![]() |
Medival Ages - z1mmnd14
The title of my theme is:
'An Underground Medival Weapons Storage Dungeon' it'll be a brick wall dungeon that contains sword racks, wall holders for sheild and other medival weapons...etc...... I wont be doing any characters as i'm just learning the basics of modelling and dont want to spend the whole time on just one bad looking character. :) |
sounds good already. You could make it an abandoned weapons storage area with old damaged weapons and armor
|
sorry not really a comment on your theme, but can more than 1 person have the same theme? I was going to go along the same lines as yourself but yoiu have beaten me to the line :(
If I can't nevermind. Cheers Rich |
i'm not sure...ask Kevin. I dont have a problem with that though :)
|
1 Attachment(s)
Heres the first images. It's the handle of one of the many swords i'll make.
:) (btw...i have loads of college assignments to do so i'm gonna be taking it in sections, so there are some days when i may not be able to work) |
1 Attachment(s)
Here the first sword....
next i'll post the drawings and get started on the scene :) |
Looks nice, I'm looking forward to seeing your progress.
|
1 Attachment(s)
here's an nearly finished sword...
|
1 Attachment(s)
Here's the main scene
|
1 Attachment(s)
close up...
|
I posted the following on the Maya Chat fourm, but i'll post it here too.
Ok...can any one help me in locating the following textures/shaders: - Realistic Metal - Old Rusting Metal - Dirt/Mud (i.e. from the ground) - Realistic Stone/Rock - Cloth/Cotton Note: i looked at highend3d.com and i clicked on some of the shaders i needed but all i got is a larger image of the thumbnail sample...any one know what i'm doing wrong. |
You could try
http://denfo.grc.ru/i_shaders.asp They have a nice selection of Free Maya shaders. or,,,,,,, you can always ceate your own.:) P.S. Sword looks nice. |
NICE GEMS!!
If you've got a scanner, then I'd reccomend making your own textures because you can get exactly what you want. Just remember to cover the glass with clear plastic first so you don't scratch it with the rusted metal ;)! Oh, btw - a photo of dirt often makes a better/easier texture than trying to scan the dirt itself. |
good idea....:)
Just an update as to what i'm gonna do. I'm taking on your idea 'JB' and making it an 'abandoned underground weapons storage area'. This is the things you'll find in the dungeon: - wooden shelves (some broken) - a ripped St Georges flag - shackles on the walls - sticks stuck in dirt piles set alight at the top - fire sticks 'sticking' out of the walls - a sword rack containing the sword pictured above - scattered helmets, shilds...etc The walls in the above images and just temporary. I'm gonna make each brick manually but i need a bit of help first. Does anyone know how i can curve/smooth the edges of poly cube. I'm trying to make rockes/bricks that can make up the wall. At first i looked into using Subd's but their corners are too smooth. I wanna have slightly round edges on the poly cube...any help? Any finally....i'll have the concept drawings posted 2morro :) |
The corners of Sub-d's can be creased to make them sharp, or partial crease for an "in-between". Partial crease is sometimes too soft, but if you refine the subdivision level and then partial crease it at the higher division then the crease will be sharper (eg. see the recent edges on the big gold bit of my sword).
Otherwise, poly's can be smoothed by clicking polygons>smooth poly's PS. it might be easier to just bump-map the walls. |
1 Attachment(s)
Explain a bit more about bump-mapping.
I found this image on the net. Not to sure who made it but it's amazing. Anyway, i trying for a brick look similar to that. |
go to material attributes. There is a section for loading or selecting a bump map. A bump map is basically a black and white image... when applied as part of a material the whiter (or blacker - I can't remember) part of the image appears to be "bumped out" a bit from the rest of the object in the render. The runes and texture on my sword are all bump maps - I'll post my map image there for you if you like.
Try having a bit of a fiddle around with making some bump maps and applying them to objects - you'll catch on pretty quickly. |
yeah...post it.
I'll play around and see what i get :) |
1 Attachment(s)
Here the final sword :)
I'm working on the scene & other weapons. |
that is a very good looking sword. two thumbs up.
|
That's one fine sword - looking forward to the rest of the dungeon... :)
|
nice jewel/lil ball thingy at the end
1 thumb up , ya sword cut off the other 1 :D |
kewl im learning from your example
|
Quote:
|
just a note on the lack of updates;
My internet has been down. It'll be back up on wed (i'm currently on the college computer) Also my scanner broke (well, the wire did - i'm borrowing one at the moment) and i'll post the concepts when the net's back on. A few posts ago i mentioned a bunch of stuff that i'll be adding, well seeing as it's a deserted dungeon i have decided to keep it more simple. I have just about finished the scene, although i do have some questions about it. I'll ask them on wednesday when i post the images :) |
wow! you have your own internet? :rolleyes: can you lend it me ;)
that is bad luck! everything is down? |
1 Attachment(s)
Here is a nearly finished scene.
Just want to know…have over done the fire-stick things? I’ll post some other images with different fire lights…. |
1 Attachment(s)
here's two diffrent versions....and advice on the placing of the fire lights?
|
hey, looks nice so fare
|
1 Attachment(s)
Here a diffrent view
|
z1mmnd14
Looks nice. Only a suggestion........ I think your floor is illuminated too much for the flame torches that are in the room. Needs to be dimmer, drop the lighting back a bit, and turn on glow for the flames, it will then illuminate the walls behind the flames to give a more realistic look. Hopefully should give a bit moor mood to your scene. I like odd numbers for your flames around the room. Your sword is my favourite. :) |
How can i stop the texture on the back left wall from being sqashed?
|
I'd just like to say how much i love the sword and the general idea, though a high-res pic would be the only real way of displaying the weapons i can think of, besides an anim.
|
have you tried edit polygons -> texture -> planar mapping that might help
i like what your doing looks great :D |
1 Attachment(s)
Quote:
|
Final
1 Attachment(s)
this will be my final image (unless i make changes to it, of course :p)
|
yeh the glow of the flame runs off an expression i couldn't work out how to change it either :(
|
use your glow intensity slider
|
not bad. not bad at all! I really like the way you have presented your final image.
|
Garry1953: the slider has been disabled, and in the Glow Intensity options theres just a pull down menu. Thanks anyway though
|
All times are GMT. The time now is 10:07 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018