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-   -   May/June - Norm - Falott (https://simplymaya.com/forum/showthread.php?t=16538)

alienscience 04-05-2005 09:17 PM

Hey, great work on those fins. Im not really maya vocabulary savy, but just how did you do those fins?

Falott 04-05-2005 09:27 PM

1 Attachment(s)
I drawed the wrinkles onto the fin and after that I simply pushed it inwards. the spikes at the end I pulled outwards. hope it can be identified on the pic.

alienscience 04-05-2005 10:23 PM

Oh, thx. I thought they looked really good and wanted to see how you did it, turned out great.

frankenstein 05-05-2005 06:58 AM

Have yoo switched from NURBS to polygons? Because they all look polygon exept for your second model.
http://forum.simplymaya.com/attachme...?postid=153830

Falott 05-05-2005 07:43 AM

no, it is all polygon. 2nd was only converted to subDs to check how the shape is working out. I don´t like nurbs and can't imagine to ever work with them.

BMS 05-05-2005 09:06 AM

Looking really good . . . shame it could eat my Trout :)

Cheers
Paul

Falott 05-05-2005 11:13 AM

1 Attachment(s)
sure it would, if your trout goes some 1000 feet deep down the sea. so don't worry about your trout :) I wonder what the taste of such an angler is.

Falott 05-05-2005 12:17 PM

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I reshaped the belly a bit and think I'll call the fish "big hairy sack". I started with the first version in the reference pic on top. but then decided its appearence is not odd enough. and if some of you believe that it is impossible a fish can look like that, watch this.

Falott 05-05-2005 12:18 PM

1 Attachment(s)
voila - the bigBellyFish

frankenstein 05-05-2005 02:53 PM

I like the one without the huge belly more. But this is also pretty funny.

Falott 05-05-2005 06:48 PM

I like the 2nd one because of its grotesque appearence. when I was a child I was so fascinated by those deep see fishes, because they looked so odd. and the deeper it goes the grotesquer they look. thats because its so damn dark and nobody sees them anyways. if noone sees you U can be as ugly as hell :)

Falott 12-05-2005 01:49 PM

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finished the teeth and deformed the body a little. all in all the fish felt to be too fat, so -> he is slim now :)

Falott 12-05-2005 01:56 PM

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before and after..

Falott 12-05-2005 02:56 PM

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modeled em a tongue.

Falott 12-05-2005 08:38 PM

plz help with transfering UVs
 
ok, I got stuck.


I tried to do a test UV_layout. my plan was to extract parts of the geometry from a duplicate version, to planarMap the fish from the side and then transfering the UVset to the original mesh. first of I extracted the fin from the side and transfered the UVset - everything worked out fine. then I did a hell of Sisyphean task to extract all of the problematic areas when finished I couldn' t transfer the UVs. I did not add or delete vertex - it's the same geometry as the original, I swear! the Script Editor says:

Warning: Can't perform polyTransfer1 on disabled selection.

So I made another duplication from the original, ectracted some faces and tried again. - same warning. what the heck did I wrong? it did work out a few hors ago and all of a sudden it won't. and what is the meaning of a disabled selection?

ps: deleted history, restarted maya.

please help somebody, cause I can't figure it out on my own.


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