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you are quite right Linear Dodge is a simple l1 + l2 operation so plus, can't believe that slipped my mind i'm getting old DO'H, and there are of course ways to unpremult an alpha in PS as well it's just a PITA I'm not trying to put anyone of PS ;)
I've no real experience with fusion, but i hear good things so... |
Thanks for the info.
Definitely going to try Nuke. After I learned the Mila material and how to use passes. |
hi everyone! i have a problem with color management in maya 2016. My render is too light.
http://image.prntscr.com/image/8f890...a463a873b8.png I'm following the gnomon tutorial and set up a material, in the lesson fresnel is off, but i decided turn it on, and got this http://image.prntscr.com/image/67496...9122ecd054.png but is still too light, so i decided turn color management off and i got better result, but i realize that it's incorrect. http://render.ru/xen/attachments/upl...-8-png.227701/ any advises. p/s sorry for my english:beer: |
It looks like you have physical sun and sky for this, which may add an additional gamma correction of 2.2 for your camera via an mia_exposure_simple node, I think. Checking in Maya 2016.5, it doesn't appear to do that anymore, but that could be my setup. So I believe with color management on, you would get double the correction, which you don't want. Either disconnect the exposure node from your camera, or turn the gamma correction to 1. I hope that's the solution.
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thank you very much!
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Hi everyone! Mental ray becomes very slow in maya 2016, i render scene with sky\sun system and res 1280:720 and it takes forever! (44 min actually) but in previous version maya (2013) it takes about 4 min. I use mia material. How's you think, what's the problem? Here my scene https://yadi.sk/d/N1NVNDqgsoRtp any question and advises
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