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dirty test effect
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so its a race between a yamaha and a pinball machine
uve got the edge !:beer: |
looking good man ...nice work indeeed :)
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so i'm finish the texture of the board of my piball machine
Screenshot 1 |
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mappind of the texture of the board
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Now time for you to show us a nice hyper-realistic render!
I'm drooling in anticipation (is that how you spell it?) |
havent you added a little more dirt then needed ? or is it just me:confused:
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love the textures...
i second what matt says.. and when i take a second look, i think supra devil has a point.. |
As if the modeling wasn't already killer, you also have these really awesome textures... Simply put it's a masterpiece.
That being said i'll just get in line with Matt, Utpal and everyone else and wait for those renderings :) |
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so that is the render of the sheder of the board
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looking good Vim ....really nice work dude :)
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board color update in ps and decrease some to much dirty effect
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zoom on the texture of the wood. resolution of 2500x5000
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another texture zoom
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Vim, beautiful work. Quick question about photoshop. How the hell do you import a picture file (e.g a targa image) onto a layer and maintain the alpha channel. i.e. I'm trying to use Photoshop as a compositor by batch rendering the render layers of my model as targa files, then using the alpha channel of each render as a mask for each layer. This way I can do high quality renders without my machine crashing. Thanks in advance.
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