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-   -   Medieval Ages - z1mmnd14 (https://simplymaya.com/forum/showthread.php?t=3020)

doodle 05-01-2003 09:31 PM

Medival Ages - z1mmnd14
 
The title of my theme is:

'An Underground Medival Weapons Storage Dungeon'

it'll be a brick wall dungeon that contains sword racks, wall holders for sheild and other medival weapons...etc......

I wont be doing any characters as i'm just learning the basics of modelling and dont want to spend the whole time on just one bad looking character.

:)

-<{ JB }>- 06-01-2003 05:07 AM

sounds good already. You could make it an abandoned weapons storage area with old damaged weapons and armor

cb8rwh 06-01-2003 06:39 PM

sorry not really a comment on your theme, but can more than 1 person have the same theme? I was going to go along the same lines as yourself but yoiu have beaten me to the line :(

If I can't nevermind.

Cheers

Rich

doodle 06-01-2003 08:40 PM

i'm not sure...ask Kevin. I dont have a problem with that though :)

doodle 06-01-2003 08:57 PM

1 Attachment(s)
Heres the first images. It's the handle of one of the many swords i'll make.
:)

(btw...i have loads of college assignments to do so i'm gonna be taking it in sections, so there are some days when i may not be able to work)

doodle 07-01-2003 05:51 PM

1 Attachment(s)
Here the first sword....

next i'll post the drawings and get started on the scene :)

Garry1953 07-01-2003 07:59 PM

Looks nice, I'm looking forward to seeing your progress.

doodle 12-01-2003 01:07 AM

1 Attachment(s)
here's an nearly finished sword...

doodle 12-01-2003 01:10 AM

1 Attachment(s)
Here's the main scene

doodle 12-01-2003 01:24 AM

1 Attachment(s)
close up...

doodle 12-01-2003 01:30 AM

I posted the following on the Maya Chat fourm, but i'll post it here too.

Ok...can any one help me in locating the following textures/shaders:

- Realistic Metal
- Old Rusting Metal
- Dirt/Mud (i.e. from the ground)
- Realistic Stone/Rock
- Cloth/Cotton

Note: i looked at highend3d.com and i clicked on some of the shaders i needed but all i got is a larger image of the thumbnail sample...any one know what i'm doing wrong.

Garry1953 12-01-2003 01:59 AM

You could try
http://denfo.grc.ru/i_shaders.asp

They have a nice selection of Free Maya shaders.

or,,,,,,, you can always ceate your own.:)

P.S. Sword looks nice.

-<{ JB }>- 12-01-2003 03:17 AM

NICE GEMS!!

If you've got a scanner, then I'd reccomend making your own textures because you can get exactly what you want. Just remember to cover the glass with clear plastic first so you don't scratch it with the rusted metal ;)!

Oh, btw - a photo of dirt often makes a better/easier texture than trying to scan the dirt itself.

doodle 12-01-2003 03:55 AM

good idea....:)

Just an update as to what i'm gonna do. I'm taking on your idea 'JB' and making it an 'abandoned underground weapons storage area'.

This is the things you'll find in the dungeon:
- wooden shelves (some broken)
- a ripped St Georges flag
- shackles on the walls
- sticks stuck in dirt piles set alight at the top
- fire sticks 'sticking' out of the walls
- a sword rack containing the sword pictured above
- scattered helmets, shilds...etc

The walls in the above images and just temporary. I'm gonna make each brick manually but i need a bit of help first. Does anyone know how i can curve/smooth the edges of poly cube. I'm trying to make rockes/bricks that can make up the wall. At first i looked into using Subd's but their corners are too smooth. I wanna have slightly round edges on the poly cube...any help?

Any finally....i'll have the concept drawings posted 2morro

:)

-<{ JB }>- 12-01-2003 04:26 AM

The corners of Sub-d's can be creased to make them sharp, or partial crease for an "in-between". Partial crease is sometimes too soft, but if you refine the subdivision level and then partial crease it at the higher division then the crease will be sharper (eg. see the recent edges on the big gold bit of my sword).

Otherwise, poly's can be smoothed by clicking polygons>smooth poly's

PS. it might be easier to just bump-map the walls.

doodle 12-01-2003 04:36 AM

1 Attachment(s)
Explain a bit more about bump-mapping.

I found this image on the net. Not to sure who made it but it's amazing.

Anyway, i trying for a brick look similar to that.

