
ephekto
by ephekto
27-09-2002|06:08 PM
Replies: 4
Views: 2,583
how do you delet a nurbs face,:eek:
Thread by: raul Subscribe
Views: 2,477
raul
by raul
27-09-2002|05:40 AM
Replies: 3
Views: 2,477
Oke, I need to attach the leg on to the torso. What is the quickes way to do this ? The left part shows the wireframe on shaded mode so you can...
Thread by: Protheus Subscribe
Views: 3,190
Protheus 30-09-2002|04:59 PM
Replies: 12
Views: 3,190
OK, im trying to make an opening in a car bumper made up of nurbs. I create another nurbs cylinder to subtract that shape from the car bumper and it...
Thread by: timur04 Subscribe
Views: 3,546
Darkon
by Darkon
27-09-2002|07:06 PM
Replies: 5
Views: 3,546
Hello guys, while working on my Porsche i ran into a problem. How do i cut a nurbs object in half? Like detatch some part of a nurbs object? I just...
Thread by: timur04 Subscribe
Views: 2,569
timur04 30-09-2002|04:56 PM
Replies: 3
Views: 2,569
O.K. so you-know-who has made it to Maya! I have a little problem though. I am used to AM, with this program you can select groups of points and hide...
Thread by: gazzamataz Subscribe
Views: 2,695
gazzamataz
by kbrown
02-10-2002|08:11 PM
Replies: 4
Views: 2,695
I know you can select a SubD face an refine it but is there a way to do the opposite? I mean can I unrefine or something if I have an area which is...
Thread by: kbrown Subscribe
Views: 2,212
kbrown
by kbrown
02-10-2002|04:13 PM
Replies: 6
Views: 2,212
Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the...
Thread by: PrajnaParamita Subscribe
Views: 556
PrajnaParamita 27-02-2024|08:04 PM
Replies: 0
Views: 556
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