an Old Orc-ish fellow
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Greetings, I realize there are a bunch of orcs floating around right now for some reason, but I didn't realize it was so un-original until after I alreadystarted haha.
anyway, here's my last useful update to it: Sub-D. I plan to switch back into polygons for the rest of the body... guess I was a bit too hasty to give sub-d a try. |
Man I cant believe nobody has replied to this.
FB: Looks very good so far, though could use a little more form on the chest as its too flat right now. Look forward to the rest Jay |
Looks really good man, would love to see a wire. :beer:
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Jay: Thanks, man. I think you may be right about the chest seeming too flat, I'll try to rectify that for my next update
BMS: Sorry, dude, but I was using Sub-D and the wires never look good in that stuff... Anyway, went back to polys and did almost all i need to, I think. Tweaking and Unwrapping up next. Throw some more crits my way if you get a chance :) http://img501.imageshack.us/img501/7...ip160vb.th.jpg and a wire: http://img512.imageshack.us/img512/4...wire2au.th.jpg |
3 letters for you. W O W
Prolly crits though, I would go for that there is something odd about the face, I really cant put my finger on it. But I really shouldn't crit, there is NO way I could do anything remotely close to that. |
no worries, Matt, there's no quota of experience that you must necessarily reach in order to crit on a piece haha.
Perhaps the face will look a bit better when I go into more detailing, we'll have to see. Thanks for looking :) |
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Very nice... but are you using a tutorial? It looks very similar to this orc from a tutorial:
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hmm that is interesting... I assure you, though, that I am not using a tutorial. It does look very similar... strange.
Anyway, there are some differences - just look at the wire. Any similarities are purely coincidental... I was modeling this mask Anyway, I think I have the guy unwrapped decently... most of the unwrapping I've done was low poly so this is probably inefficient for non-game stuff http://img452.imageshack.us/img452/7...rap26jm.th.jpg |
sweet, now off to texturing :attn:
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looks like a pretty good uv-layout although it's common to give the head more uv-space since you usually want higher detail in that area.
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DJbLAZER: Yeah, that's the main thing I was debating, I couldn't decide if I wanted an extra seam and more head detail or to just stick with a contiguous setup...
I guess I'll try it this way this time around... mainly since I'm not sure how to split the UVs of the head into a different channel haha. Afraid we haven't gone over much of anything on the UV front in class yet. metallicjet66: Hey man, yeah hopefully I can pull a nice shader off :) |
hey, very good job of modeling! can you show more wires and close-ups of the face?
the amount of polys seems quite large...so, good luck with the uvs.. and then, are you gonna rig and animate as well?? |
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utpal: Thanks, here are some wires of the face. Luckily the UV unwrapping wasn't terribly difficult. I probably won't rig and animate this if I take it back into Sub-D - mostly because I don't yet know how to rig within Maya.
here is a closeup of the face: |
FB:
Those Loops are spot on!! Nice Job!! Theres just the one on the cheek, the triangular quad that I would sort or get rid of entirlely I would suggest taking DJBlazers advice with the uv layout though. Keep up the great work Jay |
:beer: great model.
but i think u can do more details with t he body still and fix some areas. like he has no niples modeled but he has a belly button. and the thighs are too small. i would make a seperate map for the head, and uv it seperately. |
Hey Vlad
I always thought these orcs were skinny emaciated bastards? Hope ya well, talk soon Jay |
lol. depends on the orc ;) and the artist.
but i think the body lacks details compared to the face. especially the arms. :beer: great model tho, im working on another orc model atm too. |
Cool, thanks for the crits, Vlad and Jay. I'll change up the UV layout if I can figure out how. I'm struggling with the chest detailing a bit at the moment, but hopefully I'll get something done by tomorrow - Been a bit busy. I'm going for a fairly skinny Orc creature. This would be a lot easier if I was allowed to use Zbrush for this...
Jay: Thanks, I usually don't put such a sloppy quad in the middle of the cheek, but this saves a lot of geometry from being modeled and fits nicely with the shape of the cheek I think. vladimirjp: Anyway, definitely looking forward to your Orc, man. |
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Cheers Jay |
R-Tillery: Yeah, I was wondering the same thing!
Phopojijo: Thanks, but yes. I was hoping I could leave max out completely for this project, but I had to use its Peltmapping on the torso because I simply could not get it to look right in Maya. The rest was done in Maya. Also I didn't mean that this was for a game, I was just talking about the past experience I had with unwrapping :). I'll see if I can fix those legs Jay: I'm not sure if I get what you mean, but keeping with the general flow of edgeloops, the most logical place to continue the two loops I cut out would be through the cheek and up the top of the nose. I decided that I didn't really need a whole lot more definition there. I'm not sure if that's what you mean haha and I think now that I may have been able to use those extra loops, but I don't think they are dreadfully significant. But I do need the loops for defining some of his creases in the cheeks. Thanks for the suggestions :) I'll keep them in mind for next time. |
i was wondering how you did the uv unwrap.its pretty hard for me to do that.and your uv look awsome.
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mc-fleury: It took me quite a few hours to figure everything out, luckily I had Leo An explain to me how to do a lot of things in Maya's UV editor. It's basically just a series of cylindrical and planar mappings on different patches of faces and a lot of tweaking. The UV layout looks more complicated than it actually is because I applied a division or two of smoothing to round it out more accurately.
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thanx a lot
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This would make SM some cash. and have it a bundel from Model / Texture / Rig. :beer:
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Re: an Old Orc-ish fellow
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Glad to be of help, Anhslaught
Though if you're looking for wires that follow any sort of musculature for the legs, mine is certainly not one to look at haha though I'm not sure where one would find good leg wires. And I agree about that tutorial, any chance you could tell us where that tutorial came from, DJbLAZER? Anyway, I'm almost done with the bumpmap for the face and neck areas - I've been busy with other schoolwork. update soon. |
Hey guys, I'll see if I can remember where it was....
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oh man... I almost searched the entire net. All I had was that picture I posted with the name step4.jpg. But as my google skills are amazing I managed to find where it came from. Unfortunately I remembered wrong as it wasn't from a tutorial. It was from a WIP, http://www.xsibase.com/forum/index.p...=14089;start=0
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Too bad,, I got my panties all in a bunch waiting for your reply.. Guess I got to wait to see if someone will try to make it. :(
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can you show a wire of his back please.
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ah dang :(
anyway, sorry I'm taking so long... I didn't get anything done all weekend because of other papers and projects for my Uni classes. So I know the neck to the shoulders are rough. Here's what I have so far on the bumpmap (painted in Photoshop, rendered in Max simply because I know it better and it's faster for me to test things) [edit: mc-fleury: I was planning on going into Sub-D for the back so the topology isn't all that great, but I'll post one up tomorrow if I can] |
Wow man that is so freaken sweet. Awesome work.:beer:
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oh man, that is friggin awesome! You think you can render the same thing out again without the bump map? I'd like to see when bump maps are used. :D
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R-Tillery: Thanks :)
Anhslaught: Thanks, here's the render without bumpmap... more or less the same as the model i showed on the first page... I modeled it in Sub-D but I decided that I prefer the bumpmap over the Sub-D. http://img.photobucket.com/albums/v4...c_semidone.jpg mc-fleury: there's the back wire... far from perfect, but it should work for this project. |
it looks really cool, but the bump makes it amazing. Is bump map just a blackand white image, where the white is the bump right?
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Anhslaught: yes, the bumpmap is just a greyscale map where the white is up and black is down
here's the facial portion of the bumpmap |
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