March Challenge - Environment - GecT
So I read the challenge description and something popped and stuck right away. I'm leaning towards a home on a deserted island. A scenario that has transformed into a "well we're probably never leaving this place so might as well be comfy".
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hmmmmmm two islands in the comp....Man Friday in nice hut Genny??
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Hmm, inspiration?:
http://www.veoh.com/browse/videos/ca...09599999dNMnz6 In other words, I can't wait! I always love what you come up with. |
I just noticed THX is doing one as well, damn you, I could've lived in blissful ignorance for a while :P
Lol Andy, Mighty Boosh has to be one of my favorite shows ever!! |
Sorry Gen...I thought you cottoned on in my reply....he he he he
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bahahahah Im old am I LOL....yes I guess I am.....have a look in Jays thread with the old building links Gen...there might be something in there to inspire?
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------------------ I finally got started and I did some sketches and settled on this idea. Not an island but I wanted some water in there. The models are stand ins of course :). It's pretty much a remote marsh land village. There will be plants, grass, and little dingys and stuff. |
ah, there is some action on this thread!
looks like you angled the camera for this shot, or rotated the world |
Nice start Gen
was wondering when it would get going, look forward to the rest..... J |
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I'm not abandoning the challenge even though March is being a brat about it. Finally got to dig mah grubbeh mits in and started in on of the shacks.
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Yes its looking the part now Gen...good to see you are still in it! Not trying to be me (sorry Surveyor mode) the X pieces actually would intersect with the bottom lats...and have another across the top...this gives strength...sorry being a construction boy it springs automatically to mind...good job though mate
cheers bullet |
so howd you place all your planks of wood at the top of the tower and put in all those curves into the building?
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Good stuff Gen, the shack's looking nice and rickety.
Chirone, I cant speak for Gen on how she has modeled her shack but if it was me, I would duplicate the parts next to each other, with dupe special, then providing the model had some good division I would throw a lattice deformer around it and pull it around, this way everything will stay in position but become deformed next to one another Jay |
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LOL I was thinking the same thing J.....well I couldnt remember the word 'lattice' I had 'hull' in the brain...dooohh
here Genny something like this...forgive my poor quality of work...but the Xmembers should look similar IF you are going for some realism....I hope Im not annoying you? cheers bullet |
Bullet, I don't mind the help at all. I've been looking at a ton of ref images and I've definitely seen those on houses but those often look neat, modern and sturdy. I want more of a dilapidated, slap dash shack with stuff just tacked onto it over time. More random pieces to come :D
Chirone, I used that script I linked you :3, for irregularity. Then I used the soft mod (with a global falloff so it affects everything around it) to sag some parts. Thanks Jay! That's exactly what I'm going for ^^ Updates coming soon! |
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Jay, thanks for you insight :happy: |
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UPDATE!..finally.
Did I ever mention how much I loathe UV mapping? I know I won't have time to make all the little tidbits that reflect the daily lives of the inhabitants so I'll just have to roll with it. I have quite a bit to do in a short time, like get those boats in there, spruce up the sky, assemble the mats for the houses (that's the big one), gamma correction, setup the passes and get it out. |
Wow Gen!! that is certainly a difference...well done,,,I like it so far. I assume the plants were converted to poly's?? if so how did the PC handle the render? mine usually dies LOL
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oily rainbow coloured wooden houses?
either way, it looks amazing! good to see another entry that has colour to it! |
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Thanks! The grass patches are proxies, my graphics card would probably punch me in the chops for trying to have that many polys.
And no, they're not oily rainbow colored houses lol, its just the UV test texture >.> screenies! |
That looks nice Genny but I dont think you need so meny houses in the background..........dave
Edit:may be some land mass in the background |
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where'd you get such texture? |
Thanks and you're right Dave, though its a lot of fun to see what the machine can handle.
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http://samuka3000.deviantart.com/art...t-Map-82250906 |
thanks, that's way better than the stupid one i was using!
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Hope you dont mind Genny but another suggestion, you need some form of boats may be in the grass just showing.......dave
Edit: I look at thing in two ways does it look good and how does it work, yours ticks the first box but how do these people move around |
I don't mind suggestions at all, atleast I'm getting feedback. Though I did say I was adding boats when I posted the last render :p
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Sorry did not see that one..............dave
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Nothing to be sorry about Dave. Well Maya just crashed sooo thats my signal to take a break.
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Gen
love it, looks great. Are you going to zoom in more on the final shot? Jay |
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Color correction tests. Don't know exactly where I'm heading with that yet but I'm leaning away from the red.
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Wow, very realistic!
To me the last one looks best. Maybe a mix between the first and last. Good work :) |
very nice, i like the foliage in the first one and the sky in the last. :)
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I think the first one looks more raw and 1970's documentary type Gen...I like it......2nd doesnt do it for me...the 3rd looks the best for realistic colours from a modern camera...1st one is my fave...but agree with some guy if you could mix 1st and 3rd I recon that would be the top pick...well done mate
cheers bullet |
Same here, the first one seems too green/blue to me and the last one doesn't seem quite colorful enough. Somewhere in between the two would look great to me.
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I think some were between 1 and 3, looking great...........dave
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Thanks for the input guys!:happy:
I'll admit I was torn between 1 and 3. The final will be a mash up of both but a little more subtle with the grading. |
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