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new sketch
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Cool, it reminds me of an alien aardvark. :)
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lol, thats the idea! hehe
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I'm currently trying to sketch out the idea of putting wings on mine, and it looks good on paper. My only problem is I don't have a scanner, and also when I model wings in Maya, they look absolutely appalling. :eek:
I'll just skip the wings for now and stick to the idea of a floating snake :D |
hehe, the dreaded wing modeling!! use alpha maps for the stretched skin in between,
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ok, first update
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Improved the lighting and gave him "side-feelers".
P.S. Great work Joopson! Looking good. |
Both looking good!
How you guys modeling it? |
I'm whittling away at polygons. I'm absolutely horrible when using Nurbs. They're unknown to me.:alien:
Poly count right now is 5718. |
Looks really smooth Shaderblade!
How low poly is low poly? I keep hearing different values. I'm the same with nurb's, gonna have a big effort to get used to them tho! |
Highest we can go up to is 15000. Well, that's not exactly low poly, but it certainly is a lot less than the cave trolls in Lord of the Rings. ;)
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Cool! Keep it up man!
Have a crack at doing some clay renders to show off the details guys. |
im using nurbs to get the general shape, then detailing in polys, and combining the polys into one object:beer:
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Nice, do you keep the nice quad geometry that way when you convert?
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another detail on the head
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