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-   -   Nov/Dec - Norm - vIm (https://simplymaya.com/forum/showthread.php?t=18919)

t1ck135 08-11-2005 09:33 PM

amazing amount of detail already vim, you're definately taking this to another level :)

vim 08-11-2005 09:37 PM

Lol thx t1ck135
;)

vim 08-11-2005 11:29 PM

1 Attachment(s)
Im post 4 picture of some stuff on the machine ( Wireframe on shader mode)


picture 1

vim 08-11-2005 11:30 PM

1 Attachment(s)
picture 2

vim 08-11-2005 11:31 PM

1 Attachment(s)
picture 3

vim 08-11-2005 11:32 PM

1 Attachment(s)
picture 4

Supra Devil 09-11-2005 01:08 AM

most promising norm entry yet ....... hes gonna complete it in a month :attn:

vim 09-11-2005 01:08 AM

1 Attachment(s)
Update (test)

mc-fleury 09-11-2005 01:34 AM

wow look pretty nice and promising.
:beer:

vim 09-11-2005 02:06 AM

1 Attachment(s)
another test

THX1138 09-11-2005 02:21 AM

I was wondering what you used for the light. I wish I could use a point light on mine. I tried it on my model, but since it stands upright, the light cant catch what I want it to so I'm going to use either area lights or self illuminated light panels via MR.

You might want to change the HDRI image on the pinball. How about taking some digital pics of a room instead?

These of course are just suggestions.

vim 09-11-2005 11:53 AM

I will use HDRI only on the final image... For now Im just a the stage to modelise my pinball machine. I my scene now a have just
one point light , for show you all new stuff that im create on the machine using Final Gather mode.

jsprogg 09-11-2005 08:26 PM

Looking the biz Vim.....

I want that glass shader ..hehe

vim 09-11-2005 09:13 PM

1 Attachment(s)
update

vim 09-11-2005 09:32 PM

For The shader of my glass Im use just a normal Phong shader with transparency 80 % And normal reflectivity.

For the crome ball Im use A Phong E

Specular shading

Roughness 0.182
Highlight Size 0.058
Whiteness totaly white
Specular color White
Reflectivity 0.920
Reflect color Dark grey


So this is just a basic shader That is not my final shader config ;)


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