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-   -   Tweetytunes - Earthling Spaceship (https://simplymaya.com/forum/showthread.php?t=32228)

arran 24-04-2009 02:00 PM

hmmm - do you have spec turned off on the atmosphere shader maybe - i kind of figure you'd want to use some kind of facing ratio set up to get the atmosphere working right... just a guess tho.

tweetytunes 24-04-2009 02:35 PM

http://www.oera.net/How2/Earth1.htm

Thats the guild I was following - its not a tut as it tells you no settings and its based on light wave - but it does has some useful tips - but there is nothing on the final layer.

This is what I got

http://www.oera.net/How2/Images/NoAtmos.jpg

and what I need

http://www.oera.net/How2/Images/Atmos.jpg

I have tried assorts of settings but nothing is coming up like this

tweetytunes 26-04-2009 08:26 PM

does no one have anu ideas ???

really thought this was going to be a quick one - but fate would have it.

mtnhome3d 26-04-2009 09:59 PM

have you tried searching for a rim shader?

Some Guy 26-04-2009 10:04 PM

I think using a ramp shader attached to the ambient coulor channel would work. That's what im using to get a similar effect with my asteroid. Just set the ramp shader to facing angle and adjust it from there.
Ill make a quick screen grab later when i get home.
Good work on the ship to :)

honestdom 27-04-2009 04:50 AM

yeah i think arran said this... use the sampler info facing ratio thing. :)

tweetytunes 27-04-2009 09:58 AM

Cheers - I have no idea what a sampler info facing ratio
is - so I searched it in google and came across this which has done the job.

http://area.autodesk.com/index.php/b...ry_atmosphere/

So thanks

http://www.ravage3d.com/images/sship/earth2.jpg


All this trouble for a background image

sokol 27-04-2009 03:00 PM

HI tweetytunes. That is looking realy cool.

tweetytunes 27-04-2009 08:42 PM

Cheers - Glad I did not leave that to the last min as I would have been in trouble, but I happy with the result.

Any way mark this day - Omen is done - the final part has just been rendered and will leave the pc to render the whole ship now just to see it before its textured.

Anyway here is the head. Its changed again - it was so hard to finally come up with the final look as everything I tried just did not look good when you looked at the whole ship.

Took a little too long on this part, but this part had to be right.

http://www.ravage3d.com/images/sship/spaceship5_1.jpg

oldhippie_tom 27-04-2009 09:11 PM

Very nice work!! Looks good!! The time spent look well used!!

Dango77 28-04-2009 05:36 PM

Really looking good Tweetytunes, the head of it was worth taking your time on, it came out nice!
I'm looking forward to seeing this all textured with your background, would provide quite a challenge from my invading Mother Grubber....lol
Good luck with the rest!

tweetytunes 29-04-2009 12:44 AM

cheers - well here is the final test renders before texturing

http://www.ravage3d.com/images/sship/spaceship5_2.jpg

http://www.ravage3d.com/images/sship/spaceship5_3.jpg

Last time you`ll see it as a whole ship for a while now as I`m currently separating out the bits to texture. - UV Hell.

Really happy with the name plate - took for ever to sort out (Maya text is crap and very messy) but so worth it and I think it helps with the whole Earth feel to the ship.

Currently 2.1 million polys - awwe

**Edit just notice some of the pipe details are missing (I left them off the render layer - but I know they are there so its ok)

stwert 29-04-2009 04:50 PM

Wow, very impressive work. And I agree that the text really confirms it as an earth-based ship, or at least an anglophone human ship :)

CGWolfgang 29-04-2009 05:22 PM

This ship is absolutely impressive. Just by itself it has a massive feel to it and thats without the textures or a point of reference!

I'm excited to see how you're going to go about texturing it. I've always been curious to see someone detail a ship of this size.

honestdom 29-04-2009 05:42 PM

yeah definitely looks cool!

not sure i agree that it looks massive. I think it seems smaller than was intended without the reference. it will look great in the final comp.

I think texturing wise it should be easier than you think. you could duplicate the UV sets for a lot of it. likewise with dangos, it might speed things along a bit. :)


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