-<{ JB }>- 12-01-2003 05:06 AM

go to material attributes. There is a section for loading or selecting a bump map. A bump map is basically a black and white image... when applied as part of a material the whiter (or blacker - I can't remember) part of the image appears to be "bumped out" a bit from the rest of the object in the render. The runes and texture on my sword are all bump maps - I'll post my map image there for you if you like.

Try having a bit of a fiddle around with making some bump maps and applying them to objects - you'll catch on pretty quickly.

doodle 12-01-2003 02:21 PM

yeah...post it.

I'll play around and see what i get :)

doodle 12-01-2003 09:02 PM

1 Attachment(s)
Here the final sword :)

I'm working on the scene & other weapons.

BabyDuck 12-01-2003 09:16 PM

that is a very good looking sword. two thumbs up.

ereitz 16-01-2003 10:18 AM

That's one fine sword - looking forward to the rest of the dungeon... :)

mumbojumbo_13 16-01-2003 12:48 PM

nice jewel/lil ball thingy at the end
1 thumb up , ya sword cut off the other 1 :D

VAMP1Re 17-01-2003 12:24 PM

kewl im learning from your example

Kevin 17-01-2003 12:53 PM

Quote:

Originally posted by BabyDuck
that is a very good looking sword. two thumbs up.
I second this!

doodle 20-01-2003 12:36 PM

just a note on the lack of updates;

My internet has been down. It'll be back up on wed (i'm currently on the college computer)

Also my scanner broke (well, the wire did - i'm borrowing one at the moment) and i'll post the concepts when the net's back on.

A few posts ago i mentioned a bunch of stuff that i'll be adding, well seeing as it's a deserted dungeon i have decided to keep it more simple. I have just about finished the scene, although i do have some questions about it. I'll ask them on wednesday when i post the images :)

abra 20-01-2003 01:36 PM

wow! you have your own internet? :rolleyes: can you lend it me ;)

that is bad luck! everything is down?

doodle 23-01-2003 07:45 PM

1 Attachment(s)
Here is a nearly finished scene.

Just want to know…have over done the fire-stick things? I’ll post some other images with different fire lights….

doodle 23-01-2003 07:56 PM

1 Attachment(s)
here's two diffrent versions....and advice on the placing of the fire lights?

abra 23-01-2003 08:00 PM

hey, looks nice so fare

doodle 23-01-2003 08:15 PM

1 Attachment(s)
Here a diffrent view

Garry1953 23-01-2003 08:28 PM

z1mmnd14

Looks nice.

Only a suggestion........
I think your floor is illuminated too much for the flame torches that are in the room. Needs to be dimmer, drop the lighting back a bit, and turn on glow for the flames, it will then illuminate the walls behind the flames to give a more realistic look. Hopefully should give a bit moor mood to your scene.

I like odd numbers for your flames around the room. Your sword is my favourite. :)

doodle 23-01-2003 08:37 PM

How can i stop the texture on the back left wall from being sqashed?

acidoz 01-02-2003 11:42 AM

I'd just like to say how much i love the sword and the general idea, though a high-res pic would be the only real way of displaying the weapons i can think of, besides an anim.

mumbojumbo_13 01-02-2003 11:54 AM

have you tried edit polygons -> texture -> planar mapping that might help
i like what your doing looks great :D

doodle 01-02-2003 03:20 PM

1 Attachment(s)
Quote:

Originally posted by Garry1953
z1mmnd14

Looks nice.

Only a suggestion........
I think your floor is illuminated too much for the flame torches that are in the room. Needs to be dimmer, drop the lighting back a bit, and turn on glow for the flames, it will then illuminate the walls behind the flames to give a more realistic look. Hopefully should give a bit moor mood to your scene.:)

I went to the glow options of the flames and there isn't a check box or slider...here an image of the att win

doodle 01-02-2003 10:57 PM

Final
 
1 Attachment(s)
this will be my final image (unless i make changes to it, of course :p)

mumbojumbo_13 02-02-2003 03:05 AM

yeh the glow of the flame runs off an expression i couldn't work out how to change it either :(

Garry1953 02-02-2003 03:28 AM

use your glow intensity slider

-<{ JB }>- 02-02-2003 09:32 AM

not bad. not bad at all! I really like the way you have presented your final image.

doodle 02-02-2003 06:27 PM

Garry1953: the slider has been disabled, and in the Glow Intensity options theres just a pull down menu. Thanks anyway though


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