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-   -   Shadeblade vs. Joopson: Low-Poly Monster (https://simplymaya.com/forum/showthread.php?t=20346)

Joopson 03-03-2006 08:26 PM

1 Attachment(s)
new sketch

Shadeblade 03-03-2006 11:22 PM

Cool, it reminds me of an alien aardvark. :)

Joopson 03-03-2006 11:39 PM

lol, thats the idea! hehe

Shadeblade 04-03-2006 12:33 AM

I'm currently trying to sketch out the idea of putting wings on mine, and it looks good on paper. My only problem is I don't have a scanner, and also when I model wings in Maya, they look absolutely appalling. :eek:

I'll just skip the wings for now and stick to the idea of a floating snake :D

Joopson 04-03-2006 02:50 AM

hehe, the dreaded wing modeling!! use alpha maps for the stretched skin in between,

Joopson 04-03-2006 10:09 PM

1 Attachment(s)
ok, first update

Shadeblade 06-03-2006 06:51 PM

1 Attachment(s)
Improved the lighting and gave him "side-feelers".

P.S. Great work Joopson! Looking good.

gster123 06-03-2006 07:16 PM

Both looking good!

How you guys modeling it?

Shadeblade 06-03-2006 07:19 PM

I'm whittling away at polygons. I'm absolutely horrible when using Nurbs. They're unknown to me.:alien:

Poly count right now is 5718.

gster123 06-03-2006 07:24 PM

Looks really smooth Shaderblade!


How low poly is low poly? I keep hearing different values.

I'm the same with nurb's, gonna have a big effort to get used to them tho!

Shadeblade 06-03-2006 07:34 PM

Highest we can go up to is 15000. Well, that's not exactly low poly, but it certainly is a lot less than the cave trolls in Lord of the Rings. ;)

gster123 06-03-2006 07:36 PM

Cool! Keep it up man!

Have a crack at doing some clay renders to show off the details guys.

Joopson 06-03-2006 07:50 PM

im using nurbs to get the general shape, then detailing in polys, and combining the polys into one object:beer:

gster123 06-03-2006 07:57 PM

Nice, do you keep the nice quad geometry that way when you convert?

Joopson 06-03-2006 09:46 PM

1 Attachment(s)
another detail on the head


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