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-   -   Landscape (https://simplymaya.com/forum/showthread.php?t=34158)

Ozgalis 14-06-2010 04:45 PM

Landscape
 
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Working on a Landscape, its the first one I have ever done, so far I have kind of the basic lay out that I want

daverave 14-06-2010 05:57 PM

Hi Ozgalis
I see you have some thing that looks like a river bed are you going to use fluids for that? Could you show a wire frame shot..........dave

Ozgalis 15-06-2010 05:51 PM

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im not sure how im going to do it yet, I would like to use fluids and it would be a perfect chance for me to familiarize my self with them. It really depends on how long it takes me to texture the building stairs and gravestones I plan on putting in.

Here is a wire

Ozgalis 15-06-2010 05:52 PM

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and a close up of building/stair..still need to work on getting the land to wrap more smoothly with the stairs

daverave 15-06-2010 08:20 PM

Hi Ozgalis
I think you are going to need a tilable texture for most of the area but how do you change say from a grass area to say a muddy area?............look farward to your updates.....dave


Edit: I dont think I have seen any tutorial for stuff like this?

Ozgalis 16-06-2010 02:18 PM

Yea im not sure how im doing it yet, learning as I go..laying out my UVs for the building and stairs right now.

Perfecto 17-06-2010 12:21 AM

Looks like an interesting and challenging project. I think you have a nice start so far. Transitioning from the grass area to the muddy area will be tricky. You can do it Maya using the paint tools and layered textures but it's kinda complicated. It would probably be easier for you to export the uv's into photoshop or gimp and create the transition there. I look forward to seeing your progress.

Ozgalis 21-06-2010 03:43 PM

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For the landscape im going for more of a dead looking enviorment, i want to put a graveyard in and try making it look creepy. Working on mapping my buildings and stairs now.

daverave 21-06-2010 05:30 PM

Hi Ozgalis
looking good how did you texture the ground..........dave

Ozgalis 22-06-2010 06:20 PM

using procedural texturing, i will post a screen grab of my hypershade

Ozgalis 22-06-2010 06:25 PM

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The hypershade

Ozgalis 24-06-2010 08:11 PM

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Just added some fog to my scene, working on getting the fog on the stream/river to look more fog like and just finished texturing the roof of my building.

Ozgalis 24-06-2010 08:13 PM

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Here is the building

daverave 24-06-2010 08:13 PM

Hi Ozgalis
Try putting a background on it that should start pulling it together............dave

Ozgalis 24-06-2010 09:50 PM

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Here is one with a overcast background, still plan on doing more with it but wanted to see what it looked like since you said something dave.

Ozgalis 25-06-2010 02:37 PM

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So my computer crashed and I lost everything, here is what I have done so far of my redo...going with a new look just because I want to do something new since I lost everything.

Perfecto 25-06-2010 04:34 PM

Dang, sorry to hear that. You sound like your in good spirits about it though. At least you weren't too far into the project when it crashed. The new redo looks promising so far.

Ozgalis 25-06-2010 05:17 PM

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Yea im not to angry about it, figure I can just try something new this time see what comes of it. This is as far as I am getting today, have to goto class and work.

Ozgalis 02-07-2010 04:44 PM

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Some updates

Ozgalis 02-07-2010 04:46 PM

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Just a place holder for my bridge texture at the moment

Ozgalis 02-07-2010 04:47 PM

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last one, the water looks kind of funky wanting to work on that

Gen 02-07-2010 05:02 PM

Seems like you're using a spotlight and I think its dampening the scale of the scene, right now it looks like someone is shining one of those keychain flash lights on a miniature set, perhaps you could try a directional light. Ok I'm done being nosey :blush:

Ozgalis 02-07-2010 10:31 PM

Oh sweet deal I will have to try that out when I get back to town Tuesday....I will post an update then also

I-Iybrid 20-07-2010 07:04 PM

How are you creating the river stream?

Ozgalis 22-07-2010 12:15 AM

I used 3 planes with different transparency and found a water texture from cgtextures.com that I used. I will post a screen shot of the hypershade tomorrow when I have access to Maya.

Ozgalis 22-07-2010 10:29 PM

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here is a screen grab of the hypershade for the water, its the same for all 3 layers of the water, just different transparency's.

Ozgalis 22-07-2010 10:31 PM

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And I took your advice GecT and changed the lights here is what it looks like now.

Gen 23-07-2010 10:20 PM

The choice of light type makes it look better but it doesn't have a mood, its dark but it doesn't look like night, you know. The lighting has no temperature so to speak. Apart from that, I think the bump is too brash and paint FX trees would be more believable. Keep at it.:beer:

Ozgalis 24-07-2010 07:50 AM

Will keep updating when ever I have a chance to, my classes end next Friday but I only have 3 days off before my next term starts so I wont be doing to much with this project at the moment.

Will keep your advice in mind though, as soon as I have some free time I will see what I can do.

I-Iybrid 28-07-2010 03:04 PM

I agree with GecT about the lighting and the trees. Also, what about using fur for the grass? Might make it more believeable, and you can paint baldness maps on it, along with color maps.

Ozgalis 05-08-2010 12:54 AM

will do, i actually left my hdd at school so I am picking it up on Friday, will post an update as soon as I get a chance to learn the paint tool


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