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Explain a bit more about bump-mapping.
I found this image on the net. Not to sure who made it but it's amazing. Anyway, i trying for a brick look similar to that. |
go to material attributes. There is a section for loading or selecting a bump map. A bump map is basically a black and white image... when applied as part of a material the whiter (or blacker - I can't remember) part of the image appears to be "bumped out" a bit from the rest of the object in the render. The runes and texture on my sword are all bump maps - I'll post my map image there for you if you like.
Try having a bit of a fiddle around with making some bump maps and applying them to objects - you'll catch on pretty quickly. |
yeah...post it.
I'll play around and see what i get :) |
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Here the final sword :)
I'm working on the scene & other weapons. |
that is a very good looking sword. two thumbs up.
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That's one fine sword - looking forward to the rest of the dungeon... :)
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nice jewel/lil ball thingy at the end
1 thumb up , ya sword cut off the other 1 :D |
kewl im learning from your example
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just a note on the lack of updates;
My internet has been down. It'll be back up on wed (i'm currently on the college computer) Also my scanner broke (well, the wire did - i'm borrowing one at the moment) and i'll post the concepts when the net's back on. A few posts ago i mentioned a bunch of stuff that i'll be adding, well seeing as it's a deserted dungeon i have decided to keep it more simple. I have just about finished the scene, although i do have some questions about it. I'll ask them on wednesday when i post the images :) |
wow! you have your own internet? :rolleyes: can you lend it me ;)
that is bad luck! everything is down? |
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Here is a nearly finished scene.
Just want to know…have over done the fire-stick things? I’ll post some other images with different fire lights…. |
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here's two diffrent versions....and advice on the placing of the fire lights?
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hey, looks nice so fare
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Here a diffrent view
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