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murph 29-08-2004 09:05 PM

1 Attachment(s)
i know rigging will be do or die i think...

heres a slighlty better weapon, sorry about the yellow laser dot, i know there supposed to be red... im a bit tixylix with the colours...

murph 31-08-2004 07:45 PM

1 Attachment(s)
heres its feet, and lower limbs, i'm not that keen, they will proberbly go...

RubberChicken 31-08-2004 07:59 PM

Could you post a better angle please?

murph 31-08-2004 08:08 PM

just for you RC, i will, but i'll have to wait until tomorrow, im sleepy...and its bath time too.. :)

murph 01-09-2004 04:13 PM

here you go... slight foot change...

murph 01-09-2004 04:14 PM

1 Attachment(s)
oops...

RubberChicken 01-09-2004 04:48 PM

Me likes! Very nice :cool:

murph 01-09-2004 06:00 PM

cheers RC, animation has begun, and lets just say im quite impressed with the results, when it finished i'll post!

murph 01-09-2004 09:03 PM

1 Attachment(s)
here's his twin, slightly more naked...

murph 03-09-2004 03:44 PM

maybe a while before i update this thread

, news link - i work in the Ejection Seat bay...

laters...

Jay 03-09-2004 05:51 PM

Hey Murph

This looks cool, you're on a roll, don't stop!!!

As for the wing things, you could just add an attribute to the body plus set driven key so you can rotate them forward and back again.


_J

murph 03-09-2004 07:33 PM

hey J,

what so the engines rotate vertically? or the cannons?

Jay 03-09-2004 08:35 PM

Hey Murph

Your engines I was thinking, as for the cannons theres a wheel turn expression around here somewhere I'm sure I saw it maybe use that and change a few bits in it.

_J

murph 03-09-2004 08:57 PM

iv'e got an expression for the engine blades, which is

[object].rotate (x,y or z) = frame * time * #

where it progressivly starts up, that quites cool, that was from Mike,

as for the cannons Craig C has just said, key frame slow in and out, and it seems to have worked, my only real problems is wrapping my head around rigging,

(and this aircraft crash)


M

Jay 04-09-2004 09:05 AM

Murph

Rigging for this should be pretty straight forward, as its a robot with separate bits you should just be able to parent the parts to the rig ie; leftForearm parent to left forearm(joint) its that easy.

Oh yeah forgot, LOL seem as though YOU were on at me for another teaser did you check out the one I posted?? Moan moan moan, want want want LOL

_J


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