![]() |
Thanks Matt and Arran!
Today I read through A LOT of Zbrush related material so I may change my stategy a bit to reflect some of the new things I have learned. See you all soon! Dave |
Small update ... gotta go to work:(
http://tenthchoir.com/warthog_116.jpg |
this zbrush pass is looking much better.
:beer: |
Thank you, Vlad!:beer:
http://tenthchoir.com/warthog_118.jpg |
Awsome render Swankmonkey! :beer: When are you going to change the rezolution on the tusks?
|
THX1138- Hey dude! The tusks are about 3rd on my list to do. They should go pretty fast but I wanna make sure I've got the lips and snout all sorted. Plus there's the little issue of adding hair ...:eek3:
Heres a side view ... Man, those super smooth ears are screaming for detail ... http://tenthchoir.com/warthog_119.jpg |
Look really great man ! continue !
|
nice work dave, the detail around the eyes and the skin in general is looking very good :)
looks like he's had an oil bath at the moment ;) |
comming along nicely but the ears are weird to me especialy the back of them , but i suppose this dont matter dempending on ur chosen angle. i alos think some places are too smooth and glossy but its still looks good i likethe bags under its eyes
|
Yes. The Blinn shader needs work ... mainly 'cause I haven't touched it yet other than to turn down the specularity roll off and what not and turn off reflections. Once I work on what will probably be a very sparse specularity map he won't look like hes oiled up for a pose down at the water hole (when you don't have a body you gotta do all you can to impress the ladies! ;) )
The ears will be my next focus. I tweaked them to get a shape I would be happier with and now they need they need a bit of twist and rotation and texture ... and hair! Cheers! Dave |
Oiled up down at the water hole huh LOL!!
Sounds like me on a Friday nite down the pub!! Looks better with the Z pass Dave, I was wondering if you'd succumb to it in the end Kind regards from the oily Ninja Jay |
Hey, looking good, swankeymonkey.
The pores and folds of his skin are really bring your model to life. I definately agree that the ears need a bit of work. They just look a little rounded, I guess, though what do I know about warthog ears? Excellent work! |
Thanks Arran! The ears are now sorted:beer:
Jay- Dude ... I have given in to the DARKSIDE. Once you start to get a good taste of what you can do in Zbrush its hard to think about not having it. I've been messing with it for some time now, but only in the past week have I begun to get some decent results. And now I'm hooked! Updates ... I don't know WHAT the hell I was thinking with the old ears ... they sucked. Here are some new ears and what I believe will be the final geometry. The modeled hair is something I decided to do 'cause I was bored and I thought it would make a good guide for some paint effects hair (which is a BIG unknown for me). Let me know what ya think ... http://tenthchoir.com/warthog_120.jpg http://tenthchoir.com/warthog_121.jpg http://tenthchoir.com/warthog_122.jpg |
looking good man. no crit from me
zb is a useful tool for any modeler. im looking foward to see more.:beer: |
Cool - those new ears look great swankymonkey! And that bottom shot of his nose is excellent.
Good stuff! :beer: |
Spot On:attn:
Modeling clean as always. Texturing as well is just so nice. I was however curious of one thing. I googled warthog and looked at the pics it sent back and almost all of them have some kind of sprucing of hair on their heads and down their snouts even. Some more mild than others, and it looked like very wirey course hair. Were you planning on adding this fine detail? Whats your take on this? Again great work:beer: |
looking sweet as always dave :)
can't wait to see it hairy and coloured! |
Good work. Keep it up.
|
Long time no post! My home phone line has been on the fritz so I haven't been online for some time now (except at work). Anyhow, things are semi-fixed at the moment (still a lot of static) so I thought I'd drop an update in here ...
I'll probably re-do the hairy bits cuz the UVs aren't what I need them to be to put a ramp on that will give them a nice fade to transparency at the tips. Also I need to add some specularity to the snout. The tusks aren't textured yet. I adjusted the contrast and brightness so right now a lot of the fine hair detail is lost ... http://tenthchoir.com/warthog_130.jpg |
Sorry to hear that your internet has been down. I am really glad to see that you are still in the contest, though.
:beer: Your warthog is looking sweet. The wiry hair really adds to your model. Just not sure about the direction of the hair on the lower cheek, but as you said, you are going to redo. Also, I am wondering if the bags under his eyes could do with a bit more definition. At the moment they are looking a bit blurry. I really like the hair coming out of his ears, the creases on his nose and his eyes. good work! :attn: |
very very nice work, those eyes really bring him to life very well done on those! u could do with giving Mcflury a tip on how to get the eyes that good!!!
|
and us all :)
very very nice work dave, this is looking pretty damn good! |
Fantastic work. Fortunatelly you've changed your mind about ZBrush! I wasn't understand what's was the matter using ZBrush. You and Jay were talking as if were a sin using this new tool! ZBrush is fantastic and soon it will be essential for any 3D artist. I'm very glad you're back to the contest and using the powerful new tool you have in your hands. Keep your great work, dude! :attn:
|
jramauri
No we weren't. we were joking, we both know about how fantastic zbrush is, its damn cool. Hey Dave Nice going, I think its in need of some 'sweatcularity' though and perhaps a nice edge light behind it with some hi intensity, otherwise its all good cheers Jay |
2 words.
"un-freakin'-believable":p |
Very Nice progress Swankmonkey!
|
:bow:
|
palpa, are you still working on your entry?
For got give Swankmonkey a bow aswell. :bow: |
Thanks for all the nice comments!
The specularity and reflections on the eye were done by mapping a painted texture in the ambient attribute of a lambert and then compositing it in PS. I've really only started to get into render layers and don't really feel like I know what I'm doing but damn they are cool! Jay- Dude, you read my mind on the lighting and specularity. Thanks for the crit on the hair and eyebags Arran. Its always good to hear when things look strange. Cheers! Dave |
Hey Dave
Its my job to do these things to keep you on the right path...LOL Its a great job Dave, are you going to give it a background image of any sort or keep it as 'white space'? Cheers Dude Jay |
THX- You talking to me, I didnt know if you were. You said palpa.
|
Quote:
|
I dont remember starting on one. Did I? :confused:
I thought I was taking a break? :confused: Oh well. I guess Im not finishing mine then. :p But looking forward to seeing whats coming up for the next challenge. |
Jay- I haven't really thought much about a background:shakehead
I'm also a bit annoyed with myself for not modeling more of the chest and shoulder area. I thought for a while about creating a wooden wall mount to make it appear as if it were a stuffed head. Anyone have any constructive thoughts? Dave |
Palplastudios, were'nt you working on a fox or dog like animal?
|
I know what you mean swankymonkey - i was considering quickly building a rough shoulder shape for my model, but there isn't much time... Perhaps you could have him bashing through a wall or something, or maybe that idea is dumb.
Your model is looking amazing by the way - definitely one of my favourite in the contest. Great work:beer: |
Dave
Maybe add a hint of Shoulders in PS during post then blur it to fake DOF Jay |
THX- No, neither one of those animals. I thought about joining this contest but work was to crazy at the time.
When I was contemplating doing something, I was thinking of doing a baby emperor penguin. But alas poor Urik, I did not do it. Like I said before though, work has let up and I am looking forward to the next contest. :attn: |
Palpastudios, for some reason I was confusing you with Legolas_hv, sorry for the confusion.
|
come on dave, get that entry in! :)
|
All times are GMT. The time now is 03:54 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018